10 things I learned from a destitute alt on an RP realm
I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past.Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.
So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.
I should note that this assumes: a). You don't have a ton of time to spend on alts, b). You also don't have the gold pool necessary to play the AH like a tycoon, and c).You want to make a decent amount of money without having to turn it into an overriding concern.
1. Sell absolutely everything.You really never know what people are looking to buy at any given moment. Raptor eggs? Lion meat? Wool cloth (a surprisingly lucrative item, for whatever reason)? Solid stone? Volatile rum? A wealthy player who's spent a lot of time at 70-80 with months of dailies won't bat an eye at shelling out a few gold for these items; the convenience of grabbing them off the AH vastly outweighs the lengthy trips they'd need to make otherwise. And with so many people leveling Death Knights, there's a huge market for low-level profession materials, especially Cooking.
If it's gray, vendor it. Everything else, sock it in your bags and hit the AH. You probably won't make a huge profit on each white item, but the little stuff starts to add up.
2. Know the server.
How large is the raiding pool? Is there an active RP community? Did a lot of people wind up rerolling Death Knights, or leveling them seriously? Are people willing to spend a lot of gold on items for Achievements?
All of these affect what your server's common market is going to be like. Raiders spend a lot of gold on consumables and/or materials (which you really won't be able to do anything about before Northrend, but it's incentive to keep going). RP servers tend to create a better market for event-centric items like fireworks or things like Dalaran Wizard's Robes. Large groups of leveling Death Knights gobble up runecloth to improve reputation with home factions and go through a ton of profession materials.
3. There's still no substitute for two gathering professions -- and if you're serious about it, use a mod like Gatherer.
When you're starting on a new realm with no resources beyond a strong work ethic, the amount of gold you'll have at your disposal is likely to be minimal, and not enough to allow you to use Auctioneer to buy low and sell high. With time and some effort you'll reach that point, but in the meantime, don't cripple your cash flow by taking anything other than Skinning, Mining, or Herbalism as professions.

Herbalism feeds Alchemy and Inscription now, but Mining still feeds Blacksmithing, Engineering, and Jewelcrafting. The financial gulf between them is considerably smaller than it was during BC, but mining probably still retains the edge as the most lucrative gathering profession overall. With that said, it's also more competitive than herbalism, especially as you near the later levels. If you're on a very crowded server, keep that in mind.
Skinning is by far the easiest and least time-consuming profession to level. You'll generally make less selling leather and hides than you will selling herbs and ore (at least in early levels), but you won't have to go out of your way to get them either. If you take herbalism and mining, you'll also have to spend a lot of time flipping between two tracking modes to see what's available in your area. If you want to make money while devoting as little time to it as possible, skinning's the way to go.

Thunder Bluff is by far the best overall with respect to flight-path proximity to auction NPC's, the bank, and a mailbox. It also gets bonus points for having a forge literally in front of auction NPC's if you're a miner and selling bars is more lucrative than selling raw ore. Undercity, Ironforge, Stormwind, and Orgrimmar are all OK (unless you have to smelt, in which case UC, Org, and Stormwind are all a much bigger hassle than Ironforge) but generally more convenient if you're already got a bank alt parked there.
Silvermoon and the Exodar are both lousy places to do business, especially if you're flying or running into the city to get auctions done. They're OK for bank alts, but in general you're still better off putting that alt elsewhere.
6. Don't be in too much of a hurry to level.
With the boost to leveling speed as of patch 3.0.2, clocking off the levels isn't anywhere near as time-consuming as it used to be. This is good in some ways -- spending less time leveling a character is great, and an ideal situation for someone who already has a toon at 80 -- but it has the secondary effect of being harder on a new player or a reroll who finds the game's most pressing expenses -- principally mounts -- coming earlier and faster than they used to.
It's not a race. There is no law in the game dictating that you must have a mount by the prescribed time. Take time out to gather, or grind on mobs that have a chance to drop something fun or lucrative (especially dragon whelps that drop pets or, say, Barrens mobs that have a chance to drop Recipe: Savory Deviate Delight), or even just fish. Spending more time per zone doing fun quests and enjoying the lore just increases the chance that you'll get a valuable green or blue drop anyway. Turn money-making into a game within the game itself.

