All the World's a Stage: So you still want to be a Shaman
This installment of All the World's a Stage is the twenty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.
One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.
Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.
The fifth element
Playing through the game as a shaman, the vast majority of your shaman-specific quests will be about the four elements we talked about in last week's article. But there is a fifth element in shamanism, one which is probably the most important of all to those who dare commune with it.
Historically, there has almost always been a fifth element in any classical Earth philosophy concerning the elements, most notably in the case of the Chinese, for whom 5 elements were standard. The other elemental systems tended to have a feeling of 4 practical elements plus 1 mysterious element they didn't understand very much, with names like "space," "void," or "aether."
In Warcraft shamanism, the fifth element is similarly an all-encompassing element that defies concrete explanation. It is called the Spirit of the Wilds, and it seems to have to do with life, growth, restoration, and rebirth. You won't see any "Wilds elementals" walking around Azeroth, however, perhaps because this element may be the sum of all the others. As the Spirit of Air says in a short story about shamanism, "Everything that is, is alive." In a sense, every living animal in the world is a "Wilds" elemental, and every plant a totem. There is tremendous energy in this spirit, perhaps more than in all the other elements combined, and yet this spirit may lie hidden for years without a shaman ever coming to know of it.
The Earthen Ring
Last week, we noted how shamans call upon and serve the elements in a reciprocal relationship rather than a dominating one, such that shamans "call" their magic into the world rather that "casting" spells as other magic users do. In this way, they reflect the calm relationship with nature that we see in many animal species, where all the various parts of a system reinforce each other.
But the spirits of the elements should not be misunderstood as a happy-family pantheon of cheerful nature gods. Sometimes, the elements can rise in opposition to one another if the balance between them is not maintained, and end up wreaking great damage upon the system as a whole.
About 150 years prior to the current setting, the shamans of the tauren founded the Earthen Ring in order to work together to maintain this balance and prevent the elements from stepping out of place to wreak havoc upon the world. Orcs who regained their shamanistic heritage were invited to join the Earthen Ring, and now make up roughly half of the Earthen Ring's number. Since draenei and the broken have also started along the path of shamanism, some of them are now included in the Earthen Ring as well, thus strengthening the neutrality of the Earthen Ring (much like the Cenarion Circle of the druids).
It is said that the Earthen Ring as the primary voice in support of allowing the Forsaken to join the Horde. Thrall had originally wanted to reject the Forsaken, until prominent shamans of the Earthen Ring suggested that the Forsaken were much like the orcs, in their need to overcome their own inner demons. Also, the Earthen Ring believed that the Forsaken curse of undeath might possibly be curable, and to this day are conducting research that might bring this end about.
Role of shamans in society
Shamans are the spiritual leaders of their people among the tauren, orcs, and to a lesser extent, trolls. Shamanic beliefs tend to guide these races, even when they belong to another class (with obvious exceptions in the case of, say, an orcish warlock or a troll who still follows voodoo).
To play such a spiritual leader in World of Warcraft might be a little difficult, though, unless you spend some time thinking about the sort of wisdom that your character would have gained. There's no need to insist that your character is a spiritual leader in the game, but rather, it would work best to simply share whatever insights you can find based on your own reflection on the elements and the spirits of nature. If you've studied a little bit of real world philosophy that you think will fit, go ahead and put that in there, but be careful to try and just fill in the holes in Warcraft lore for the sake of consistency with other players.
Shamans in draenei society have the same wisdom of their Horde counterparts, but not the accompanying social status as spiritual leaders. The draenei, of course, already had a firmly established system of spiritual leadership before shamans came along, involving priests and paladins and their faith in the Holy Light. When Farseer Nobundo first introduced shamanism to draenei society, many draenei had trouble accepting it, especially since Nobundo himself was a "Krokul," or "Broken" -- a kind of outcast whose connection to the Light had been mysteriously severed by demonic energies during the war with the orcs on draenor. For a while it seemed that most draenei would treat Nobundo as an enemy until the prophet Velen stepped in and declared to all that shamanism was also a valid path.
In the game itself, you may see some degree of prejudice against shamans in the low-level quests for draenei (which are actually set to take place right around the release of The Burning Crusade), but these drop off completely as your character grows and eventually reaches Outland (and now, of course, Northrend). Although some players may wish that the prejudice continued, it seems that the majority of draenei society has actually taken Velen's assertion on the value of shamanism. Even if they don't think the path of the elements is as good as the path of the Light, neither do they necessarily treat all shamans as outcasts. Many draenei shamans may even combine the teachings of the Light and of shamanism together in a number of ways. Draenei shamans do not lose their "Gift of the Naaru" ability, of course, so it stands to reason that they don't lose their faith in the Light either.
Any roleplayers who wish to do justice to a draenei shaman character should really read the short story, "Unbroken," which Blizzard published around the time that they released The Burning Crusade. It tells the story of how Nobundo became Broken and established the first draenei connection with the elements. Keep in mind that many of the events you read about in that story take place about 30 years prior to the current setting, before Medivh first opened of the Dark Portal, at one of the darkest times in draenei history, when the future of the entire race was in grievous peril. Many of the draenei act in unpleasant ways that they wouldn't necessarily repeat today now that things have settled down quite a bit for them. The same people who rejected Nobundo then might sincerely respect him today, or even follow his teachings as a shaman in their own right.
Players who are serious about getting into shaman lore, especially on the Horde side, would do well to read the novels Rise of the Horde, and Lord of the Clans, which deal at great length with shamanism and shamanic philosophy as it pertains to the orcs. The circumstances of the orcish war on the draenei (which drove the elemental spirits away from the orcs) also features prominently.
Filed under: Horde, Alliance, Orcs, Tauren, Trolls, Shaman, Draenei, The Burning Crusade, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)
Transmog yourself into an Avenger!
