The Art of War(craft): How Patch 3.0.8 will change PvP

The most obvious PvP changes will be to Wintergrasp, where a number of things were changed to improve gameplay. The first major change is the way Wintergrasp Marks of Honor, currently useless, will become usable to purchase Wintergrasp Commendations as well as new epic items. This is a great thing which further encourages participation in the battle for Lake Wintergrasp itself. There are also impactful changes to the game mechanics that should see control of the zone shift more often and greatly favors offense. Let's take a look at those changes after the jump.
- Wintergrasp PvP vehicles have had their health increased.
- Wintergrasp Tower cannons have had their health increased.
- The Wintergrasp Fortress Exterior walls have had their health increased.
- The Fortress Keep door now has had its health decreased.
- The Orb is now instantly clickable.
- Elementals should now always despawn when the battle begins.
- Wintergrasp now extends further south so that more revenants can be reached.
- There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
- Players will be eligible for participation rewards after two honorable kills.
- Players will receive increased honor with increased rank.
- Players will receive additional Marks of Honor at Corporal or higher rank.
- Players will receive corporal rank at 5 honorable kills instead of two.
- Tenacity effect has been lowered. Now improving your health, healing, and health regen by 18% (Old - 25%) and increasing your damage dealt by 14%. (Old - 18%)
The Wintergrasp game timer was hotfixed a few weeks back to last only thirty minutes, down from the original forty. This put pressure on the offense, making it somewhat easier for defenders to retain control Wintergrasp. Obviously, the zone is intended to change sides frequently, which Patch 3.0.8 seems to guarantee. The danger I see is that if it gets to the point that Wintergrasp Fortress becomes indefensible, players will stop playing and only zone in during offense, where they're guaranteed a win. Fewer people will bother to defend because nobody wants to fight a losing battle.
Speaking of losing battles, why was Tenacity nerfed? I don't understand that at all. Tenacity is fine. The players complaining about Tenacity are the ones who try to solo players with like ten stacks of Tenacity. The idea is to gang up on a player with Tenacity because you have the numbers. Use your crowd control. A player with 60,000 hp won't be able to do anything if he's stunned or feared. At any rate, that change doesn't help the cause of defense, whom I suspect will have lower numbers thanks to the ease by which offense can win the game now.
The revision of ranks means that players must actually participate in the battle in order to get the full benefits. As soon as you get into a game, start killing. It's that simple. The earlier you get into a game, the more Honor you'll accrue as the bonus Honor is considerable at higher ranks. The removal of elementals at the start of a match is a sensible one, since they simply get in the way, specially that bugged water elemental on top of the Broken Ring Graveyard.
Small things such as the change to the Essence of Wintergrasp icon, making it easier to differentiate from Replenishment, for example, are simple changes that let us know that Blizzard truly pays attention to detail. The buff will also correctly apply (or disappear) when control of the zone changes while players are inside an instance.
Overall these are interesting changes to Wintergrasp, mostly geared towards faster gameplay and frequent change of control. The tower buffs I mentioned in my guide to the battle of Wintergrasp should kick in, so we should see more fighting in the Southern part of the map and Wintergrasp Ranger should actually be achievable now. Now if only players would actually stay mounted...
Filed under: Analysis / Opinion, PvP, Wrath of the Lich King, The Art of War(craft) (PvP), Battlegrounds, Arena






Reader Comments (Page 1 of 2)
Kaphik Jan 20th 2009 3:20PM
I'm hoping that the problems with collecting the marks will be fixed. How can one be in a raid group and at the orb while someone in your raid group captures it, yet you receive no commendations but people who aren't even in the raid get them just by standing there?
resonance Jan 23rd 2009 3:04PM
A huge undocumented change to Wintergrasp...
The southern towers now have a major impact to the battle. First, while they're up, they give a small damage buff to the attackers.
But this is the huge part: when those towers are destroyed, the attacking team loses 10 minutes off the timer. Since, unlike the keep towers, these towers have no crossfire support they can be brought down with a small guerrilla group. By attacking these towers, they can force a much larger group away from the keep.
It was especially easy last night because our side had no clue that would happen until it was too late, but the defenders apparently got a yelling NPC to clue them in from the start.
Zach Jan 23rd 2009 3:05PM
@Resonance - Hi, I covered the Tower Change in my Guide to Wintergrasp.
http://www.wowinsider.com/tag/guide-to-wintergrasp/
Although apparently, the game ending if the towers are destroyed must be some sort of bug.
Sev Jan 20th 2009 3:21PM
The instantly clickable orb is gonna affect Wintergrasp greatly.
Jorelos Jan 20th 2009 3:24PM
I can see why the other changes were made in Wintergrasp but between the door and the instant-cast mechanic on the orb they really made defense, which was already almost always a failure, absolutely pointless so you can bet that a lot of players, including myself, won't even bother going for defense and instead will just time their elemental farming for when we already have the fortress or when we can quickly help on offense to get the fortress.
