The Light and How to Swing It: It's good to be the king

Patch 3.0.8 has a few changes that should boost us and balance us in some areas. One big change is how Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore, and the removal of Forbearance from Avenging Wrath once again. This reworks the quick fix post 3.0 where Retribution Paladins were devastating opponents with wings and a bubble. It wasn't the most elegant solution and hurt Paladin tanking about as much as it toned down Retribution dominance in PvP. With Patch 3.0.8, Paladin tanks can look forward to frontloading massive threat comfortable with the thought that Divine Protection is a mere thirty seconds away. Furthermore, Divine Protection no longer has a penalty, making it nearly identical to a Warrior's Shield Wall. That's right, Tankadins get even better.
On the other hand, Divine Shield was reworked to more appropriately reflect an environment where Paladins can do more than auto-attack -- all damage done reduced to 50% instead of an attack speed penalty. This should balance it for PvP, as well, and we should start seeing Arena matches where wings pop thirty seconds after bubbling. Due to this change, Sacred Duty no longer references any attack speed penalty and 2 points in the talent also increases total Stamina by 8% (up from 6% on live), although investing only one point yields a mere 3% increase.
Great news for Protection, sure, but there's even more good news -- the biggest news, actually, for all Paladins -- we get a ranged, single target taunt. Hand of Reckoning is a 30-yard taunt that deals 1 Holy Damage on an 8 second cooldown. It's awesome. Paladin off-tanking gets even better, and Retribution Paladins no longer have to smash their heads against a wall when faced with a flying mob. Don't forget to pay your trainer a visit as soon as the patch kicks in, this wonderful little spell is available at Level 16. This spell means a lot to the class, and with the change to tapping mechanics in Patch 3.0.8, it means Paladins of all specs will finally have a ranged pulling ability. It's little things like these that make all the difference.
Holy gets some love, too, with their offensive capability improved as Judgements of the Pure also increases the damage done by seals and judgements by 25%. On the Retribution end, Seal of Command will now also scale with spell power, a definite buff to the defining seal of the tree. In the current environment, Seal of Blood / of the Martyr is a better seal to use overall, even in PvP. Seal of Command was nerfed so many times that even the Glyph of Seal of Command wasn't necessarily bringing the ability up to par. The spell power scaling should hopefully see it return to prominence in PvP. Oh, and to answer a reader's e-mail, Haste works adversely against Seal of Command because the PPM is calculated after Haste effects apply and not just to the base weapon speed.
On the glyph side of things, we get three changes -- one is a buff, another a nerf, and the last one a rework. First, Glyph of Holy Light, the best raid healing glyph for the class, was buffed to affect targets in a 20 yard radius (up from the pitiful 5 on live). One of the best PvP glyphs at the moment, Glyph of Turn Evil, was nerfed to increase the cooldown of Turn Evil to 8 seconds. It's still pretty good, specially against the ridiculously overpowered Death Knights, but it will no longer be freely spammable. It now sadly gives a window for risen ghouls to Explode.
The last is the change in Glyph of Hammer of Justice, which currently increases the duration of the stun by 1 second but will be reworked to extend the range of the spell by 5 yards. It's sort of a nerf, but the stun rarely lasts the full duration in PvP, anyway. On the other hand, a 5 yard range bonus doesn't seem worth the Major Glyph slot, specially for a 10 yard spell. I guess we'll see how it goes.
[UPDATE: A number of readers pointed my way to the undocumented patch notes -- sorry for missing those -- which changes the Glyph of Hammer of Wrath from a range increase to a 100% cost reduction. This makes it possible to spam Hammer of Wrath during boss fights with abandon. Definitely a plus. Libram of Reciprocation, the emblem-bought relic, has been changed from a Haste bonus to a Crit bonus, making it that much more attractive to use.]
