The disaster of patch 3.0.8
Bugs plague any developer of computer software -- even when you think your code is perfect and it's been seen as such by everyone in the company, you'll still have your users find bugs faster and more frequently than you ever thought possible. And Blizzard is no stranger to bugs -- though they have a reputation for quality releases, they've always had a few bugs sneak through. As big a game as World of Warcraft is, there's always bound to be something not working quite right.But patch 3.0.8 goes above and beyond the bounds of normal mistakes. Adam put together a terrific roundup last night of bugs found so far, and the list goes on and on: Wintergrasp (one of the biggest promoted features of Wrath) shut down. Unbearable lag on the realms and in instances (and this patch was supposed to fix that). Blizzard even went live with the patch knowing that major bugs (the Warlock summoning and animation and clipping errors) were in there, and, perhaps worst of all, bugs that have been in the game so long they seem to belong there (we're looking at you, Pet Cower bug) didn't even bother showing up in the patch notes, and haven't been fixed.
In short, patch 3.0.8 has been a disaster. If Blizzard feels that this patch lives up to the quality of content they released in Northrend (or if they, unbelievably, somehow though this was meant to be a bugfix patch for Northend, that ended up screwing up more things than it fixed), then they need to take a long, hard look at their quality assurance system again.
To be fair, we'll spread the blame around a bit. Blizzard got pressure from all sorts of places here -- over on the podcast, I've been asking for weeks when we're going to see this patch (even as BRK told me he'd rather see it done right than sooner -- and he was right as usual), and lots of other people in the community have been pushing for a release as well, from the forums to other WoW blogs. And Blizzard may have pushed themselves to get the patch out before it was ready also -- they hit unprecedented numbers with Wrath's release, and they may have felt like they needed to keep the patch releases coming rather than let that big crowd wait much longer.
And we'll even give Blizzard the benefit of the doubt on the PTR -- while we don't have actual numbers on how many people tested this patch, we're guessing they were lower than usual, considering that this wasn't a content patch and that a lot of people haven't hit 80 on the live realms yet (and thus weren't very inclined to leave those characters for the test realm). We don't know what the numbers were like on the PTR, but we'll guess, to Blizzard's benefit, that this patch wasn't well tested by players (of course it's up to you to decide whether that's our responsibility or not).
But even making those assumptions, this patch is still a disaster. It's broken more issues than it was even supposed to fix, and bugs that existed before the patch haven't even gotten a mention, as Blizzard is scrambling to re-do all of the changes that were supposed to go live with 3.0.8. And lots of these aren't mere oversights, though there are some typos in tooltips and problems like that. The Wintergrasp buff crashes realms. How did Blizzard not see that coming?
So where do we go from here? Almost all of the bugs Adam listed the other day are scheduled to be fixed very soon, so Blizzard is already working to make the rolling restarts and hotfixes that they need to to get it right. And while they're at it, Blizzard needs to go out of their way to make sure that everything's fixed ASAP -- longtime bugs like the Cower bug need to be looked at, as Adam put it, "nao," while their coders are sifting through the files and making sure everything is how it should be.
And as we said before, Blizzard needs to re-examine their QA process if it failed them here. If they don't have enough player testers on the realms, they need to give us a reason to go there, like time credits for playing on the PTR or premades to play around with. If the issue is internal, they need to re-examine their bugtracking system and make sure that bugs are getting fixed regularly, not just when the developers don't have current content to work on (it's unbelievable that they wouldn't already have some sort of internal bug tracker putting the highest priority on longstanding bugs, but how else would you explain issues like the Cower bug not getting priority in a fixing patch like this one?).
And though people might not like to hear us say it (and even we shudder slightly to speak the words), Blizzard needs to stick to "soon." Not in terms of communicating to their customers -- we still think that they need a better system of getting news and updates out to their players -- but in terms of not releasing content (be it bugfixes or a brand new raid instance) until it's ready.
I wanted this patch to come along as much as anyone else (well, maybe not some Hunters I know). But I'd rather have a patch late than have a patch as buggy as this one was. If this patch was a meal at a fine restaurant, we'd send it back.
