Encrypted Text: Guide to Rogue stats for new raiders
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss what stats are important for raiding Rogues in today's end-game.Wrath's first true raid instances come in the form of a level 60 raid instance put in the microwave for 20 levels and served with a side of dragons. Don't get me wrong; I love the retouched Naxxramas. I never got to experience all of the fights against Kel'Thuzad's minions before they relocated to Northrend, so being able to re-enter the citadel of death and slay some undead is a welcome opportunity.
If you search for "naxx 60 rogue gear guide" I'm sure you'll find a bunch of articles that recommend you sport at least 8/8 Bloodfang and maybe a weapon or two from Ahn'Qiraj. Times have changed, and so have the gear requirements. There are a few magic numbers that every Rogue wants to shoot for. After the cut I'll detail these vital stats and explain why they're so important to us.
Key Stats:
Gear designed for assassins like us can have a variety of stats. Haste rating and armor penetration are among the fringe stats that are simple DPS increases without any sort of "cap" to achieve. Agility and its base components of attack power and critical strike rating are always awesome; but again there is no magic bullet when balancing these numbers. The two stats that you WILL want to focus on when you choose your gear for Naxx are hit rating and expertise rating.
As has been the case since level 1, increasing your chance to hit (or inversely reducing your chance to miss) are the purest ways for a Rogue to increase his or her damage. Hit and expertise scale with every other stat, making them the obvious candidates for gems and enchants until you've reached their caps. Let's talk about the current hit caps that a Rogue will face.
Hit rating:
While Adrine of Cenarion Circle has compiled a great (and thankfully stickied) post containing all of the hit cap numbers for Rogues at 80, I'll go over the key values from that thread. Any Rogue PvE build must contain Precision. Every value that I give for the rest of this article will assume that you have 5/5 Precision in your build, regardless of whether you are HaT, Combat, or HfB Mutilate.
A raiding Rogue with Precision will be shooting for 99 hit rating as a bare minimum from gear (66 if you're playing with a Draenei). This is ensures that all of your yellow (special) attacks will hit (provided you are also at the expertise cap) and is easily achieved with a few +hit gems and possibly a precision enchant to your gloves. Reaching the Yellow Hit Cap (YHC) is crucial for maintaining your rotations.
The next hit cap that a Rogue will shoot for is 315 hit rating (237 with a Moonkin or Shadowpriest, and 210 with a Draenei as well). This is referred to as the Poison Hit Cap (PHC). At this point, bosses will no longer be able to resist your poisons, which is another huge DPS increase. Hit rating now works on both melee attacks as well as spells (which our poisons are considered to be). Reaching the PHC should be your primary focus once you've reached the YHC and the Expertise Cap (EC).
White Hit Cap:
The White Hit Cap (WHC) was a stat that Rogues would previously shoot for in vanilla WoW and TBC, specifically due to the fact that such a large portion of a Combat Rogue's damage came from white (auto) attacks. Now that Mutilate and HaT are in vogue, as well as the fact that poisons now make up a significant portion of our damage, reaching the WHC is not only irrelevant: it's nearly impossible without gimping your other offensive stats.
Expertise rating:
Expertise reduces your target's chance to dodge or parry your attacks. While I have been heralding this as an amazingly underrated stat, raiding Rogues have been ensuring that they reach its cap, the EC. Bosses can still dodge attacks coming from behind them, and so by removing their chance to dodge from behind, you again ensure that all of your attacks land as planned. The amount needed to remove a boss' chance to dodge from behind is 26 Expertise, or 214 Expertise Rating (Humans will have slightly reduced amounts required). This should be your first priority once reaching the YHC.
Putting it together:
To summarize, a Rogue's priority for stat caps should be: YHC (minimum to even run a raid or heroic), EC (well-rounded Rogue), and finally the PHC (raider status). After reaching all of these plateaus, it becomes time to start gemming for pure DPS stats and focusing on increasing your attack power and critical strike chance. Until you reach the EC, your gems and enchants should all be hit or expertise (where applicable). The value of hit rating and expertise rating trump all other stats before you reach the YHC and EC.
While reaching some of these stats may seem difficult, there are a few key items that will allow you to reach these caps very quickly. For example, combining the BoE Chain Gang Legguards and the easily acquired Sphere of Red Dragon's Blood (I talked about this earlier), you've already reached the YHC from just two items. Similarly, the BoE crafted Trollwoven Spaulders and Girdle will get you well over 25% of the way to the EC and are very nice pieces of gear in their own right. I'm still using mine!
Theorycraft it anyway:
While the advice given in this column will apply to most Rogues and most pieces of gear, there are still a few caveats. If you are upgrading from a level 75 blue stacked with hit rating to a level 80 epic with no hit rating whatsoever, it still may be beneficial to wear the epic anyway. While below the YHC/EC/PHC the value of hit and expertise are very high; but sometimes not high enough to offset the difference between a blue and an epic. Put both pieces into a spreadsheet and see which comes out with a greater damage increase.
Conclusion:
You may be seeing a lot of our brothers and sisters of the shadows advertising in Dalaran that they are "hit capped" and looking for a raid. In reality, as it's impossible to reach the WHC realistically, they're likely talking about the YHC or the PHC; and which tier they're at makes a big difference. Once you've reached the YHC and EC, you'll be ready to raid full time. Next week I'll be covering the gear that you can use to reach these caps and to ensure you are prepared for Kel'thuzad and his acolytes.
Filed under: Rogue, Instances, Raiding, Guides, Enchants, (Rogue) Encrypted Text, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Laynne Jan 21st 2009 11:11AM
Great, this information is really useful for me. Can't wait for next week!
Roland Jan 21st 2009 4:51PM
Why wait?
http://www.shadowpanther.net/armor-pve.htm
Run...
