The Art of War(craft): How Patch 3.0.8 will change PvP, part IV
CLASS BALANCE
Druids
Balance Druids now get the ability to cast Abolish Poison and Remove Curse in Moonkin form, increasing their PvP viability and saving considerable time and mana by no longer requiring shapeshifts. Unfortunately, as mentioned earlier, Celestial Focus no longer includes Starfall, so Moonkins win and lose. Survival of the Fittest was buffed, mostly to benefit bear tanks, but should see higher survivability for Druids, who shift to bear form when in dire straits. Considering the number of amazing feral Druids in PvP these days, this should be a good boost.
Also done as a PvE nerf to encourage Druids from expanding their healing repertoire, Wild Growth was given a 6 second cooldown. This should have a minimal but palpable impact in PvP for Restoration Druids. The biggest thing to come with Patch 3.0.8 for is also a PvE itemization change, but means that Druids will have more flexibility with their weapons and can also pick up polearms, as well. This means that the Deadly Gladiator's Staff has actually become redundant. Overall, however, there are no major changes to Druid PvP.
Hunters
Of all the classes that got hit by the nerf bat this patch, Hunters took the brunt of the blow. Dealing inordinately high DPS in raids, the powerful 50/ 21/ 0 with Aimed Shot was also dominant in PvP. Despite the format of the game, BM Hunters thrived in Arenas, specially when paired with a good healer. Bestial Wrath has always been strong in PvP but the move of Readiness to 21 points in Marksmanship in 3.0 made it ridiculous, allowing 36 seconds of virtual immunity. That's no longer going to happen when servers go live later at 1pm as Readiness will no longer affect Bestial Wrath.
Tranquilizing Shot has had its cost lowered and cooldown changed to 8 seconds, although at a certain point in the PTR, this was down to 6. At any rate, this is a buff considering the spell used to be on a 15 second cooldown. Viper Sting is affected by the change to all mana drain mechanics and now drains a percentage of maximum mana instead of a specific amount. This makes Viper Sting less effective against classes with low mana pools, whereas it used to devastate them.
On a good note, the new Deterrence looks phenomenal for PvP, and we'll likely see builds into Marksmanship and Survival replace BM builds in Arena play as BM no longer offers as much synergy with Readiness. The new Deterrence gives 100% parry chance and 100% chance to "deflect" spells coming from the front for 5 seconds. That's the tricky part -- players have to face their opponents for Deterrence to work. This raises the skill required to play the class effectively somewhat. It's a great PvP ability, but it just won't be as useful in the hands of a keyboard turner. The Glyph of Deterrence was changed to a 10 second reduction to balance the buff. Hunters should continue to do well in PvP, despite the nerfs.
Druids
Balance Druids now get the ability to cast Abolish Poison and Remove Curse in Moonkin form, increasing their PvP viability and saving considerable time and mana by no longer requiring shapeshifts. Unfortunately, as mentioned earlier, Celestial Focus no longer includes Starfall, so Moonkins win and lose. Survival of the Fittest was buffed, mostly to benefit bear tanks, but should see higher survivability for Druids, who shift to bear form when in dire straits. Considering the number of amazing feral Druids in PvP these days, this should be a good boost.
Also done as a PvE nerf to encourage Druids from expanding their healing repertoire, Wild Growth was given a 6 second cooldown. This should have a minimal but palpable impact in PvP for Restoration Druids. The biggest thing to come with Patch 3.0.8 for is also a PvE itemization change, but means that Druids will have more flexibility with their weapons and can also pick up polearms, as well. This means that the Deadly Gladiator's Staff has actually become redundant. Overall, however, there are no major changes to Druid PvP.
Hunters
Of all the classes that got hit by the nerf bat this patch, Hunters took the brunt of the blow. Dealing inordinately high DPS in raids, the powerful 50/ 21/ 0 with Aimed Shot was also dominant in PvP. Despite the format of the game, BM Hunters thrived in Arenas, specially when paired with a good healer. Bestial Wrath has always been strong in PvP but the move of Readiness to 21 points in Marksmanship in 3.0 made it ridiculous, allowing 36 seconds of virtual immunity. That's no longer going to happen when servers go live later at 1pm as Readiness will no longer affect Bestial Wrath.
