The disaster of patch 3.0.8
Bugs plague any developer of computer software -- even when you think your code is perfect and it's been seen as such by everyone in the company, you'll still have your users find bugs faster and more frequently than you ever thought possible. And Blizzard is no stranger to bugs -- though they have a reputation for quality releases, they've always had a few bugs sneak through. As big a game as World of Warcraft is, there's always bound to be something not working quite right.But patch 3.0.8 goes above and beyond the bounds of normal mistakes. Adam put together a terrific roundup last night of bugs found so far, and the list goes on and on: Wintergrasp (one of the biggest promoted features of Wrath) shut down. Unbearable lag on the realms and in instances (and this patch was supposed to fix that). Blizzard even went live with the patch knowing that major bugs (the Warlock summoning and animation and clipping errors) were in there, and, perhaps worst of all, bugs that have been in the game so long they seem to belong there (we're looking at you, Pet Cower bug) didn't even bother showing up in the patch notes, and haven't been fixed.
In short, patch 3.0.8 has been a disaster. If Blizzard feels that this patch lives up to the quality of content they released in Northrend (or if they, unbelievably, somehow though this was meant to be a bugfix patch for Northend, that ended up screwing up more things than it fixed), then they need to take a long, hard look at their quality assurance system again.
To be fair, we'll spread the blame around a bit. Blizzard got pressure from all sorts of places here -- over on the podcast, I've been asking for weeks when we're going to see this patch (even as BRK told me he'd rather see it done right than sooner -- and he was right as usual), and lots of other people in the community have been pushing for a release as well, from the forums to other WoW blogs. And Blizzard may have pushed themselves to get the patch out before it was ready also -- they hit unprecedented numbers with Wrath's release, and they may have felt like they needed to keep the patch releases coming rather than let that big crowd wait much longer.
And we'll even give Blizzard the benefit of the doubt on the PTR -- while we don't have actual numbers on how many people tested this patch, we're guessing they were lower than usual, considering that this wasn't a content patch and that a lot of people haven't hit 80 on the live realms yet (and thus weren't very inclined to leave those characters for the test realm). We don't know what the numbers were like on the PTR, but we'll guess, to Blizzard's benefit, that this patch wasn't well tested by players (of course it's up to you to decide whether that's our responsibility or not).
But even making those assumptions, this patch is still a disaster. It's broken more issues than it was even supposed to fix, and bugs that existed before the patch haven't even gotten a mention, as Blizzard is scrambling to re-do all of the changes that were supposed to go live with 3.0.8. And lots of these aren't mere oversights, though there are some typos in tooltips and problems like that. The Wintergrasp buff crashes realms. How did Blizzard not see that coming?
So where do we go from here? Almost all of the bugs Adam listed the other day are scheduled to be fixed very soon, so Blizzard is already working to make the rolling restarts and hotfixes that they need to to get it right. And while they're at it, Blizzard needs to go out of their way to make sure that everything's fixed ASAP -- longtime bugs like the Cower bug need to be looked at, as Adam put it, "nao," while their coders are sifting through the files and making sure everything is how it should be.
And as we said before, Blizzard needs to re-examine their QA process if it failed them here. If they don't have enough player testers on the realms, they need to give us a reason to go there, like time credits for playing on the PTR or premades to play around with. If the issue is internal, they need to re-examine their bugtracking system and make sure that bugs are getting fixed regularly, not just when the developers don't have current content to work on (it's unbelievable that they wouldn't already have some sort of internal bug tracker putting the highest priority on longstanding bugs, but how else would you explain issues like the Cower bug not getting priority in a fixing patch like this one?).
And though people might not like to hear us say it (and even we shudder slightly to speak the words), Blizzard needs to stick to "soon." Not in terms of communicating to their customers -- we still think that they need a better system of getting news and updates out to their players -- but in terms of not releasing content (be it bugfixes or a brand new raid instance) until it's ready.
I wanted this patch to come along as much as anyone else (well, maybe not some Hunters I know). But I'd rather have a patch late than have a patch as buggy as this one was. If this patch was a meal at a fine restaurant, we'd send it back.
Filed under: Patches, Analysis / Opinion, Bugs, Blizzard, Leveling, Classes, Alts, Wrath of the Lich King






Reader Comments (Page 1 of 9)
Elmo Jan 21st 2009 5:04PM
the massive number of quite big bugs for a patch that has been on the PTR for quite a while really stunned me.
wtb fast hotfix
James Jan 21st 2009 10:39PM
Mike, you're sounding like this guy: http://www.youtube.com/watch?v=NZN_Hk4fbS8&feature=related
:)
Relax man, it's only a game. The financial crisis is a disaster. Blizz will fix the patch errors. Then things will be just as messed up as they were before.
Basic Jan 21st 2009 6:25PM
It's ONLY a game man... I mean you ONLY pay real money for it...
That phrase completely trivializes the time and care people put into this game (both development and by playing).
If you really don't think there is any value to this game and nothing lost when something goes this badly you should just uninstall and get back to the important things in your life.
Robert M Jan 21st 2009 7:13PM
@James,
Are you even surprised? Schramm's the master of regurgitation. Hell, I said almost exactly what he said before he posted this in today's edition of the que, though not as wordy or nearly as eleqouently.