6 blue posts to read before Diablo 3's launch
Cross-realm zones coming soon
All of the latest Mists of Pandaria news







Reader Comments (Page 3 of 3)
Eternauta Jan 19th 2009 10:15AM
I love the shaman lore, excellent article.
If I wasn't too busy gearing my pally, I'd start a Shaman right now. I love that class (I levelled one to 55 a long time ago, on a friend's account, but I want my own shaman now.)
Gratz for the arcticle!
Veliaf Jan 19th 2009 11:58AM
Couldn't the Light be , in a way, the 5th element?
I mean, the idea of a general force of good - the Light - seems quite different to 4 elements that can physically manifest themselves ( for example, as elemental beings). But if the 5th element isn't considered a manifestation, but more of an overall driving force that encompasses everything, then the two ideas appear pretty similar, and this would explain how some Shamans can mix both their spiritual beliefs and their beliefs in the Holy Light.
Not sure I explained that very well, but just a thought.
David Bowers Jan 19th 2009 12:07PM
I'm pretty sure the Light wouldn't be the 5th element, since the Spirit of the Wilds already is -- and that is described as more of a wild force of life rather than a powerful (if gentle) force of absolute goodness. The Light and shamanism go together like hula-dolls and motorcycles. You can put them together or keep them separate, but either way they maintain their own integrity.
Amaxe Jan 19th 2009 9:38PM
The Light could be sort of an overarching element through all others take their form and have their being. It works for me, and it seems to be the best way to justify Draenei shaman with the Gift of the Naaru. I imagine it could be an interesting dispute with the Horde shamans (yes, I use that form of plural, deal with it ;-P) over whether the elements are the end or the means
(I'm assuming the Horde doesn't have a concept of the Light as the Alliance does... or at least I have yet to encounter a mention)
Veliaf Jan 20th 2009 10:52AM
Shamans is correct in my opinion.
But the Horde must have a concept of the Light, in a way, because the Blood Elf Paladins use it, don't they? Twisted to their ends of not, it's still the Light.
Plus there are Horde priests, some of which must follow the Light, surely?
Lemons Jan 20th 2009 4:58PM
This "Spirit of the Wilds" business doesn't seem to be very well thought out as water seems to handle "life, growth, restoration, and rebirth" for a Shaman.
You shouldn't have 2 elements doing essentially the same job, which is why shamans don't have a "Wild Totem" in their bags.
Scott Jan 19th 2009 12:20PM
I, like so many, started my shaman as soon as tBC came out. Got him to 23 and kept on with my mage.
All of the sudden, my guild realized we had a heavy lack of two things: totems and melee. So I leveled my shaman as enhancement despite my reservations (was a mage and liked it for the time being). I had wanted to level a melee toon, anyways.
Shaman have some of the best buffs, contribute with their own significant dps, can help cleanse diseases, poisons, and curses (resto only), and are crap tons of fun to play.
On a side note -- Anyone who's only played ranged should give melee a shot. You're missing out on a big part of the game and it will make you better to understand how melee combat work.
Aruc Jan 19th 2009 2:42PM
Already have a lvl 80 draenai shaman who's resto, definitely getting dual specced to enhance, but had an idea recently about rolling an orc Dk, talented as dual wielding frost spec. This has a lot in common with an enhance shaman like chains of ice/mind freeze (frost shock/wind shock). The idea is that he'll start to regain some of his past life as a shaman, but not all and see how it develops, already replaced the Dk mount with a wolf.
Aaron Jan 19th 2009 2:45PM
I did the draenai starting quests with my shaman and as much as i didnt like the sci-fi feel i did like the quest line itself and felt the lore was good (: But I rly wanted to just say great guides ! Keep up the good work :)
ayalafatalis Jan 19th 2009 3:19PM
I *love* the shaman class. Like so many others said, they are hard to get into at first. Prior to level 30-ish I was ready to give up, and I put him on my 'Will delete if I need to make character space" list. But let me tell you, right after I got Windfury Weapon, it was incredibly amazing how much better the class became.
Shaman became probably my favorite melee class to play-- and this is coming from someone who's main and first character is a rogue, and someone who has leveled a Fury warrior to mid-40s. The only thing preventing me from leveling my Shaman further is general burnout from the game. I leveled enough characters through Outland as is.
I'd love to RP with him sometime, but I havent really thought of a direction for him.
Thanks for the article.
-Qaletaqa Solemwind, tauren shaman, Sentinels server.
*Mizery* Jan 20th 2009 2:20AM
i thought all the comments were great....I am sad to say I don't know much Shaman lore but this article wants me to find out more info.. thanks!
Lomahongva Jan 20th 2009 10:04AM
I, too, love the shaman class. My first capped was a holy priest to 70 and then I tried the resto shaman for something different and more cow-like. Shaman has easily become my favorite class to heal with and RP. I found it so interesting, in fact, that my shamanic grandmother saw fit to begin teaching me rl shamanic tradition. How's that for a WoW story?
Lemons Jan 20th 2009 4:50PM
Wait a second...should the "fifth element" be heart?
..or maybe a really hot red-headed chick?
rai Jan 23rd 2009 9:47AM
Captain Planet and Lelu (or some form of their names) should be members of the earthen ring next time we see them. >
rai Jan 23rd 2009 9:44AM
oh come on, druids not true philosophers compared to shaman (their beliefs are identical 99% of the time, they just don’t always PRACTICE their beliefs the same way, like physically talking to the elements). People pick priests to heal and not to play with a character's beliefs? Couldn't we say that about most people who play healers? You think RPers who pick a healing class pick shaman moreso then others?
/rollseyes
Good lore references though.