At this point, I'll be so bold as to say that the class is the best it has ever been in four years. All specs are viable in every aspect of the game, with the sole exception of Protection slightly wanting in PvP. Although Ghostcrawler has mentioned that he'd like to see all specs viable for all aspects of the game -- be it PvP or PvE -- he also said they're a long way off from achieving that. Still, the Paladin class is about the best work they've done so far towards that end, if raid and Arena representation is to be believed. Heck, one ride around Dalaran would probably confirm the fact that Paladins (and, ugh, Death Knights) have been popping all over like bad mushrooms.
If you leveled a Paladin to 80, congratulations. You chose a class that will always find a place in a group. When dual specs kick in, whether in Patch 3.1 or later, Paladins will have the flexibility to fill utility voids in a pinch. Does this mean the class is done? Perfect? Has hit its plateau? Not quite. There's still a lot of work to be done, as can be evidenced by the continuous tweaking, minor or otherwise, to abilities and relevant glyphs.
Let's be honest here -- the only reason Paladin DPS is competitive in Naxxramas is because the place is crawling with fricking undead! When Ulduar rolls around, Retribution's going to need a lot more toys to play with. I mean, right now we have to use Divine Storm and Consecration in our rotations just to keep up. Remember when Ghostcrawler said those were optional spells for AoE fights? Well they're not. If we don't use them against single target mobs, our DPS drops like a rock. The thing is, I'm sure Blizzard knows this. I'm also pretty certain they're working on it.
That's just some of our issues. They're not huge, certainly, and other classes have bigger problems, but the class is far from done. But look at Shamans, who should be getting a boost in Patch 3.0.8. Things will get fixed in the proper time. After years of waiting for the class -- or all its specs -- to rise above laughability, we should feel like kings right now. I mean, even tanking has gotten more interesting, what with Hammer of the Righteous and Shield of Righteousness thrown into the mix. It's just... righteously fun.
Paladins are in a relatively good place right now, so the best thing to do at this point is to... enjoy the game. Run some instances, do some quests. Gear up for Ulduar. Heck, do some Arenas while the going is good. Barring those stupid Death Knights, we're kings of the world. Go out, have fun, and deal some righteous fury.
Filed under: Paladin, Patches, Analysis / Opinion, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 4)
RetPallyJil Jan 18th 2009 6:06PM
"Retribution Paladins no longer have to smash their heads against a wall when faced with a flying mob. "
TY TY TY TY TY Blizzard. What's a four-year wait between friends, right?
P. S. AWESOME article pic haha
Muse Jan 18th 2009 6:13PM
Ayup. Life is good. In the face of all the good news and general shiny well-being of the class, I can't even work up a gruff about having already levelled to 80 so I don't actually need quite as many flying mobs tagged these days.
Coupdegras Jan 18th 2009 6:11PM
Thats funny, because it was stated on the beta forums that the PPM for Seal of Command was factored in BEFORE Haste was taken into account, so that it WOULD scale with haste.
As far as I know, this is still the case in the current playable build.
elprogramer Jan 18th 2009 6:12PM
I'm certainly elated I'm useful, but at the same time, I used to be the only Ret Paladin in my guild and one of three for the class total.
Now there's more paladins than I have fingers.
Firestride Jan 18th 2009 6:14PM
But aren't there a half a dozen fights where a pally healer is largely useless? Or at least has to work much harder than other healers? I'm thinking Loken, Heroic-Nexus, Stage 1 of Malygos, etc.
Marolas Jan 18th 2009 6:59PM
I know what you mean about Malygos being difficult for Holy Paladins (and even other classes that don't have instant heal or HoT capabilities), but Heroic Loken isn't difficult if you know the fight and use Beacon of Light effectively (which took me the better half of three runs, I'm ashamed to admit), and I'm not sure about which part of Heroic Nexus you're talking about, but Grand Magus Telestra comes to mind, in which case Holy Shock still works while you're being tossed around in the air like a rag doll.
We may have it 'harder' in some regards, but we've still come a long way from the struggling class that was little more than 'cleanse duty' and backup priests in the Molten Core days of old.