H Oculus for the BIS Helm, pre-Naxx (or get the PvP one if you have enough expertise/hate Eregos).
H Gun'Drak for BIS Legs, BIS ring, decent helm, decent boots - yes, you'll be there a lot, assuming you can down the snake.
H VH for a decent helm or amulet (or get the emblem one).
H Nex for shoulders, or get the LW one; there's also a decent trinket and decent chest.
H A-N for the BIS chest.
H UK for a belt and ranged weapon, or get the emblem ones.
H UP for pants and BIS trinket and gloves.
H HoL for bracers, or get the Wyrmrest ones, and Paper Cutters, or AH them.
And get Exalted Argent Crusade boots - they'll yellow cap you by themselves if you raid with a Draenei.
Seriously, be more proactive if you're serious about getting ready to raid, all the information is readily available.
-Roland
Ulthwe/Drenden
M Jan 21st 2009 5:01PM
ShadowPanther is a great list to pick POTENTIAL gear upgrades from. But when you're running, don't stop there ... keep going to ElitistJerks.com and get the spreadsheet. ShadowPanther's static weightings are good, but not always accurate because it's like looking at a picture of a flowing river: accurate for that point in time, and only that point in time.
Read the article above, understand some of the ideas the author presented because it's important to understand what he's talking about, but ignore this article when gearing up. As a Rogue, you bring DPS to the raid. Your goal is to make that DPS value higher and higher. If that means you don't reach the Poison cap, then don't. If a piece of gear reduces your Attack Power and raises your ArPen, and the spreadsheet says it's better, then it's better. But keep the old piece too, because things change with each new piece of gear you receive.
The emphasis on the hit caps is actually a bad bit of advice, but I guess it wouldn't be good form to suggest to your readership that the best guide to gearing your class up is found on another forum :)
Good articles, great reading material. But when you need to really know the nitty-gritty, or when you want to maximize your potential, go to Elitist Jerks.
Melpo Jan 21st 2009 11:21AM
I think it's important to note, that like you said, hit is not the most important stat like it was in BC. Particularly for combat rogues, you need to analyze fully if the loss of hit/expertise could be offset from a DPS standpoint by Agi,Crit,AP,Haste, etc.
Make sure if you have any questions to use the spreadsheets.
Balius Jan 21st 2009 11:18AM
I was under the impression that each boss has his or her own dodge and parry chance, and that there is therefor no hard cap for expertise.
Is this article just taking the highest dodge chance of a boss in the game now and calling that a cap, or am I mistaken about each boss having individual dodge values?
Tinwhisker Jan 21st 2009 11:26AM
Parry is used to tune bosses and can be set differently for each. Dodge chance is always the same. As a rogue, parries are not of concern.
Feist Jan 21st 2009 11:27AM
All bosses have a fixed 6.5% chance to dodge. Parry rates vary but are irrelevant to a rogue who should hit from behind.
Balius Jan 21st 2009 11:42AM
Ah, good to know.
Trustee of Lothar Jan 21st 2009 11:34AM
This is a very helpful article... I would love to see each class have it's vital stats/caps covered like this! (Especially Druids and Shaman)
Eugene Jan 21st 2009 11:58AM
Elitist Jerks has a forum for each class that will do this for you. Or at least point you to a resource that will do it for you.
Let me also quickly provide a guide for retpaladins: str, str, str.
Amaxe Jan 21st 2009 12:59PM
Shamans? You really need PAWN addon and Enhsim program to calculate what you need, as it is constantly shifting.
Evaid Jan 21st 2009 11:36AM
great article, kudos!
Necroz Jan 21st 2009 11:40AM
there are still people playing Rogues??
Lemons Jan 21st 2009 11:58AM
Yup, and since I'm the only rogue in my raid 98% of the time I'm taking all the leather lootz :P
Elridan Jan 21st 2009 1:39PM
I'm the only rogue in my raid 98% of the time too....but I'm still not getting the drops I want...mainly because so far there have been very few drops for me. Just my bad luck, I guess.
There are however several druid, mages, and dk's in my raid who are all trying to get the set pieces...and thus I find myself with much competition (especially when running 25 mans)
Deathgodryuk Jan 21st 2009 11:48AM
EP weights are such as that after reaching the Yellow hit cap Agility is always a better stat than any other while Expertise & Hit remain roughly equal until either the Poison hit cap or the Expertise cap is reached.
As both Agility and Expertise are both Red gems it really isn't a good idea to gem for Expertise over Agility as, according to the spreadsheet and EP levels on Elitist Jerks, gemming for Agility will always give a higher DPS return than gemming for Expertise.
Steve Jan 21st 2009 1:16PM
EP values exist below the yellow cap too. They're just different in values. EP is not static, each time you change your stats, they change as well. Hit being most valuable below caps, diminishes as you go up.
Note: Yes there is a static guide of EP out there, but that's just approximating what a rogue at that gear level would have their EP at. Spreadsheets will give you a value tailored to your specific combo of gear.
M Jan 21st 2009 4:04PM
This is almost right. Because of the scaling changes (numbers on EJ), raw Attack Power is usually more valuable than Agility. Agility doesn't give quite as much Crit as it used to (PvP nerf?), and there are now buffs that affect AP (instead of just your standard BoK for Agility).
Deathgodryuk Jan 22nd 2009 8:31AM
Steve, that doesn't change the fact that Agility is ALWAYS a better stat than expertise. If you have to choose between the two Agility will always give a bigger DPS increase point to point.
Saeriko Jan 21st 2009 11:49AM
Just went back to my 53 pre-bc rogue and got her to 59 1/2 with no BC experience yet (aside from getting my skills up).
Rogues are... SWEET... in PvE. I'm not a PvPer :/