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1-18-2009 @ 12:12PM
Pass and roll is a needless waste of time that makes for molasses-crawling-uphill slow runs. It also allows for plenty of opportunities for abuse, since there's always that one jerk who will wait for everyone else to pass (or roll Greed) before rolling Need themselves.The best way I've found is to have everyone roll Need on BOEs (including rares/epics), and Need/Pass BOPs depending on the item's upgrade status for each person. Enchanters can Greed the BOPs to save time, and everyone that didn't get a blue or better during the run gets to roll on shards at the end. This ensures that people can't mistakenly or purposely roll Need while everyone else rolls Greed or passes, and the group doesn't waste ten minutes distributing loot after a boss.In a guild raid, couple this with ML for boss fights so that an officer can either assign the loot or correlate drops with DKP totals.
1-18-2009 @ 12:51PM
A variation that's worked pretty well for me is to have people roll need on BoPs if they need it for their main spec and greed if they need it for an off-spec. If everyone passes, you can then /roll for it or have an enchanter DE.As far as shards go, it's soooooo much simpler if all shards are rolled for at the end of the run. Everyone only has to /roll once and the top two or whatever people each get a shard.
1-18-2009 @ 1:28PM
"Anyhow, you probably know what happens next. Pickup group plus loot equals drama. You'd almost think that's some sort of universal constant in WoW. Sure, we've had some great PuGs, but we've had some bad ones too, and those bad ones seem to come complete with ready-made loot drama, and it seems like we're not alone. We're hearing from a lot of people lately who've had problems with loot distribution drama."That method is a huge waste of time.. I agree with medeii. If you have to talk about it, talk before clicking. it's not like that's diffucult or anything
1-18-2009 @ 1:45PM
I agree completely with Medeii. Establishing at the start of a run that "Need is for need, greed is for vendor. That's why those buttons are there in the first place." really eliminates a lot of the wasted time and drama. The concept of "Who will make best use of the item" is something reserved for guilds where you get to enjoy the advantages of your fellow player improving. If I'm in a guild run, I'm fine with the healer getting an item over me because I get to enjoy the benefits of their improved healing. In a PuG, I will never see the other player again.However, I have an unusual view on BoE items. With the girth of BoE epics in raids, and good BoP blues in dungeons, there are a lot of items out there that people can really use. For example, the Dark Runic Mantle that drops in Utgarde Pinnacle was very hard to come by on the auction house for awhile. However, it was easily the best pre-raid mage shoulder item you could get. My policy on items like that was that you can roll need if you are really going to equip it. The reason? If the item is never on the auction house, how else is the player going to be able to get it?
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