Officers' Quarters: Not peons, but just as lazy
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.There's an old adage in sports that's often bandied about whenever someone gets confused about their role on the team: "Players play, coaches coach." It doesn't really work for us ("Officers office, members . . . memb"?). However, it's true that officers are officers and members are members. Members can slack, but officers have to maintain, support, and improve their guild. This week's e-mail comes from a guild leader who's tried everything (short of giant hammers) to motivate her lazy officers, but to no avail, and she's at the end of her rope.
Dear Scott,
I'm a co-GM of a mid-sized, fairly stable guild that has been remarkably stable and solid over the years. We have a solid group of core members who are active, we've progressed steadily through the WoW raiding content, and we have an active social calendar as well. As far as the day-to-day business and guild harmony go, from where the members sit -- things are really great.
The problem is, our officers have been getting less and less responsive in taking leadership, and because of it, most of the work seems to be falling more and more on myself and my co-leader. And as more and more of the work falls on us, and the staff we delegated to help us with it doesn't give us that help, we are burning out badly.
[. . .] I haven't heard a peep of unhappiness or discontent that leads me to think the officers stopped being involved because they had a falling out with the leadership, or don't agree with something in the guild itself. [. . .]
I know there are other people in the guild who have expressed interest in being an officer and who have offered to take over some of the work that isn't getting done, but since the problem is officers being present but not doing their jobs (rather than leaving WoW or the guild, or becoming inactive), I don't want to just promote a bunch of additional officers. I think we'd wind up horribly top-heavy, plus it could lead to resentment down the road as the new officers see how hard they're working and others doing next to nothing. That said, I fear if I demote any of the existing officers -- many of whom I consider good, long-term friends I've played with for years -- there will be drama and anger, as well.
[. . .] I'm really stumped on how to handle this. I know in a professional setting, if you have an employee you hired for a job and they stop doing the job, you have a disciplinary meeting with them. But volunteers are different, and ultimately any game "job" is a volunteer position. [. . .] I have tried officer meetings, to discuss who is doing what and ask if the officers are still happy with their roles or want to move around or try something new. [. . .]
I have examined this from every angle, and I'm just completely stumped. [. . .] Please help!
This e-mail really struck me when I received it because it sounded a lot like my own situation over the past year and a half. I'll tell you how I failed to fix it with one strategy and then tried something different that seems to be working much better -- so far.
When I found myself in this situation about a year ago, many of our officers had been officers for more than two years. That is a long time for a volunteer position, as you call it. And it can be difficult for some to find the motivation after all that time to still do all the little things that a guild needs to function at a high level. Sometimes you just get lazy. It happens to the best of us.
All of the major things, like scheduling and leading raids, handling applications, and so on, got taken care of by a select few. Most of the officers weren't really contributing much to the day-to-day operations. They are all great people, and they carried themselves well. They were friendly, helpful, and generous. But there were a lot of smaller duties, like managing the guild bank, orienting new recruits, and the like, that were slowly falling by the wayside.
At the time, my plan was this: I just divided up all the jobs and assigned them to the officers I felt were most appropriate for each job. I gave them the opportunity to agree to do the job or to trade with someone else if they were willing to switch. Everyone agreed to the jobs I assigned. Mission accomplished, I figured.
But without any followup on my end, everything just sort of slipped right back to the way it was. A few of us were doing what we deemed essential and everything else went mostly neglected. My officers were still great people, but they weren't really carrying out the tasks I had assigned.
I thought it must have been a malaise for the game. God knows many of us were all bored out of our minds with WoW throughout most of 2008. I hoped that it would turn around when Wrath launched. One of my officers got fed up with it just prior to the expansion and posted in our forum, urging people to do more. People agreed with him, but the status quo prevailed.
So at the turn of the New Year, I started thinking about how I could change the situation. We had an entrenched leadership, enjoying all the privileges of their status but with virtually no accountability. So I took a page from the corporate world. I instituted annual officer self-evaluations.