Filed under: Patches, Analysis / Opinion, Bugs, Blizzard, Leveling, Classes, Alts, Wrath of the Lich King
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Reader Comments (Page 2 of 9)
Kar On E Jan 21st 2009 5:12PM
Did anyone else have a purchasing problem last night after the patch? I tried to buy my NE a Swift Green Mecha-Chicken, but got a Swift White one instead.
Not a big deal as I'm planning to get them all someday anyhow, but still a little irksome, no?
Skitlash Jan 21st 2009 5:14PM
I wouldn't send it back. I personally think you are massively over reacting. There are always millions of bugs with every patch that come out. The fact is that this is no different shouldn't be a surprise. I understand that its not good enough but hey, maybe your right, maybe the testing of new content isn't where it should be. However having said that I think the patch needed to be released as it really has, from what I have seen, balanced classes which should have been done a long time ago. (There is no way in this world I play an ele Shaman :P)
The fact there are bugs, the fact there is crashes, the fact that Blizzard will restart the servers to do apparently nothing, is not something new to the World of Warcraft.
lsschwartz Jan 21st 2009 5:14PM
Little nerfs aside, as a player with 3 lvl 80s and a lvl 79 all actively being played and all being different classes/races I must admit the minor changes made in this patch (even if at the long run they mean a lot in terms of gameplay) have been completely overshadowed by the bugs we've gotten.
Looking at my perspective and what I was waiting for in this patch were things like "Levitate works on other players". I haven't been able to make anyone but my own priest levitate.
Northrend Alchemy Research's cooldown is reduced to 3 days. Mine is still ticking from 7 days, unless it's for the next time the CD is up, it hasn't changed.
The lag is still horrible.
There are many little things that changed indeed, like the mats used for enchants and tailoring, but overall all that's coming to my attention are the issues that everyone's complaining about, especially the fact the lag hasn't changed and that WG had to be disabled 'cus it was crashing the servers. That's a major flaw and in everyone's mind the patch came to make matters worse, and it will be remembered as the patch that went wrong, for sure.
Bigfish Jan 21st 2009 5:14PM
The sky is falling! The sky is falling!
Clayton Jan 21st 2009 5:15PM
As some one that tests software for a living I'd be curious as to what QA process is... I would assume there is something over and above the PTR but who really knows for sure.
The little bugs are common to get through QA because everyone looks at the big picture stuff so much they get lost in the forest... but the big ones like Wintersgrasp... thats a pretty big muke up by Blizzard. QAing code once it migrates to a production server is pretty standard so that type of issue should have been apparent pretty quick, but I'm guess based on observations they throw it out on the production servers and let everyone into the pool....
I think their 'old' way of not releasing until it is ready is the best way to approach something of this scale... its pretty obvious they rushed things and that only leads to bad rep with the user base... something you want to avoid at all cost.
Meira Jan 21st 2009 5:16PM
Did someone notice this spreading number of bugs in patch 3.0.8 sounds like the locust plague of the Exodus, which ironicly is the 8th plague? Or is it me or some people at Blizzard are playing with us a macabre joke?
On a side note, the summoning bug of warlocks is damn annoying. Hotfix it!!!
Ghostmaster Jan 21st 2009 5:17PM
I blame Activision for this pushing of unfinished code. You saw it in the expansion as well.
h8rain Jan 22nd 2009 8:44AM
That is now my trademarked response. Kinda like people automatically blamed Bush for anything wrong in the country.
"I blame Activision." ™
Which I hope won't have to be used, because Blizzard will go back to
"Soon" ™
Jason Satterfield Jan 21st 2009 5:20PM
I was quite ready for the patch and will take the bugs for now. The druid armor change was a welcome change for me and I am glad it's finally here. My healer was so bored last night she started dps'ing.
yay
ccivilian Jan 21st 2009 5:19PM
11.5 Million Users, how much money is that a month Blizzard Rakes in???
They can't release a patch that at the very least fixes a bug or two? Yea, we demand patches be released as soon as possible, because we paid for a service.
