10 things I learned from a destitute alt on an RP realm
I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past.Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.
So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.
I should note that this assumes: a). You don't have a ton of time to spend on alts, b). You also don't have the gold pool necessary to play the AH like a tycoon, and c).You want to make a decent amount of money without having to turn it into an overriding concern.
1. Sell absolutely everything.You really never know what people are looking to buy at any given moment. Raptor eggs? Lion meat? Wool cloth (a surprisingly lucrative item, for whatever reason)? Solid stone? Volatile rum? A wealthy player who's spent a lot of time at 70-80 with months of dailies won't bat an eye at shelling out a few gold for these items; the convenience of grabbing them off the AH vastly outweighs the lengthy trips they'd need to make otherwise. And with so many people leveling Death Knights, there's a huge market for low-level profession materials, especially Cooking.
If it's gray, vendor it. Everything else, sock it in your bags and hit the AH. You probably won't make a huge profit on each white item, but the little stuff starts to add up.
2. Know the server.
How large is the raiding pool? Is there an active RP community? Did a lot of people wind up rerolling Death Knights, or leveling them seriously? Are people willing to spend a lot of gold on items for Achievements?
All of these affect what your server's common market is going to be like. Raiders spend a lot of gold on consumables and/or materials (which you really won't be able to do anything about before Northrend, but it's incentive to keep going). RP servers tend to create a better market for event-centric items like fireworks or things like Dalaran Wizard's Robes. Large groups of leveling Death Knights gobble up runecloth to improve reputation with home factions and go through a ton of profession materials.
3. There's still no substitute for two gathering professions -- and if you're serious about it, use a mod like Gatherer.
When you're starting on a new realm with no resources beyond a strong work ethic, the amount of gold you'll have at your disposal is likely to be minimal, and not enough to allow you to use Auctioneer to buy low and sell high. With time and some effort you'll reach that point, but in the meantime, don't cripple your cash flow by taking anything other than Skinning, Mining, or Herbalism as professions.

Herbalism feeds Alchemy and Inscription now, but Mining still feeds Blacksmithing, Engineering, and Jewelcrafting. The financial gulf between them is considerably smaller than it was during BC, but mining probably still retains the edge as the most lucrative gathering profession overall. With that said, it's also more competitive than herbalism, especially as you near the later levels. If you're on a very crowded server, keep that in mind.
Skinning is by far the easiest and least time-consuming profession to level. You'll generally make less selling leather and hides than you will selling herbs and ore (at least in early levels), but you won't have to go out of your way to get them either. If you take herbalism and mining, you'll also have to spend a lot of time flipping between two tracking modes to see what's available in your area. If you want to make money while devoting as little time to it as possible, skinning's the way to go.

Thunder Bluff is by far the best overall with respect to flight-path proximity to auction NPC's, the bank, and a mailbox. It also gets bonus points for having a forge literally in front of auction NPC's if you're a miner and selling bars is more lucrative than selling raw ore. Undercity, Ironforge, Stormwind, and Orgrimmar are all OK (unless you have to smelt, in which case UC, Org, and Stormwind are all a much bigger hassle than Ironforge) but generally more convenient if you're already got a bank alt parked there.
Silvermoon and the Exodar are both lousy places to do business, especially if you're flying or running into the city to get auctions done. They're OK for bank alts, but in general you're still better off putting that alt elsewhere.
6. Don't be in too much of a hurry to level.
With the boost to leveling speed as of patch 3.0.2, clocking off the levels isn't anywhere near as time-consuming as it used to be. This is good in some ways -- spending less time leveling a character is great, and an ideal situation for someone who already has a toon at 80 -- but it has the secondary effect of being harder on a new player or a reroll who finds the game's most pressing expenses -- principally mounts -- coming earlier and faster than they used to.
It's not a race. There is no law in the game dictating that you must have a mount by the prescribed time. Take time out to gather, or grind on mobs that have a chance to drop something fun or lucrative (especially dragon whelps that drop pets or, say, Barrens mobs that have a chance to drop Recipe: Savory Deviate Delight), or even just fish. Spending more time per zone doing fun quests and enjoying the lore just increases the chance that you'll get a valuable green or blue drop anyway. Turn money-making into a game within the game itself.