I work in the corporate world myself, and I hate filling out an evaluation. The whole process is awkward and artificial. However, I do work very hard at my job and it's nice to be able to put that in writing and to qualify it with ample evidence. If I didn't, it would at least remind me that I hadn't really done much that year. I was hoping my officers would have a similar experience.
So I asked all of them, in our private officers' forum, to post about two things: (1) what they had accomplished in 2008 and (2) what they would like to accomplish in 2009. I made a list of duties that I would like to see get done on a regular basis, but I also left open the option to come up with your own job.
I was a bit nervous about it, because if I got no responses, or very few, then I would have been out of ideas (aside from demoting everyone who wasn't pitching in and starting over). But fortunately the officers who had been actively supporting the guild were quick to post, which makes sense, and that got the ball rolling.
At that point, the ones who hadn't been as active had a choice: they could either admit that they hadn't done much in 2008, but come up with a plan for what they would like to do in 2009, or they could step down. Some opted for the former; some opted for the latter.
It was also a great opportunity for hard-working but burned-out officers to herald their efforts over the past year and then gracefully step down.
I anticipated that some might choose not to continue. So I invited other high-ranking members who weren't yet officers to post the same thing in a bid to be promoted. We raised two new officers this way to replace the ones who didn't want to continue.
Because I left it up to each officer to make this choice for herself, the entire process was completely drama-free.
Of course, the question remains: will the new and remaining officers follow through with what they decided to focus on this year? Here's the brilliant part. Everyone knows now that another round of evaluations is coming in January 2010. They'll think about that when they start letting things slide. They'll think about what they're going to post when the time comes, and whether it's really worth it to be an officer when you have to admit to your peers, two years in a row, that you haven't done much of anything substantial to help the guild.
It's too early to tell, but maybe they'll follow through this time around. If not -- and I told them this directly -- I will find someone who will! At some point you or I may have to be the jerk who fired somebody. That can be really difficult when it's someone you know well. And yes, there may be drama and hurt feelings. But when push comes to shove, they decided to stop being officers long before you stepped in to take the rank away. Ultimately, it's up to each of them whether they keep the position or not.
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
Kat Jan 19th 2009 1:07PM
That's a refreshingly professional view of the problem.
pietrex Jan 19th 2009 1:07PM
Go get yourself a cookie.
dreadpiraterose Jan 19th 2009 1:10PM
Every time I read about all these issues within guilds, I become even more relieved that I am part of a small guild of RL friends with level heads and great personalities.
But I think you've given very sound advice. As someone who has run their own RPG online with officers, I think your solution was a good one.
- Kelly
http://conventionfans.today.com
Pfooti Jan 19th 2009 1:33PM
That sounds like a brilliant way to handle things, I must say.
Matt W Jan 19th 2009 1:34PM
Sounds like you have a good group of officers cause even when you are assigning duties and having officers critique themselves it didnt sound like they fought you or had drama, heres the thing though.
A bit of leadership I learned is people will get away with what you let them get away with. Its great to set requirements for people, and you shouldnt have to "Make an example of someone" for not doing their job in a volunteer position, but as guild leader you should be checking up with the officers and asking for progress reports on a weekly/frequent basis. If an officer says i will do "x" this year, you should ask constantly throughout the year how their goals are going.
For the co-gm who wrote the inital question, just go with the mentality of "friendly but diligent leader". Set what you expect from your officers and stick to it. If they dont do what you expect of an officer you dont need to get mad or upset or sad, just tell them, nothing personal but i need the officers to do this, if you do not have the free time to fulful this volunteer role please let me know you do not have the time to be an officer... if they still dont do their job, you gotta replace them... its not about drama, or punishment, its just thats a job and you need a person there who will actually do it. case closed.
Hope this advice helps! :)
Hogan Jan 19th 2009 1:34PM
Man, as I was reading this, I was thinking, "Hey, this sounds like me!" While I am not the leader of the guild I am in, we have been running into this problem.