Tranquilizing Shot has had its cost lowered and cooldown changed to 8 seconds, although at a certain point in the PTR, this was down to 6. At any rate, this is a buff considering the spell used to be on a 15 second cooldown. Viper Sting is affected by the change to all mana drain mechanics and now drains a percentage of maximum mana instead of a specific amount. This makes Viper Sting less effective against classes with low mana pools, whereas it used to devastate them.
On a good note, the new Deterrence looks phenomenal for PvP, and we'll likely see builds into Marksmanship and Survival replace BM builds in Arena play as BM no longer offers as much synergy with Readiness. The new Deterrence gives 100% parry chance and 100% chance to "deflect" spells coming from the front for 5 seconds. That's the tricky part -- players have to face their opponents for Deterrence to work. This raises the skill required to play the class effectively somewhat. It's a great PvP ability, but it just won't be as useful in the hands of a keyboard turner. The Glyph of Deterrence was changed to a 10 second reduction to balance the buff. Hunters should continue to do well in PvP, despite the nerfs.








Reader Comments (Page 1 of 1)
Maxilimus Jan 20th 2009 3:31PM
The link to "PVP CLASS BALANCE: MAGES AND PALADINS 3.0.8 SOON >>" does not work
adamarius Jan 20th 2009 3:35PM
Notice the part that says SOON?" That part obviously isn't finished yet, therefore the link will be working "Soon."
Hendrata Jan 20th 2009 5:26PM
is that Soon TM? or Soon soon?
Maxilimus Jan 20th 2009 3:37PM
I feel like a idiot
Esh Jan 20th 2009 3:44PM
WTT SOON for NOW pst with offers
Soonmybutt Jan 20th 2009 8:03PM
Wow, I'm starting to think your "soon" has managed to trump blizzards "soon". GTFO Server and finish article!!!
Lemons Jan 20th 2009 9:42PM
Well considering arcane mages received a bunch of buffs in 3.0.8 it's safe to say that the arcane mage that was pwning you yesterday is going to be pwning even harder now that the patch has come out.
As far as pallies the only nerf I can think of for them is that when they bubble they do 50% less damage, but until it's changed to 100% idt that's going to stop the average retadin from finishing people from the safety of their bubble.
Kyudo Jan 21st 2009 6:28AM
Zero mention of the nerfs to steady shot or the various pet talents? Not a very comprehensive writeup imo.
Taladan Jan 21st 2009 3:26PM
I'm not a hunter but, in PvP, pets are usually ignored completely. I never ever go after the pet in arenas.
fatal Jan 21st 2009 10:27AM
I *really* want to see how blizzard's mind works.
Instead of making deterrance a bubble, they make it 100% chance to parry.
Makes it rééal useful when dismantled
Zach Jan 21st 2009 10:27AM
It's not SUPPOSED to be a bubble.
Zand Jan 23rd 2009 6:44AM
"there are no major changes to Druid PvP"...
Primal tenacity now reduces shapeshifting costs by 50% should make a lot of feral pvp'ers jump for joy.
Groth Jan 23rd 2009 9:30AM
"Survival of the Fittest was buffed, mostly to benefit bear tanks, but should see higher survivability for Druids, who shift to bear form when in dire straits."
When healing druids shift to bear in dire straits, they wont have this talent as its deep in feral.
And primal tencity's change makes feral the best druid tree for pvping specially now that starfall wont stun or hit stealthers.
Kynikos Jan 30th 2009 1:30AM
You forgot to mention Primal Tenacity on Feral tree for druids, it now reduces the cost by 50%, if you also pick up Natural Shapeshifter on restoration, you get a nice 80% reduction on shapeshifting, quite good considering druids are always lacking mana (especially feral druids)