The reason for this is that most ingame costs are static. Sharp arrows will always cost the same amount, reagents will always cost the same amount, food will always cost the same amount, and the only thing that affects them is your reputation with the faction of the NPC seller. The same is true of ground mounts in classic WoW. A server's inflation increases the amount of gold you can make off of the AH, but your daily living expenses will always stay the same.
8. Cannibalize otherwise useless characters that you know you're not going to level.
Even a fairly low-level character can be broken down into a few gold if you're desperate for money and you know perfectly well you're not going to wind up leveling it. If you've got a character below level 20 that you really don't need, sell off their assets and gear and mail the proceeds to the toon you really want to level. If they're above 20, they'll usually wind up being worth more money, but be very cautious before you write off a toon in which you've invested more time. It sucks to have to come back and re-level a class that you've realized you do want to play, especially when certain classes are more time-consuming to level than others.
9. On that note, cannibalizing a Death Knight is a surprisingly lucrative racket.
Pretty soon you'll be able to level a Death Knight on any server as long as you've got a level 55 character somewhere. Death Knights typically finish their starting area with around 30-40g, which is a nice chunk of change for a low-level alt. As an added bonus, leveling a Death Knight from 55 to 58 is fast, easy, and a lot of fun. I really don't suggest chain-leveling and then deleting Death Knights just for the money -- your gold per hour is likely to be considerably less than it would be if you just kept leveling the needy alt in question to more lucrative gathering materials, and this is a great way to make Death Knights boring fast -- but as a one-time thing it won't hurt.

Of the Eagle, Of the Bear, Of the Tiger, Of the Falcon, and Of the Monkey = Sells, and typically sells well.
Of the Owl, Of the Boar, and Of the Wolf = Sometimes sells, and usually for less than the first three.
Of the Whale = Just vendor the damn thing.
I've run across a surprising number of people who just vendor greens no matter what kind they are. Certain ones have stats that are very desirable to leveling characters trying to cover gaps left by spotty quest rewards. Don't toss away a potential 4-5g thinking that all greens are trash!
Filed under: Herbalism, Mining, Skinning, Cooking, How-tos, Economy, Humor, Making money, Mounts, Alts
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Reader Comments (Page 4 of 4)
Cy Jan 18th 2009 3:06AM
I personally adore Exodar for bank alts. Mailboxes just outside both the AH and bank, it's a fairly short trip between both, and there are stationary vendors in between. Sure, having to go down into those caves is a bit of a pain, but when the Horde raid, they often leave the bankers and auctioneers alone so you can continue to do your business. Plus you don't have to deal with all those idiots who thrust guild petitions onto your screen or mistakenly open trade with you.
Also, on some realms you can start using Auctioneer right away. With just a few silver from starting quests, you can play the buy-for-vendor game to make a bunch of quick starting gold.
Gothia Jan 18th 2009 4:03AM
Vendor greens? All green and better gear will always be bought by disenchanters if you do not set your bid over 1g. Rule of thumb is sell greens for 3x vendor price or 95s99c which ever is higher and they will always be bought by a disenchanter.
I thought the writers at WoW Insider were supposed to be the "experts" in WoW, but the more I look the worse the writers advice gets lately? Maybe you should write for WoW Rookie so things don't get too difficult for you?
stqn Jan 18th 2009 8:34AM
You advice isn't worth much more... Obviously enchanters buy greens at a price that depends on what the said green will disenchant into.
Allison Robert Jan 18th 2009 2:42PM
"Vendor greens? All green and better gear will always be bought by disenchanters if you do not set your bid over 1g."
Eh. That depends entirely on the state of the Enchanting market. If Enchanting materials are going for cheaper than the cost of otherwise worthless greens, even a wealthy 80 isn't going to waste their time buying the greens. Tripling the vendor cost of these greens would run you out of business on most of the 5 realms I've played on, or at least run you the risk of having to put something on the AH multiple times in order to ensure it sold. That's fine if you've got the time for it, but the article's really aimed at people who want to make a reasonable amount of money without having to turn it into a job.
