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1-22-2009 @ 2:17PM
phew! glad to see some sense in these parts again!ghostcrawler mentioned the other day on the forums 'the game has like 50,000 spells in it'and after laughing at the absurdly high number for a moment, I thought about it, went to wowhead and looked it up. according to wowhead there are 42155 just think about that a second. if you ever fiddled with world edit, the warcraft III editor. each spell had an easy 50-80 lines of statistics and data. now multiply that by 42155... and remember thats just SPELLS in the game, doesn't count items, which has to be in the hundred thousands if not millions.this is far and away the biggest game ever made, and its got the biggest playerbase anyone has seen for a game.the fact that the servers are functioning at all after a patch is a testament to how well they do their jobs up at blizzard.bugs will sneak through, its the nature of programs. but a bug that effects 10% of users is only a couple hundred or thousand people with a regular run of the mill aplication, but that would be over 1 million players with WoW.mind bending
1-22-2009 @ 2:48PM
1-22-2009 @ 3:33PM
I agree - but to a point. I understand that these are really just temporary bugs that will be fixed asap. While they're annoying to a fair few people, it'll be business as usual soon enough. What I don't really agree with though, and I see it time and again in the comments here, is the idea that 'there's a billion lines of code and of course there's gonna be mistakes and unless you've ever written a billion lines of codes then stfu'. Just because something is complex does not mean that you should expect it to fail first time - if so then flying a newly built plane would be a very risky prospect! It does mean, however, that more rigorous testing should be done before the finished product is released. This patch obviously needed ALOT more testing.
1-22-2009 @ 3:42PM
well Jamesisgreat, you're comparing planes to programs, which any programmer or plane designer would tell you is incredibly goofy. however imagine that you were building a plane that, when released, had to transform into a car while it was covered in people hanging from every available surface.i'm not saying programming is easier, nor is one more complex than the other, my point is that its apples to oranges because one moves people from continent to continent, and the other entertains 11.6 million people daily. they're completely different.
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