All the World's a Stage: So you still want to be a Shaman
This installment of All the World's a Stage is the twenty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.
One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.
Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.
The fifth element
Playing through the game as a shaman, the vast majority of your shaman-specific quests will be about the four elements we talked about in last week's article. But there is a fifth element in shamanism, one which is probably the most important of all to those who dare commune with it.
Historically, there has almost always been a fifth element in any classical Earth philosophy concerning the elements, most notably in the case of the Chinese, for whom 5 elements were standard. The other elemental systems tended to have a feeling of 4 practical elements plus 1 mysterious element they didn't understand very much, with names like "space," "void," or "aether."
In Warcraft shamanism, the fifth element is similarly an all-encompassing element that defies concrete explanation. It is called the Spirit of the Wilds, and it seems to have to do with life, growth, restoration, and rebirth. You won't see any "Wilds elementals" walking around Azeroth, however, perhaps because this element may be the sum of all the others. As the Spirit of Air says in a short story about shamanism, "Everything that is, is alive." In a sense, every living animal in the world is a "Wilds" elemental, and every plant a totem. There is tremendous energy in this spirit, perhaps more than in all the other elements combined, and yet this spirit may lie hidden for years without a shaman ever coming to know of it.
The Earthen Ring
Last week, we noted how shamans call upon and serve the elements in a reciprocal relationship rather than a dominating one, such that shamans "call" their magic into the world rather that "casting" spells as other magic users do. In this way, they reflect the calm relationship with nature that we see in many animal species, where all the various parts of a system reinforce each other.
But the spirits of the elements should not be misunderstood as a happy-family pantheon of cheerful nature gods. Sometimes, the elements can rise in opposition to one another if the balance between them is not maintained, and end up wreaking great damage upon the system as a whole.
About 150 years prior to the current setting, the shamans of the tauren founded the Earthen Ring in order to work together to maintain this balance and prevent the elements from stepping out of place to wreak havoc upon the world. Orcs who regained their shamanistic heritage were invited to join the Earthen Ring, and now make up roughly half of the Earthen Ring's number. Since draenei and the broken have also started along the path of shamanism, some of them are now included in the Earthen Ring as well, thus strengthening the neutrality of the Earthen Ring (much like the Cenarion Circle of the druids).
It is said that the Earthen Ring as the primary voice in support of allowing the Forsaken to join the Horde. Thrall had originally wanted to reject the Forsaken, until prominent shamans of the Earthen Ring suggested that the Forsaken were much like the orcs, in their need to overcome their own inner demons. Also, the Earthen Ring believed that the Forsaken curse of undeath might possibly be curable, and to this day are conducting research that might bring this end about.
Role of shamans in society
Shamans are the spiritual leaders of their people among the tauren, orcs, and to a lesser extent, trolls. Shamanic beliefs tend to guide these races, even when they belong to another class (with obvious exceptions in the case of, say, an orcish warlock or a troll who still follows voodoo).
To play such a spiritual leader in World of Warcraft might be a little difficult, though, unless you spend some time thinking about the sort of wisdom that your character would have gained. There's no need to insist that your character is a spiritual leader in the game, but rather, it would work best to simply share whatever insights you can find based on your own reflection on the elements and the spirits of nature. If you've studied a little bit of real world philosophy that you think will fit, go ahead and put that in there, but be careful to try and just fill in the holes in Warcraft lore for the sake of consistency with other players.
Shamans in draenei society have the same wisdom of their Horde counterparts, but not the accompanying social status as spiritual leaders. The draenei, of course, already had a firmly established system of spiritual leadership before shamans came along, involving priests and paladins and their faith in the Holy Light. When Farseer Nobundo first introduced shamanism to draenei society, many draenei had trouble accepting it, especially since Nobundo himself was a "Krokul," or "Broken" -- a kind of outcast whose connection to the Light had been mysteriously severed by demonic energies during the war with the orcs on draenor. For a while it seemed that most draenei would treat Nobundo as an enemy until the prophet Velen stepped in and declared to all that shamanism was also a valid path.
In the game itself, you may see some degree of prejudice against shamans in the low-level quests for draenei (which are actually set to take place right around the release of The Burning Crusade), but these drop off completely as your character grows and eventually reaches Outland (and now, of course, Northrend). Although some players may wish that the prejudice continued, it seems that the majority of draenei society has actually taken Velen's assertion on the value of shamanism. Even if they don't think the path of the elements is as good as the path of the Light, neither do they necessarily treat all shamans as outcasts. Many draenei shamans may even combine the teachings of the Light and of shamanism together in a number of ways. Draenei shamans do not lose their "Gift of the Naaru" ability, of course, so it stands to reason that they don't lose their faith in the Light either.
Any roleplayers who wish to do justice to a draenei shaman character should really read the short story, "Unbroken," which Blizzard published around the time that they released The Burning Crusade. It tells the story of how Nobundo became Broken and established the first draenei connection with the elements. Keep in mind that many of the events you read about in that story take place about 30 years prior to the current setting, before Medivh first opened of the Dark Portal, at one of the darkest times in draenei history, when the future of the entire race was in grievous peril. Many of the draenei act in unpleasant ways that they wouldn't necessarily repeat today now that things have settled down quite a bit for them. The same people who rejected Nobundo then might sincerely respect him today, or even follow his teachings as a shaman in their own right.