Kylenne Jan 18th 2009 4:57AM
With all due respect, I have to say I've seen better articles on here. You did make a couple of good points; Gatherer is a godsend, I've had it for the last couple of months and don't know how I lived without it. However, a lot of that was common sense, and some of it was downright bad advice. I have to assume you've never actually been to the Exodar, because on Alliance side there really is no better place for a bank alt IMO. The AH and bank are literally right next to each other along with a pair of mailboxes. And the best part: the place is a ghost town so you don't have to deal with lag and morons like in IF and SW (people parking giant mounts on top of mailboxes, dancing naked, spamming duel requests, etc. And for my fellow Llanetards: no Mageguy in Exo). You shouldn't need proximity to an FP, because if you're serious about growing cash reserves on a new server, you really need to have a bank alt, period.
Also, vendoring low level greens is just pissing money away. No matter what their suffix. I have yet to see a server where even the crappiest low level greens didn't sell. Lazy high levels trying to level Enchanting from scratch love them because very early on in the profession, you get skill ups just from DEing.
Allison Robert Jan 18th 2009 3:27PM
I do hate to disagree with you, Kylenne, because I love reading your comments, but I do think you're overestimating peoples' willingness to buy disenchantable greens before checking out the state of the Enchanting market. On the five servers I've played on, most of the low-level Enchanting materials are dirt cheap *because* people get skill-ups from disenchanting early on. I think the situation is almost worse now because I'm seeing a ton of Death Knight alts leveling Enchanting by way of soloing every dungeon they can find. Not only does it get them the dungeon completion achievement, it also yields a ton of greens and blues that they'll DE, skill-up on, and then slap the rest on the AH as they level Enchanting higher.
At later levels it makes more sense to AH every green you can find -- and this is certainly improved in no small way by the better itemization on Outland and Northrend greens -- but I've found in the early levels that, if you're skilling up Enchanting, you'll lose more money than you have to by buying greens to disenchant (don't get me wrong, skilling up with greens you've already got is a fine idea, but going out of your way to buy them isn't always worth it). The price-per-unit on, say, strange/infinite dust and early shards is typically much lower than it would be if you got to d/e everything yourself.
It boils down to something people have said about Enchanting for a long time; the whole is less than the sum of the parts until you finally reach the monetary tipping point in Outland and Northrend. That's when disenchanting starts to make rather than lose money. If your intent is to level Enchanting, it's usually cheaper to buy materials on the AH in addition to the mats you've already got. If your intent is to make money off the AH selling otherwise worthless greens with bad stats, then you're best served by checking out the Enchanting market beforehand. If you're competing against a ton of cheap materials, I say bag it unless you're willing to run the risk of several AH deposits before something actually sells. The article's really more about making money without having to devote a ton of time or thought to it, so - feh.
I do actually have a Draenei bank alt parked in the Exodar, and to be honest I stand by my comments. It's an OK place to do business if you have a dedicated bank alt there; it's an absolutely wretched city if you're flying or riding in, and I'm constantly surprised by how many people don't keep dedicated bank alts on realms where they're leveling one or two alts just for the hell of it (possibly because constantly sending a bank alt mails with all available slots filled actually starts to add up after a while). Are they worth having? Absolutely -- but some people may not see the need for them. As your "main" on your "alt" realm levels and gets increasingly valuable materials and drops that you may want to advertise rather than AH, Exodar would be a bad place for a bank alt to be because people dislike having to travel there from within Azeroth, and a level 1-10 Draenei has limited options for getting anywhere else quickly. A bank alt in SW or IF, despite the problems that you are otherwise 100% accurate in describing, at least has the advantage of the Tram.
Come to think, I guess you could plausibly argue that the best possible bank alt on either faction would be a level 30+ mage who could port anywhere you needed. Oddly enough I have a level 26 mage on my main realm who's mostly a banker and who can (almost) do just that, and he's currently parked in Silvermoon. Another city that's OK for business as long as you don't have to travel there. I don't know what it is about the BC cities; their design is really impressive and they're beautiful to look at, but you usually spend the hell of a lot more time getting around to the stuff you need.
Gothia Jan 18th 2009 5:42AM
Kylenne
Wool cloth is slightly rarer than silk cloth. Also, its valued higher because of this rarity and the fact that it is the 1st faction rep reward offered by Cloth Quarter Masters.
