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1-18-2009 @ 1:46PM
I'm not sure why groups have to roll on shards. Much like miners have to out and find ore nodes, and skinners need dead critters, Enchanters need unwanted gear to DE. If there's an enchanter in your group, have him greed on all BOP items, as they use the shards to purchase recipes and mats for enchants. Your enchanter will be grateful, and will likely give you good deals for enchants. Rolling on shards is unnecessary and creates a burden on those who have trudged through the hardest profession in game.
1-18-2009 @ 2:03PM
This seems to be the trend my server has, enchanters greed on everything and get to keep the shards. The only exception seems to be when disenchanting an epic.That said I can only see this changing with 3.0.8 due to the enchanting changes.
1-18-2009 @ 5:35PM
The reason why the group rolls on shards is because the enchanter is offering their service to the group. If the enchanter doesn't want to share the shards then he needs to pretend that he's not an enchanter and roll against everyone else. The reason why you don't roll for what a miner or herbalist collects is because if that person wasn't there then the thing would just go to waste anyways. A BOP can be vendored by anyone so there is still worth in the item that everyone is passing on in hopes of it being worth more after being modified.In BC Shards were worth more than what the blue would vendor for. Now days, with how cheap you can buy Dream Shards for, it's sometimes better just to vendor the blue and buy them off the AH.
1-18-2009 @ 7:26PM
What Esh said. You're costing the group money that they would have gotten from vending if you're taking precedence on the loot as an enchanter. Certainly the shards are worth more than the gold from vendors, and hence worth a lot more to a disenchanter than the other people in the group, but other members of the pick up group aren't liable to prioritize your needs over theirs. If you roll against everyone on even grounds (as if you were planning on vending it), you'd get to keep everything you got from the rolls you win. Alternately, you could run with people you know, where each member is more likely to care about your needs as well as their own, and they could very well let you keep the shards you collect.What you can't do is hold people you don't know to task for not, essentially, handing you cash.
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