If you bought a burger, and there was already a bite taken out ...wouldn't you complain?
Hansbo Jan 21st 2009 5:29PM
If a bit was bitten out of it, I would complain because it's disgusting. If they had taken away a bit of the burger, I wouldn't complain. I would eat the burger, and if it happened again, I wouldn't eat at that burger joint again.
While we all can agree this patch was kind of rushed, blizzard has an almost spotless record since before (of course there has been bugs, but not really horrible ones), I think we all should wait a bit before QQing about how the world is about to end.
Lek Jan 21st 2009 5:50PM
I think a more appropriate analogy would be ordering the burger and demanding it be brought out immediately, then getting food poisoning after eating the uncooked burger. Sure, the chef shouldn't have left the burger uncooked, but when all the patrons are clamoring that they want their food immediately...
Amaxe Jan 21st 2009 6:45PM
If you want to use that analogy, what of the responsibility of the chef to ensure that what he serves is healthy and harm free?
Dimon Jan 21st 2009 5:19PM
I think the problem lies within Blizzard trying to pack too much into one patch. They kept addidng and adding stuff to this patch. I can understand that new mechanics, etc may take time to be tested, but simple things that were pretty much ready to go like the Shaman buffs, Hodir reps, and new recipies could come out in smaller patches.
Soatari Jan 21st 2009 7:25PM
This!
They kept adding more and more to the patch and I KNEW that this was going to happen. They should learn from their mistakes, as this isn't the first time they've made this one.
Halokon Jan 21st 2009 5:21PM
Big screw up. I'm sure it'll get fixed, but it leaves me wondering.
I figured with increased sales, they'd have increased quality. More money = more workers = greater and more frequent releases.
I reckon the awesome sales are going elsewhere in camp Blizzard, the new MMO/Starcraft 2/Diablo 3 or whatever. I hate to draw parallels to other MMOs, because you can't equate them accurately, but when a team like Turbine can release new updates very regularly and of reasonable quality (Lotro doesn't appeal to me, but I get why it's seen as good) it strikes me as insane that the juggernaut that is Blizzard can't release better quantities and qualities of content.
Firestride Jan 21st 2009 5:24PM
It's odd how the bugs have been spread around. My Majestic Dragon Figurine doesn't proc on instant cast spells, but Gnomeregan had no stability problems last night, and our weekly Tuesday-night raid had no more connection issues than normal. My FPS has taken a dive, but I'm pushing it with a laptop anyways, but I think my lag might have actually been a touch better.
I do feel bad for those of you with longstanding bugs. I'd be willing to wait an extra month for 3.1 if it got you guys some relief.
critico Jan 21st 2009 5:26PM
It probably didn't help with this site publishing weekly -this is it Patch day- posts and getting people worked up which ends up putting pressure on Blizzard for an early release...
Atleast your get You get your Disaster Headline I guess /shrug..
Duniness Jan 21st 2009 5:25PM
Considering the weeks of people being locked out of the ptr because of the massive bug where you couldn't log on and were told to "contact billing for more info", it's not surprising this patch feels much less polished than previous ones.
Xigageshi Jan 21st 2009 5:27PM
I agree with arras on this one,
I wouldn't describe myself as a fan boy either, but I do love this game, I love the &^$% out of this patch so far, my realm, hellscream which has been queued for ages now, crashed 3 times I think, then it was fine.
the fact that you could have played this game for four years (like I have) and still see something new (like I did last night) should speak volumes to ANYONE how much there is in this game, and how much work goes into it.
you think they pushed the patch out early, I'd be willing to bed that if they had waited a year, this would still have happened, it seems major enough that they probably didn't have a way to test for what went wrong yet, I mean how do you simulate 11.5 million players in a bug testing enviroment?
they're humans just like us, and they're just as interested in making a fun, enjoyable game as we are in playing it.
so step off your blog-horse for a second and reflect on the fact that this game is so big we're even here discussing it, and cut blizzard some slack.