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Reader Comments (Page 1 of 1)
1-16-2009 @ 9:32AM
Kemikalkadet said...
It's insurance basically. Works the same as car/home/life insurance.. you keep paying them money and on the chance that something bad happens they'll reimburse you. And yes of course it's designed so that they earn money, otherwise they wouldn't bother to offer the service.
Not sure if it's really a great idea for Wow though. I mean, regular insurance works on the basis that you're planning for something that is impossible to predict i.e. a car crash or a sudden death. With WoW you know if you play on a full realm you're going to get queues sometimes, anyone with any intelligence should have an idea of how often they have to queue and be able to weight it against what they'd recieve back from this site. And of course, it won't be as much as what they paid as this is how insurance works.
Also, i guess this will cover times of extended server outages etc, but blizz has been pretty good in reimbursing for that themselves anyway.
Reply
1-16-2009 @ 9:44AM
SomeGuy said...
This is NOT the same as insurance...
If I have car/health/home insurance then they are returning money to me to pay to repair my injury, car, or home...
This is just giving people money and taking a gamble on the fact that you might get paid back at a ratio of 1:1.75...Just like going to a casino and playing cards/craps.
1-16-2009 @ 9:58AM
Kemikalkadet said...
And the money that you get back from this site can be used to pay for more gametime, the guy even said they can return the money in the form of gametime credit.
Although yes, i agree with you it's not exactly the same. You can just take the money from this and do as you will, the whole way the scheme works is structured in the same way as insurance. My point wasn't "this is insurance not gambling" because the two work in similar ways, this sites idea does bare a massive resemblance to the way insurance works.
That also brings up an interesting point, since it is fundementally gambling, are they bound by the same legal framework? Obviously inline gambling has different laws to casinos etc, but does this site have to follow the same guidelines as online poker sites? and if it doesn't right now, should it?
1-16-2009 @ 4:34PM
JALbert said...
This most certainly is insurance. It's horribly set up insurance, as traditional insurance assumes that you're willing to pay a premium to avoid the risk of a hugely costly expense (loss of home, car, bodily function). 15 bucks a month isn't the sort of risk I need to insure.
Second, the payout cap of 1.75 means that in the even that the servers *are* down, you're not really getting compensated for it. If the fee they charge is in the 6-15 dollar range and they pay 1.75x your fee back to you maximum, that won't even cover your subscription costs. I play on a rather stable, not terribly high population server. My fee from them would probably be around 5 bucks a month, and if I'm limited to getting 9 bucks back, why should I even bother? I have a good deal of consumer surplus from WoW (I'd be willing to pay more than the current monthly fees if the rates were hiked, as I enjoy a month of WoW quite a bit more than any other 15 bucks I spend monthly) so in the unlikely event that there is extended server downtime I'd get a whopping four bucks back, maximum. Since I'd already be willing to pay more to play WoW, they're utterly incapable of actually compensating me for the time I've lost.
TL:DR version of that: I'd like lots of compensation in extreme situations (multi-day realm down) but if they cap payments at minor inconvenience levels, why bother? It's like having car insurance that pays out a maximum of a thousand bucks. Sure, it may pay for a fender bender, but that's not why you have insurance in the first place.
With that being said, they bring up an interesting point in the 2nd part of the interview, which is funding their money through advertisements. If they can sustain this, they'll be able to nominally pay a benefit to WoW players, and still retain profit through advertising, which will actually enroll WoW players and thus provide a demographic for said advertising. However, to create that win/win situation, they need to be willing to take an initial loss by actually paying out a positive expectation, which is obviously risky to them if they don't have the actual revenue stream via ads yet.