Players who are serious about getting into shaman lore, especially on the Horde side, would do well to read the novels Rise of the Horde, and Lord of the Clans, which deal at great length with shamanism and shamanic philosophy as it pertains to the orcs. The circumstances of the orcish war on the draenei (which drove the elemental spirits away from the orcs) also features prominently.
Filed under: Horde, Alliance, Orcs, Tauren, Trolls, Shaman, Draenei, The Burning Crusade, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)
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Reader Comments (Page 2 of 3)
Plan Jan 19th 2009 8:21AM
I didn't mention Warriors, Priests and Rogues. But in any case, Rogues don't exist. They may be based on a composite of different professional assassins throughout history, but there's a big difference between, say, historical ninjitsu and WoW's Rogues.
The word Warrior is a bit general to get into semantics about it, but suffice to say the modern version is a Marine with an M4.
And Priests? Well, attending a seminary for eight years, working in an archdiocese and saying mass every day of the week doesn't fit the WoW mold of a healer-slash "shadow magic" wielder.
So yeah, we're left with Shaman, who to this day can be found in Mongolia, do function as tribal leaders, and do "commune with the elements" as far as they're concerned. I think that's a bit different than the stretch between WoW's version of Priests and theologians in the Vatican, ya know?
Anyhow, I've also got to say thanks again for this article -- I followed the link to the "Unbroken" story and read the entire thing from start to finish. I won't say it wasn't without its flaws, but overall it was a very good backstory explaining why the Draenei took an interest in Shamanism. It's something I think could be conveyed much better in-game through cinematics rather than quest text. Even if Blizzard didn't increase their budget for CG cinematics, they could easily do something along the lines of the Wrathgate quest, using the game engine to show short cinematics on important, lore-heavy quests. That would go a long way in helping players visualize places like Shattrath as real cities with deep histories, rather than just a place to bank and queue for PvP. Just my $0.02, but I really enjoyed the story.
Zarfay Jan 19th 2009 3:19AM
Every time I saw the word shamans my teeth seemed to grind in my head.
Amaxe Jan 19th 2009 8:16AM
Don't read the Oxford English Dictionary then:
shaman
■ n. (pl. shamans) a person regarded as having access to, and influence in, the world of good and evil spirits, especially among some peoples of northern Asia and North America.
– derivatives shamanic /ʃəÈmanɪk/ adj. shamanism n. shamanist n. & adj. shamanistic adj. shamanize (or shamanise) v.
– origin C17: from Ger. Schamane and Russ. shaman, from Tungus šaman.
Soanes, C., & Stevenson, A. (2004). Concise Oxford English dictionary (11th ed.). Oxford: Oxford University Press.
Jess Q. Jan 19th 2009 1:21PM
So is the plural of "Shaman" just "Shaman" only in American English? Because "Shamans" just sounds wrong to me.
It's like in Tropic Thunder: "It's Viet Cong, not Viet Congs. It's already plural. You wouldn't say Chinese'es."
Anyway. Nothing will make me add an "S" to the plural of Shaman shy of me actually getting accepted into Oxford someday. (Lolz.)
SaintStryfe Jan 19th 2009 3:42PM
If the above post wasn't clear, it's because "Shaman" isn't the prefix "sha" added to "man". It's a word from another language, Tungus, which is spoken in Russia and Mongolia. When you import a word like "shaman", to pluralize it, you follow the basic rules - add "s" in our case - of the importing language. So one Shaman, two Shamans. There is no word "Shamen" (or "Shay-men", a common mispronunciation).
Cataloging courses drove this sort of thing into my head.
Zarfay Jan 19th 2009 4:14PM
SCREW IT! lets just call 'em shammys!
Veliaf Jan 20th 2009 10:56AM
Or should that be shammies? ;D
Zarfay Jan 20th 2009 3:36PM
/head explode
Melody Jan 19th 2009 3:09AM
I have a LEVEL 80 Shaman so I really enjoyed this post. I will definitely be checking out those books you mentioned.
Here's my problem. On my server, Shamans get treated like garbage for the most part.
Groups only want Restorative Shamans for raiding. They don't want Enhancement or Elemental Shamans. I'm starting to see fewer Shamans because of that and its sad because its a class that has so much potential.
Plan Jan 19th 2009 8:34AM
The only way to combat that is to be so excellent, people will have no choice but to notice.
And can you really blame other players for having a bad opinion of Shaman? I've seen so many Enhancement Shamans running around on my server with Potency on their weapons and ungemmed sockets, even with epic gear. It's so frequent, it seems to be the rule, rather than the exception, for Shamans to have +50 AP on their weapons rather than Mongoose or Berzerking. So when you see an Enhancement Shaman doing 1400 DPS in a heroic, it's hard not to devalue the class.