We had a big falling out between the old leadership (who wasn't doing much on the leading part) and the people who wanted to be the new leadership. A few people left, a few people moaned and groaned, but now we have officers in place that want to see our guild go to bigger and better places. We have yet to see how effectivly this has worked, but we are all crossing our fingers.
If it doesn't work, I will have to get out the [Giant Hammer of Hard Work] and smack some people upside their digital heads.
SnippyMcPhail Jan 19th 2009 1:35PM
When I ran a guild I did something a bit different with inactive officers.
I created a rank between vet members and officers. They had all the guild control ranks of a vet except for the addition of seeing and talking in officer chat.
Not to over simplify but that seemed to work, and then where I saw people filling in the gaps these people left they were slowly promoted.
People don't like change... however a demotion to basically what they are w/o losing anything... really in the grand scheme isn't change. And they were always extended an opportunity to come back once they had more time -- since it seemed they were lacking the time needed to dedicate it to helping run the guild.
Officer positions should never be a set in stone. And if a long term dedicated member leaves over losing the privs of promoting and demoting people... tbh they weren't worth your time. Guilds are shaped more or less by the people in them... not what rank you are in the guild...
Boaz the Dwarf Jan 19th 2009 1:48PM
I want to say first that i love this column and the great ideas that you have for guild leadership. I am facing a similar problem in my guild. I have officers who are pugging raids rather than helping others get geared so that we can raid as a guild. I even had a member who has cleared 10 man Naxx in a PuG rather than wait in the guild. Several of those that are pugging are my officers and of those, two of them are my main healers.
Their contention is that they are getting great gear so that it will be even easier to help others get Heroic gear to prep for raiding but then they are unwilling to go on runs where they won't benefit. It's driving me crazy! I think i will try to implement your self-eval solution and see how it goes.
Love the column!
Rookwood Jan 19th 2009 5:44PM
That's a great way to handle things. Brilliant article as always!
Cap'n K Jan 19th 2009 2:15PM
First of all, really great article with sound advice. :)
I was thinking about how the co-GM called being an officer 'volunteer work,' which is dead-on, and then I was trying to figure out how administrations who deal with volunteers would solve a problem like this.
What I thought might be a good idea is terms: being an officer for a set amount of time (like a year, two years, a month, whichever). This has a lot of the same benefits that the article was describing, such as a self-evaluation, and a decision--totally on the officer's part--of whether they want to continue to be an officer for the next term. This way a person doesn't feel like they have to keep doing the same thing for the rest of their life, and they can always say, "hey, I had a great term, but it's time to let someone else take over for a while."
Like I said, it's pretty much in-line with the great advice in the article, just a different way of looking at it.
Ilnara Jan 19th 2009 2:22PM
A few things from me :
1: People need to drop this stigma that 'people who ask for positions of responsibility' only do so with malevolent intentions.
If someone WANTS to do a -JOB- for a 'game' you should give them the chance.
2: Promoting people that never ask, leads eventually to resentment of said positions.. they didn't ask to be responsible for these things, even though their natural inclinations might be to do such things.. this shouldn't be taken as indication that these people desire such responsibility.
It also builds resentment among those who make their desire to be in leadership obvious , do all the right things, yet never receive a promotion because they 'ask' for it.
3: Assuming that the problem is WITH the Officers alone. This to me is the biggest mistake many Guild Leaders (and Corporate managers) make when faced with declining interest in a position from a Officer or Worker.
Managers assume the issues always lay with the workers, not with their leadership, or the way other things are set up, whats going at home, whats going at work, and what other people are doing in relation to them. Calling any of it "Discipline" only puts the connotation on the Worker/officer that they are unequivocally doing something wrong, when they may never see it as 'wrong' only doing what they are able, or what they feel is fair.