You should give Mike some credit though, he's usually the scary Blizzard fanboy who wants to fight you Street Fighter style inside the Gamestop. It took some big coconuts to step away from his campaigning for Blizz to recognize the boss in CoT Strat as him and call them out on a major blunder.
/cheers @ Mike
Tbah Jan 21st 2009 11:51PM
Srange thing is there was no bug-reporting tool on PTRs this time... You know, the big blue 'B' button at the minimap. Maybe this has something to do with a patch to go live with so many bugs. I mean they can't just read every single forum post considering bugs, can they?
Biscuits Jan 22nd 2009 11:57AM
@ basic:
gaming, is, by definition, a trivial pursuit.
joggoms Jan 22nd 2009 3:16PM
They should seriously look at doing small fixes on the weekly maintenance schedule. Throwing a big pile of crap on our plates every few months is clearly not the best approach.
Why not bug fixes weekly and *content* in the patches?
Reinard Jan 21st 2009 5:06PM
You all bitch and bitch and bitch for them to put the patch out, they rush it out, and you bitch some more.
Hm.
Reinard Jan 21st 2009 5:07PM
Note that this isn't really directed at anybody, it's just...well, the way this crap works.
Sharkhunt Jan 21st 2009 5:23PM
Exactly.
Waah! We Want It NOW!!!
Waah! You Gave It To Us Too SOON!!!
Jamesisgreat Jan 21st 2009 5:26PM
I was never one of those that cried on them to hurry up with the patch, but you've got to admit that calling it a disaster isn't so far fetched. Wintergrasp is down, now arenas, and there's massive lag everywhere making PvE a pain as well. I understand that these patches aren't simple, but Blizzard seem to have broken most of the PvP aspect of the game with this one, and made PvE unplayable in places. I guess there's still the AH to 'play' on though, right?
Just because a lot of work goes into something isn't an excuse for it to be rubbish when its released.
And calling something crap, when it most blatantly is crap, does not make someone an 'ignorant little pissant'.
sickbox Jan 21st 2009 5:54PM
They could just release larger amounts of smaller patches and include them with their weekly downtime. I mean release one WORKING feature at time instead of 1000 that are half assed and broken.
I cant stand riding on my war bear anymore freaking undead rogue sitting with the lower half of my body inside my mount? wtf
One thing I did like tho... 5x rep from doing Stratholme runs ftw I got about 7k rep last night doing runs. Also FoK + AR spam, finally rogues have something for those giant trash packs.
oh and last, one tap mining... i dont think i need to say much else.
Osc Jan 21st 2009 5:59PM
The problems with this patch really are a symptom of doing too much at once. Poster above is right...they need to be releasing a lot of these "fixes" as smaller patches rather than cramming them all into one.
As an experience programmer, I can tell you: I kick myself more often when I make a bunch of changes and have to review them all to uncover a problem than when I make smaller changes and test them on a smaller scale.
danawhitaker Jan 21st 2009 6:28PM
"I was never one of those that cried on them to hurry up with the patch, but you've got to admit that calling it a disaster isn't so far fetched. Wintergrasp is down, now arenas, and there's massive lag everywhere making PvE a pain as well."
I call it far-fetched. Then again, I'm playing in Stranglethorn Vale with a level 40 character. I experienced a brief bout of lag last night, but aside from that, I've experienced no problems whatsoever. I was even able to correctly make a Death Knight on a server other than my main one. If it wasn't for reading this site, I'd have little to no clue that anything was actually wrong with the servers. To the people who want to play in Wintergrasp or do Arenas, or are on servers with tremendous lag issues, I can see why you'd be frustrated. But there are plenty of players who aren't seeing any problems at all. If it was server-wide and affecting the majority of the playerbase, then I would qualify it as a disaster.
kabshiel Jan 21st 2009 7:21PM
The problem is that Blizzard doesn't seem to understand what a minor patch is. This patch took two months to release because they kept adding more and more changes, obviously without bothering to test the original ones. Blizzard needs to decide on a cut off date for new features so that patches can be both released in a timely manner and be less bug-tastic.
Sinthar Jan 22nd 2009 11:27AM
@ danawhitaker
Well you were obviously not on when it 1st went live then. Server crashes were the NORM, til they disabled WG. Maybe you should read up on some of the issues before putting a comment on that shows your ignorence.
Kassu Jan 22nd 2009 10:08AM
Yeah, QQ, then QQ some moar.
Shut up already, people. Let them fix the bugs and shut your traps.
juhani Jan 21st 2009 5:06PM
You can update your post.. they have disabled arenas now too :D
After this event no-one will be able to say Blizzard only does quality products and "releases when its finished" :D
This is Age of Conan magnitude fail.
Procris Jan 21st 2009 5:43PM
They should probably disable the Stormwind battleground masters too.. It is not fun being kicked out of a BG at the end of the game, getting no reward for taking part, given deserter debuff and ending up in Westfall Graveyard of all places >.>
How the heck did so many huge bugs get by Blizzard? I wanted the patch as much as the next person, but i'm happy to wait a few weeks til these kind of things are fixed. Most people i'm sure would agree.
Jason Jan 21st 2009 5:10PM
Well said Mike. I'd prefer "soon" over buggy any day.