Taxidermy Jan 18th 2009 5:43AM
Bars are not more lucrative than ores. At low levels, the ores will go for 5 times that of their bars. Main reason being that people use the ores to power level their mining by smelting.
At higher levels, jewelcrafters use the ores as a source to prospect. I have personally spent about a thousand gold buying ores to prospect to level jewelcrafting on one of my toons, and I know for a fact that I am not the only one who does that because ores will always sell faster for more money.
Taxidermy Jan 18th 2009 5:44AM
Just to clarify, I don't mean that you level by prospecting, but its the fastest way to get the gems you need.
steve Jan 18th 2009 7:11AM
The main article mentioned bank alts but kind of glossed on add-ons and none of the commenters mentioned Auctioneer, so I'll suggest this:
- Download the Auctioneer add-on suite (there are several related add-ons),
- create a level 1 bank alt,
- get a mailbox mod that lets you do automatically open all the mail in your mailbox, like CT Mailbox
- and outfit the bank alt with the largest bags you can afford.
Then start mailing all non-gray items to your bank alt and let the alt either AH or vendor them. With this approach, you do have to log into your alt and hassle with the auction house, but once you get the hang of using Auctioneer (and the mass posting feature), you can clean up your old auctions and put new ones up in a couple of minutes.
The useful thing about Auctioneer is that if you take a little bit of time to let it scan the AH over a couple of days, you get a pretty good picture of your server's economy. You don't have to know why wool cloth or Dalaran's wizards robes are valuable, you can just use the "appraiser" feature and it will tell you that it has seen X many at a average buy-out of Y.
The whole "should I just vendor this 'of the whale' item" question gets answered too -- there is a companion add-on called Enchantrix that tells you what an item DEs to and what those enchanting mats are typically worth.
You can make a ton of money just arbitraging stuff off the AH, but I just want to play my alts, so this hits a happy medium for me between staying camped at the AH all day buying and selling and just vendoring everything I get.
The add-on can be downloaded at:
http://www.auctioneeraddon.com/
there are a bunch of download options, you'll want to just get the "release version" and select "AuctioneerSuite". I'm not affiliated with the site or addon, but have been a happy user for three years or so.
Drewnami Jan 18th 2009 7:36AM
Beg your pardon? It seems you have a few problems of your own to resolve - stereotypes especially.
poot1 Jan 18th 2009 10:33AM
Surprised this article does not mention the easiest source of money for bootstrapping a toon on a new server. small pets. A dragonhawk small pet sells for 50silver from a vender. You can sell it for around 20 gold at Booty Bay auction house. Sell two of them and you have your mount money. I just started a priest on a new server and I managed to get a full set of 14 slot bags and have 125 gold stacked up by level 12. I won't have to worry about gold again til 80.
actodd Jan 18th 2009 2:03PM
Enchanting is by far the best money making profession in the game. Couple it with tailoring for the bags (if not the armor) or mining for the ore and you are set.
I started a toon from scratch on a new server and took enchanting and mining. Scanned the AH each day using auctioneer and bought anything that was selling for less than their mats. I had over 1k gold by level 30. Some of that was ore, but most was through mats.
For some reason, even Strange Dust readily sells!
Dzell Jan 18th 2009 3:23PM
I think there is one BIG thing thats everyone here is missing that ive found to be a necessity.
Lvl your Bank/auction alt to 25, and TAKE ENCHANTING -
Most people say "What?! enchanting costs?!"- Not so
You want the DIS-enchanting ability here, at lvl 25 you can enchant to 225, and disenchant items up to lvl65 or so -
You auction the greens- the greens that dont sell after 3 times you DE immediately- Now you have a steady supply of Enchant mats to sell or use (a VERY lucrative option), even beginner level "Strange dust" sells for 6-7g a stack on my server, and dont get me started on the 50+g dusts and shards that you stumble across DE'ing Random "useless" greens and blues
andywoho Jan 19th 2009 2:22PM
One of the best and most useful articles I've read on this blog in a long, long while. Thank you.
Beanie Jan 23rd 2009 1:07AM
A couple days ago I sold a stack of Lesser Magic Essence for 100g. No Joke. I'm hoping to pull it off again, it's in weird demand for some reason.