COMMUNICATION.... if you don't want to talk or listen to people, then... your guild and Business' WILL fail. Bet on it.
Deadly. Off. Topic. Jan 19th 2009 3:17PM
Actually, it's not really a stigma, but the truth.
People who usually asked to be made an officer do so for personal gain. I have seen several difference for-instances where people demanded a position and when they didn’t get it they left the guild. Well. If you’re so much into helping the guild and being a good person, why leave the guild when you didn’t get what you wanted? Because the position request was a selfish one. Every person I’ve seen asked for the position did so because they just wanted the title.
I've seen a lot of people in my 3 and half years of wow and most of the time those who have asked for the position were 1. not ready for it 2. just wanted it cuz it the "cool" thing to do 3. wanted to be with the "in crowd" but would never do any of the work 4. felt they needed to be an officer just to validate themselves, but in effect had no clue what to do and didn't bother to learn.
Most of the officers in the guild I'm in don't do much either in terms of the little things, BUT they know what and how to behave in a raid, they know how to handle people, they know how do the things that most people are too lazy to learn. They know the other half of the coin - management skills.
However we recently had someone asked to be made an officer - more like demand it because he assumed officer status proved his loyalty to the guild. We rectified the demand by creating a new rank tab which pacified the ingrate for the time being, but it has raised a lot of resentment for the rest of officers for the simple fact that the person demanding this position 1. hasn't bothered to learn to play his hunter (he has to go over his talent tree with the GM (more than twice)) 2. always asks for help for items/locations etc 3. always pesters people for runs and stuff when a simple G tab click would tell him people are.
He doesn't LEAD, but is a sheep and needs to be told what to do.
In my opinion, if an officer has to hold his hand and he asks to be made an officer then we might as well promote everyone.
Deadly. Off. Topic. Jan 19th 2009 3:31PM
I need to add that people who are helpful and don't ask for the position are approached and asked if they want to be an officer. In addition to that, they have the choice to turn it down. They don’t have to take it.
But lets think about this. At least the person asked is 1. appreciated 2. realizes that what he does in the guild is noticed. And if they accept the position, well then, you have someone who is going to get the work done.
The person who demands the position and gets it.. What does that person learn? If you yell loud enough you get handed everything. Now that would make me resentful. If anyone walked along and said, “Hey give me give me give me,” and was given the position, I would be angry.
Ilnara Jan 19th 2009 4:01PM
You're clearly generalizing based on very limited experience with a game. (I have an equal amount of exp with this game, as well as well over 15 years of exp in professional settings, both as a worker, and a manager.
Frankly, you don't come off like a very trust-worthy person yourself, as you seem to always assume that anyone who would make their intentions known is obviously pandering for power, and to me that means all you're interested in is securing your own, and making sure no one else is a direct challenge to you.
If this sort of thinking actually worked, there would be no drama, no turnover in jobs or guilds, There would be no bad employees, and no bad employers.
Lets be realistic here, I know there are people that fit the bill, no matter whats on said bill. There are people that will choose to exploit situations, no matter what the situation, but applying that stigma to everyone - regardless is where most managers/GL get into trouble.
If I were an officer in YOUR guild, I'd probably /gquit because it's clear that you're deeply suspicious of anyone that makes their intentions known.
What you want aren't free thinking officers, you want sheep that will blindly bleat along with whatever command you give them, and not challenge your own authority, and thats all any power structure is designed to do, maintain power for those at the top.
Of course you're not going to be more willing to promote someone who might actually have the drive to do more than you, and that's where this stigma that you can only promote people that don't want the positions or openly desire said positions comes from.
You use these people because they are weak of mind and will, and NO ONE does something for nothing, not even you (as exampled by your suspicion, and need to control things based on a few situations which you then exploit yourself to maintain your own power base.
I know how that 'game' is played, you're not fooling anyone.