Yozh Jan 19th 2009 11:08AM
What's so hard about Loken? Granted, I only healed it once on heroic but it wasn't any different in a major way from the regular. Tell your group to step out on nova, stack as close to the tank as possible, throw bacon at your tank, reserve shocks for yourself, spam HLs and use infused FoLs while running. Oh and bring decent deeps for the Timely Death achievement.
Unfortunately, can't heal through 5 people hit by his nova, so cannot just ignore it. This might change with 3.0.8 though.
Marolas Jan 19th 2009 6:18PM
I'm sure your hungry tanks appreciate it when you throw bacon at them.
dreadpiraterose Jan 18th 2009 6:39PM
That article picture is AWESOME
- Kelly
http://conventionfans.today.com
Damntheman Jan 18th 2009 6:40PM
Wow, glad to see pallies are happy, and blizzard only had to make them destroyer of worlds. Holy paladins are nigh invincible in pvp. Of course you don't see a whole lot of them since paladins prefer to just spec ret and destroy the competition before they ever come out of stun. Prot pallies tank half dungeon at a time, while ret fights for top spots with hunters and dks.
Grats, you win at WoW, glad to see someone is happy about it.
Marolas Jan 18th 2009 7:01PM
Yep. Oppenheimer is rolling in his grave because of us.
Sorrel Jan 18th 2009 6:55PM
Not to be negative or something, but a lot of Holy Paladins tell me they're not able to get into any heroic groups ...
mitch Jan 18th 2009 7:31PM
Jeez what realm? I have no problems getting into heroic groups, that's should I need to even pug one outside of my guild's dream teams.
While I believe we are still the weakest healing class, I am VERY looking forward to the Glyph of Holy Light Change. The current one is a joke. I thought the increase was just to 10y, which alone is enough to make me use it. If it is indeed 20y then you'd have rocks in your head not to use it.
http://remainsofapaladin.blogspot.com/
Manatank Jan 18th 2009 7:33PM
They have a dominate role in raid healing. I'd go so far as to say holy paladins are so powerful and easy to play that they are OP. They can't run out of mana, and they can heal a tank through just about anything. A holy paladin and a good raid healer can easily 2 heal all of Naxx-10. Bring 2 holy pallies, and 2 to 3 raid healers and you can do all of Naxx-25.
Matt Jan 18th 2009 7:06PM
It it me, or doesn't it seem like the paladin class gets the most lame, self grandeurzing, and useless posts out of any class. I like the warrior posts, they contain useful bits of information about the class, same goes for the other class posts. The paladin posts, especially this one in paticular, have told me nothing new about the class and seems like a waste of server storage and bandwidth.
draeth Jan 18th 2009 7:47PM
lolwut?
the last 2 warrior posts were about naxx gear that any serious raider has already looked up, and the one before that were about patch changes that again, anyone could find on wow.com.
I don't know what kind of revelations on your class you are expecting to find here I mean he gave us the latest news on pallies, his thoughts on the subject, and his views on the past and future of the class in general, what more did you need?
mitch Jan 18th 2009 8:14PM
Don't like it, don't read it. Simple enough. I was just dying for a Paladin post, been so long since the last one.
http://remainsofapaladin.blogspot.com/
Thyago Jan 20th 2009 11:28AM
That's cuz you're ver smart, man :P
Tell you what - and it's not a joke: create your own blog about Paladins, give us the link, and follow the "if you want something done right, just do it yourself"! I'd love to read articles from someone who claims this post is a bad one!
But, you know in your heart that no one likes people that come to complain and add nothing - kind of a paradox, if you compare to what you wrote about the post, don't you think?
Peace =D
Squiddles Jan 18th 2009 7:25PM
7 out of 5 stars for whoever did the pic.
Supernaut Jan 18th 2009 8:03PM
Hehe, think I might go level that paladin that's been dancing naked on mailboxes after all :)