The reason for this is that most ingame costs are static. Sharp arrows will always cost the same amount, reagents will always cost the same amount, food will always cost the same amount, and the only thing that affects them is your reputation with the faction of the NPC seller. The same is true of ground mounts in classic WoW. A server's inflation increases the amount of gold you can make off of the AH, but your daily living expenses will always stay the same.
8. Cannibalize otherwise useless characters that you know you're not going to level.
Even a fairly low-level character can be broken down into a few gold if you're desperate for money and you know perfectly well you're not going to wind up leveling it. If you've got a character below level 20 that you really don't need, sell off their assets and gear and mail the proceeds to the toon you really want to level. If they're above 20, they'll usually wind up being worth more money, but be very cautious before you write off a toon in which you've invested more time. It sucks to have to come back and re-level a class that you've realized you do want to play, especially when certain classes are more time-consuming to level than others.
9. On that note, cannibalizing a Death Knight is a surprisingly lucrative racket.
Pretty soon you'll be able to level a Death Knight on any server as long as you've got a level 55 character somewhere. Death Knights typically finish their starting area with around 30-40g, which is a nice chunk of change for a low-level alt. As an added bonus, leveling a Death Knight from 55 to 58 is fast, easy, and a lot of fun. I really don't suggest chain-leveling and then deleting Death Knights just for the money -- your gold per hour is likely to be considerably less than it would be if you just kept leveling the needy alt in question to more lucrative gathering materials, and this is a great way to make Death Knights boring fast -- but as a one-time thing it won't hurt.

Of the Eagle, Of the Bear, Of the Tiger, Of the Falcon, and Of the Monkey = Sells, and typically sells well.
Of the Owl, Of the Boar, and Of the Wolf = Sometimes sells, and usually for less than the first three.
Of the Whale = Just vendor the damn thing.
I've run across a surprising number of people who just vendor greens no matter what kind they are. Certain ones have stats that are very desirable to leveling characters trying to cover gaps left by spotty quest rewards. Don't toss away a potential 4-5g thinking that all greens are trash!
Filed under: Herbalism, Mining, Skinning, Cooking, How-tos, Economy, Humor, Making money, Mounts, Alts
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Reader Comments (Page 3 of 4)
vocenoctum Jan 18th 2009 10:03AM
I made a blood elf on the same server as my alliance mains, haven't played it in forever. Still, with mining, skinning and selling cloth and such, he's at 17th level with about 100g. It's not as much as some folks, sure, but for his level I think he's doing great. (Certainly better than most of my other alts did coming up.)
I've found that the Stones are also pretty decent, I think lots of folks that don't use them, just vendor them rather than auctioning them.
jurandr Jan 17th 2009 9:38PM
These hints are kind of generic. not really limited to that of RP servers.
Ethan Jan 19th 2009 5:01AM
Gatherer combined with Routes ( A ui addon that lets you draw on maps) can plan a journey for you that takes you closest to all the node spawns in the area. incredibly usefull for farming etc
Flamesofsal Jan 17th 2009 10:08PM
Very interesting article. I loved it, it helps me get an idea of how to make some money, even though I have a 80. I do have some characters lower than 20 that I don't play so I might sell their stuff, or test them out again.
Hockeystud Jan 17th 2009 10:48PM
Great post,I actually just started doing some of these things on my low level pally, even if it's only because my 73 hunter only has 3g LOL, had to make money some how, it is actually a lot of fun letting him support himself, the practically free class mount sure didn't hurt
sgeek Jan 17th 2009 10:25PM
Awesome article (at least for me) - problem is I don't have the patience/time for the AH either.
Zarfay Jan 17th 2009 10:28PM
I was leveling my hunter on another server and surprise, surprise the savoury deviate delight recipe dropped and I was able to sell it for 80g and get my mage a mount :D
Ferarro Jan 17th 2009 10:43PM
You forgot "Of the Falcon." Those probably sell the best out of all of them.
Allison Robert Jan 17th 2009 11:09PM
You're right, Of the Falcon tends to sell pretty decently too. I'll add that to the article, thank you!
B Jan 17th 2009 11:51PM
This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.
ROFL that was a good article thanks for the advice. now im off to create dk's to vendor
Urza Jan 17th 2009 11:56PM
Good stuff. The same all applies (except the DK stuff) to leveling an alt on the opposite faction as your main.