Firestride Jan 20th 2009 3:27PM
What's the deal with the new, PVP, leather, +hit, spell gear? Why would a Boomkin need +hit to PvP? Doesn't Balance of Power cover anything you'd need for PvP? And it's not like Moonkin's don't benefit from the Spirit those pieces are lacking.
joey_da_bubbles Jan 20th 2009 3:30PM
wintersgrasp is a great concept, PVP on a PVE realm. But, it will soon get old as people just want to pvp mindlessly and not have to worry about any objective. Toon dueling ladders anyone?
Kyotchai Jan 20th 2009 3:31PM
Im actually kinda worried about the Sudden Death nerf in PvP. I learned after the initial patch to appreciate the massive amount of burst potential associated with Arms at the time. Im aware that glyph+talent will increase the amount of rage used by Sudden Death, but im still seeing less potential here.
On the other hand, it will be good to pursue a different playstyle in Arenas, instead of praying for a ludicrous proc+crit combo.
My $0.02.
Lemons Jan 20th 2009 3:31PM
fail.
Gorrian Jan 20th 2009 3:32PM
Yeah, the Tenacity change is a bad one. On servers where you are vastly out numbered, it already does little to stop you from being chain stunned, and mowed down.
Jordandaniels Jan 20th 2009 3:52PM
NOOOOOOO!
im on dial-up and theres a new patch so I can't play until I patch up...dang-nab it!
VSUReaper Jan 20th 2009 3:37PM
The reason why people were complaining about the tenacity buff is because not everyone can run around with a small army to take out that 1 or 2 people with the huge tenacity buff.
I play on a low pop PVP server, and when you go into Wintergrasp, the battles are always fought 1v1 or 1v2. Its inevitable that I'm going to run up against that fire mage thats going to rip through my 29k hp in 3 or 4 casts, I dont mind that. What I do mind is getting 1 shot by the mage, or worse yet: 1 shot by the ret or DK (where my armor is supposed to mitigate some damage!)
The other problem is since not many people are running around in resil, stunlocks from druid/rogue combos are very prevalent. Nothing is more demoralizing than to get CRIT CRIT CRIT dead out of nowhere by the rogue or druid b/c they stealthed into the group and then stealthed out.
IMO, the tenacity buff should not be stacked more than 2 times.
Netherscourge Jan 20th 2009 3:38PM
Apparently Blizzard wants WG to flip every 3 hours, regardless of how many people show up to defend.
Typical - Blizzard making everything ambiguous so there's no lasting effect on the game world.
How boring.
Oh well, WG blows anyway. I go there AFTER the battle to farm the Vault for Badges and Epics.
So go PvP there if you want to waste some time between Naxx raids.
Zamboni Jan 20th 2009 5:33PM
I've only seen Wintergrasp successfully defended once, and that was only after a giant brawl in the orb room. With instant click, even that would have been a loss. The changes will likely make defense pointless. The walls already can't be defended, and now the orb room can't be defended.
As it stands, the defense guns simply don't do enough damage to stop a tank from ignoring you and driving right up to the wall and knocking it down. Blizz's response is to make the tanks bigger. Even exposed characters running around aren't really bothered by the guns (and any healer class can just heal through the bombardment as he walks down the wall destroying the cannons).
(I've only been in one game where the side with Tenacity actually won, and now that's been nerfed. Since Horde was the only side that gained Tenacity, it's a very one-sided nerf, too.)
Roland Jan 20th 2009 3:48PM
So yesterday, to celebrate the last day of the bug, we made a 4 Rogue + 1 Resto Shaman Arena team (called "What is HaT" with the chicken with a helmet, naturally). Unfortunately it's not quite as broked as in PvE, but definitely a success on the absurdity scale.
Looking forward to trying out Mutilate/Prep!
jordandaniels Jan 20th 2009 3:56PM
0k, i just had this huge epiphany...in theory, i could get someone to put the patch on a say, data stick, and then from that data stick onto my computer put the patch, and then shouldnt the dowloader recognize the file and patch it to my game?
i dont know if this makes me sound like more of a noob then i already am, and neither do i know if this is already proven and in practice, i would like to know if this is possible.
thanks!
Belligerent Jan 20th 2009 4:02PM
it works.
Jordandaniels Jan 20th 2009 4:09PM
D8
:)
woot!
thank you!
one last question, would this same thing be able to be done via e-mail, or would that take just as long to download?
again thank you X93218063
Irshalthra Jan 20th 2009 4:18PM
Prolly about the same time with email. Added teeensy weeensy amount for the email package, but probably saving a teeensy weeensy dab of download loader type of stuff.
jordandaniels Jan 20th 2009 4:20PM
oh damn it, i dont mean to be a pain, but is all I need is the patch file on the stick, or is there anything else that should be put onto it?