However, my method has always been to follow the Elitist Jerks theorycrafting guidelines, along with a few strict set of rules of my own: Gear for Crit, AP and Hit Rating, and pass up everything with "wasted stats" like Haste, Armor Penetration and MP5. Even if it seems like an upgrade, it's probably not. You simply cannot go wrong this way -- once you're at or near the spell hit cap, stack Crit like a madman. Gem for Crit, not Agility or AP -- you want the full benefit of the merged spell and melee hit, along with Elemental Devastation, to achieve a raid-buffed crit percentage of at or near 50%. At that point it becomes one big feedback loop, with spell crits fueling melee crits and full synergy between the Enhancement and Elemental trees.
The PvE DPS gains will be tremendous, and people will take notice because they don't expect to see an Enhancement Shaman leading their 25-man raid in DPS. If you're not a prick about it -- I never spam damage meters -- people WILL notice, and will consistently re-invite you to raids and heroics because they'll know you're an excellent player who brings extraordinary DPS on top of great utility.
Lumpy Jan 19th 2009 3:32AM
Actually pallys do have a real life counterpart "Crusaders/Knights Templar" just nevermind all that holyness tho or lack thereof also i think back in the roman times there was a rank within the praetorian guard that they got the name from but i could be wrong.
Amaxe Jan 19th 2009 8:18AM
Close, it was from the Roman "Palantine"
paladin /Èpalədɪn/
■ n. historical
1 any of the twelve peers of Charlemagne’s court.
2 a knight renowned for heroism and chivalry.
– origin C16: from Fr. paladin, from Ital. paladino, from L. palatinus (see palatine 1)
palatine 1 /Èpalətʌɪn, -tɪn/
■ adj. chiefly historical (of an official or feudal lord) having local authority that elsewhere belongs only to a sovereign.
† (of a territory) subject to such authority.
– origin ME: from Fr. palatin(e), from L. palatinus ‘of the palace’.
Soanes, C., & Stevenson, A. (2004). Concise Oxford English dictionary (11th ed.). Oxford: Oxford University Press.
SaintStryfe Jan 19th 2009 3:43PM
Bless you for using OED. LOL
Amaxe Jan 19th 2009 5:35PM
hell, I paid for the computer version, might as well use it (:
Hopleaf Jan 19th 2009 4:47AM
I have a lvl 80 resto shaman and this post was great.
read both books Rise of the Horde and Lord of the Clans, and also highly recommend them!
Belna Jan 19th 2009 5:00AM
I've got 2 shamans, one elemental and an enhancement.
My guildies agree that they are both very good to have around in a 5 mans group, because they are so versatile and for the buffs.
I really love my 2 shamans. My main is 72 elemental with JC / engineering. I started the enhancement shaman mainly for grinding ore, because shadow wolf (with instant cast) is so fast if you want to grind. Herbs is even better because you don't have to jump out of form to grind them.
But I liked the enhancement so much that I decided to level them both. She's an awsome high crit killing machine. Against mobs of the same level she kills them within 8 to 10 seconds. That is so fast that she hardly take any damage. The mob only can hit her 2 or 3 times during that time. She in a village is just running from mob to mob and kill them all within minutes. You kill mobs? She kills villages.
The best part is that she kills them faster than DK can. And it still feels as a kind of revence on all those times DK's left me in an empty village, to go ahead of the DK who's trying to get mobs and just kill them all. Woohoo, shaman rock! And I'll show you why we should be hero's!
Shamans are awsome.
I'm allways looking for new story's about them.
Thanks for the article.
Belna Jan 19th 2009 5:03AM
Ah, and our guild is called the 5th element.
I see it as the spiritual side of nature. There's a spirit in all living things that you can feel as a shaman. That's more than earth, water, fire or air can do. Those 4 elements are a way of nature to express them selfs. The 5th element binds them all and is the core were that power comes from.
Phylop Jan 19th 2009 6:18AM
I probably leveled a dozen Shaman to levels ranging from 5-15 on different servers always getting frustrated, or thinking totems were too tedious, but I always came back to wanting a Shaman.
Finally I made my current Shaman Rokgar and really stuck with it. The further I got the more fun it was. This is usually the case with any class, but I feel it's even greater with the Shaman. Once you get to level 30 you're really gunna start to be able to kick some ass, and the fun just snowballs from there. I'm now level 65.
Amaxe Jan 19th 2009 8:21AM
For the Draenei shaman, I think it would not be an either-or case of serving the light or being a shaman. In the case of the Krokul. yes. In the case of the full Draenei with the Gift of Naaru, it seems that they would make use of the elements in the service of the light.
That's my story anyway, and I'm sticking to it ;-)
Naix Jan 19th 2009 9:56AM
My Shaman is rocking right threw the levels. I have never played a character so powerful, and I wonder why I just did not drop my priest to play one. So powerful and about to get even more powerful in the next patch.
Buff
De-buffs
Stop casters
High high DPS
Raid wide buffs
Heals
Ank back to life
Raise the dead
and many many more...