Ilnara Jan 19th 2009 4:14PM
And I'll also add, if the preservation of power, and title didn't matter, there would be no ranks, no designation, and no one in 'charge'.. as the people would simply all 'do what was required'.
Equally, if the intentions you speak were true, you'd be willing to simply hand over your rank, or abolish them entirely.
But again, the proof is in 'that a power structure exists' .
I currently guild with guys I've been gaming with for well over 5 years now, many even longer. About 10 of them I see in real life at the very least once or twice a week. We've been friends since childhood. The only reason we even have ranks is so people know who to seek out IF one is needed. Otherwise, we are all essentially the same rank, we are all equals, and rank is used less as a structure for power, and more for managing things like the GB, and who gets what from drops. (Yeah we are also loot council)
Anyways, it's clear to me that all the 'old ways' and adherence to these old stigmas about volunteers and appointees must be true, because just about every guild I see that maintains such falls apart and is rife with drama and garbage from the natural power struggle created by those who seek power.
Afterall, why did you start a guild? To be a peon, or the one in power?
zappo Jan 19th 2009 5:07PM
"Promoting people that never ask, leads eventually to resentment of said positions.. "
Yeah, I think this is a failing in a lot of guilds. I've been promoted to an officer in every guild I've been in. I have no idea why. I never asked. In fact the last one I asked to be demoted. People can be quite helpful and supportive of the guild while just being a regular member - which is what I would prefer to stay. I think just promoting people often leads to deadbeat officers because they didn't really want (or choose) to be one in the first place. Always ask!
Benji Jan 24th 2009 12:45AM
To be honest very often people say they want to be officer only for the title. In my guild now i was formerly just a member. But just after 1 month i had joined it. There were some internal problems. Our main tank had some arguing with our GM and he decided to leave. And since he was a good tank and people had enjoyed playing with him.(Was even a bit creepy because people talked about him as he was the only tank wich was good in the game) Very many left with him. About 20-30 people. We were about 70 in the guild at that time.
And GM opened Class leaders positions. I said I could try to do the job. With no former experience from guild leadership. So I started recruiting people. And it was fun. It was fun to be able to make a change for the good of all.
And after some time I was promoted to officer and are doing more jobs to fulfill the need of the guild. Now we are raiding 25 man naxx and no drama in the guild so far..
So with a step of the time you can come further. Then they will really see if you want to do something for the guild. Not only get the title "Officer". Wich brings along some work.
Peace out
Abraxxis Jan 19th 2009 2:43PM
I might suggest evaluations more often than once a year.
o Yes, it's more work. Yes, it's painful.
o Good evaluation processes give the evaluatee self-guidance and introspection that is invaluable.
o More frequent feedback means it's easier to remember what happened and why.
Chris Jan 19th 2009 2:55PM
I'm having sort of the opposite issue. We're a friends only guild, we don't really have officers, but I'm the main tank and 'raid leader'. There's a DPSer in guild that, while I know his intentions are pure, is not very helpful. He's constantly acting like he knows everything when in fact he seems to know very little (he seems to forget the strats more than anyone, and is constantly asking for refreshers, then getting irritated when other people screw up). He also tries to act like "the leader" at times when it's really not productive to do so. Like when we're doing horsemen and he's calling out how many stacks of the buff he has. Yes we know how many you have, because we have the exact same amount of stacks. Please don't tell us when to move. When I tell him stuff like "Let the tanks coordinate when to switch horsemen" he backs off for a little while, but it never truly stops.
I just don't know what to do. He's a good guy, he's not doing this to be malicious, but it can be awful hard to deal with when you've got a backseat driver talking over everything you say (and, in the process, not fully understanding what you ARE saying).
npm Jan 19th 2009 3:29PM
I've seen this a lot in the guilds I have belonged to. There's usually at least one officer where you wonder what the heck they're doing, if anything. My previous guild had a whole raft of useless officers that did nothing. Now I see friends of officers becoming officers and not doing anything or even being assigned any sort of responsibilities.