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1-22-2009 @ 4:14PM
Wow. Something HAS to be broken in the dev's noggins...Conversation at the dev's roundtable."Hey, lets nerf CoH, it's clearly too good, and, you know, priests are waay too OP anyways.""K, sounds like a plan. Btw, I think palas could use more AOE healing power.""Well, umm, we can't make a whole new spell, that would take too much effort.""I KNOW! Lets just make a glyph that turns it into a supercharged CoH and hope that nobody notices."
1-22-2009 @ 4:30PM
"Oh, people are complaining about that glyph. Should we bring CoH back?""Na, it's a Paladin glyph. Nerf it."
1-22-2009 @ 6:03PM
"Maybe we should put this new glyph through some rounds of testing before we include it in the next release.""Nah, that takes way too long to do""Yeh you're right. After I finish up this glyph code, I gotta go work on that Guiatr Hero expansion"
1-22-2009 @ 6:35PM
CoH: Instant, smart heal. Heals several people for 6k+Holy Light w Glyph: 2.5 sec cast, not smart, heals several people for 1.5k.Tell ya what. Ill trade you my "spammable" 1k heal for your 6 second CD smart heal and we can both be happy.20 yards was a bit much, but it was designed for pallies in 5 mans who are trying to keep the tank and group alive with nothing but single target heals with cast times.
1-22-2009 @ 7:17PM
Ran some numbers. My priest with 2442 spellpower self buffed/flasked at the time. Along with all talents increasing the healing on CoH.Average Coh Heal - 2100Average Crit Coh heal - 3200I've seen the holy light glyph, crit for over 3k as well, on a paladin with significantly less spellpower of his own, around 2100 with a flask/selfbuffs. A major glyph should not be comparable, and able to do significantly more raw healing during a raid than a deep tree talent.
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