Nothing worse then your main looting an epic world drop bow and your hunter being on the opposite faction. :)
Rob Jan 18th 2009 12:19AM
If i don't have an enchanter handy, i'll do one of two things. 1) Vendor it. 2) Sell it on AH once (figure out the price by the cost of likely enchant mats, ie if it's likely to DE into one dust X which sells for 2g, sell it for 2g or 2.2g. 3) You can just give it to the guild bank.
Agreed with rerolls, if I were to repeat it, I would probably take herb/skin, and when I get to a spot which is good for wool, grind it until the mobs don't give me XP (or I'm bored), boom there's your mount money and a good start on your epic mount. (On our old server, wool cloth sold for 5g per stack or so, and you can get a half stack or full stack per circuit in some areas)
Avarize Jan 18th 2009 9:20AM
Just because no one has pointed it out yet,In regards to the "RP realm" part.
"10 things I learned from a destitute alt on an RP realm"
I believe the title is more related to an alt that the author has on an RP realm rather then the tips being specifically related to RP servers.
Specifically, One that is a lowbie and is the only character on the server on his account.
Tonymcs Jan 18th 2009 1:10AM
One thing about the horde of DKs is believing they all can tank and therefore all of them want uncrittable as a goal and that means gear with defense rating.
This means that anything with defense on it such as Vindicator armor kits, enchant bracers, chest and alchemy potions that offer defense or resilience seem to sell real well ;-) Some recompense for these expensive professions.
The same of course applies to any other class trying to max spell power or AP, hit rating etc, but the influx of DKs means a lot of profit in defense.
Dauðinn Jan 18th 2009 1:44AM
Sorry but what do you mean "faster leveling since 3.0.2"? I cant find any info on it :P
AyaJulia Jan 18th 2009 2:50AM
The amount of exp needed to level to 70 was lowered.
Jason Jan 18th 2009 2:02AM
I'm on my first actual main at 56 and from day one I've sold literally everything I've come across that wasn't useful to me with herbalism and skinning as professions. The only items I've bought were vanity pets and all color selections of mounts. I use auctionator and common sense as tools and I'm now a little under 1k. I guess no worries for me when the time comes to get my epic.
Great article, btw.
Soifra Jan 18th 2009 2:08AM
Specific to RP realms, sometimes even a cool-looking gray piece of armor (Warped Leather Pants, for example) can get you more than you'd expect on the auction house. When people are putting together clothes for roleplaying, a lot of times they're looking more at aesthetics than item quality.
And wool, from what I can tell, is highly in demand on RP servers in part because anybody can wear cloth - the lower level the item is, the more accessible it is - and tailors who have not yet reached level 20 use it to craft things like fancy shirts and robes. (http://www.wowhead.com/?item=2997#reagent-for)
Kylenne Jan 18th 2009 5:02AM
I can attest to that. My tailor on my rp server is practically a little sweatshop worker. All my toons feed her wool cloth, which she spins into bolts, which then get sold by the stack on the AH. I've made a killing doing that. Silk usually doesn't go for as much, weirdly enough (I think because silk clothes are higher level).
I would say that, if you know your market, tailoring on an RP server can be as lucrative as any gathering profession, especially if you can snag the more popular patterns.
Sl0th Jan 18th 2009 2:14AM
Pretty good advice there. I learned most of that when leveling a currently stalled rogue on a different realm than my main and his army of alts.
My rogue went herbalism/skinning from the start. This was a little before the Echos of Doom patch, so his low leveled herbs sold like crazy. Skinning... Well, skinning isn't the world's greatest gathering profession. But it is the most convenient. No hunting for nodes. You make your own every time you kill a leather-bearing mob.
My rogue sold anything he couldn't use in the AH or just to a random vendor (My rule is that if I put something up 3 times in the AH and it doesn't sell and it isn't a blue, head for a vendor and recoup your losses.) The other major rule he followed was to buy virtually nothing in the AH. Only things that are incredible deals, or bags. Honestly, you'll grow out of almost anything you could buy in the AH so fast while leveling that its a huge waste of gold unless someone forgot to hit a digit when posting something really good.
So my rogue is stalled out at level 42 (Wrath hit and I went back to my mains to level them to 80. And to play with my DK.) But he has a little over 1k gold right now. He has nothing to worry about as far as money goes for quite a while. He could buy his epic ground training out of pocket today. And by the time he hits 70, he'll have more than enough for flying. And by 80, more than enough for cold weather flight. He might even make some headway to getting epic flying. That would be s a feat none of my characters except my main have managed to pull off.