The Art of War(craft): How Patch 3.0.8 changes PvP

CLASS BALANCE
Mages
Despite all the calls for nerfs for many classes, for some reason Mages have tiptoed past the madding crowd and continued to Pyroblast unsuspecting enemies for 10k damage without anyone batting an eyelash. Maybe it's their Invisibility, I don't know, but Mages are incredibly powerful opponents in PvP but don't elicit calls for nerfs. Christian was right in saying that Frost is no longer the spec for PvP. It now shares the spotlight with Arcane, with the highest ranked Mage in the world sporting a 60/ 0/ 11 build (although a Frost-specced 20/ 0/ 51 gnome isn't far behind).
So you think Mages are strong in PvP? Well, they've just been buffed. Evocation's cooldown was reduced to four minutes, and with Arcane Mages having access to the improved Arcane Flows, they can Evocate every 2 minutes. It was never a viable tactic to try and drain a Mage, but even with the spark of hope given by the change to mana drain mechanics, Mages will never run out of mana. The extremely RNG behavior of Mirror Images Polymorphing the most unlikely targets has been curtailed somewhat with the range of the copy's Polymorph down to a mere 8 yards. This is pretty good.Compared to other cloth classes, Mages have a considerably high survivability rate, with Ice Block, Blink, and Invisibility at their disposal. In an environment where burst damage is king (except in higher level Arenas, where healing is once again proving to be dominant), a Mage's high burst (Arcane Barrage, anyone?) and unaltered survivability keeps Mages in a good place.

I wrote about how Paladins must feel like kings right now, and Patch 3.0.8 makes them even better. Paladins are just about the best class for PvP right now -- almost overpowered, I'm ashamed to admit. Simply that in the current environment where so many abilities can remove HoTs, direct heals are pure win. With haste and talents that reduce healing cast time, a 6-second Holy Shock, and incredible survivability, Holy Paladins are simply the best healers in Arenas right now.
Patch 3.0.8 revised a few things, the biggest buff being the removal of Forbearance from Avenging Wrath. This should see the spell see more use in Arena play. Holy Paladins' offensive capabilities were also buffed, with Judgements of the Pure increasing damage done by seals and judgements. Not only can Paladins throw out 18k Holy Lights in about 1.5 seconds, they can poke you with judgements and stuff, too.
Divine Shield was reworked to apply a 50% damage penalty instead of an attack speed penalty, making it more balanced. It won't be as frightening to see a Retribution Paladin rush in all bubbled and swinging her mace around. But the best buff to Paladins isn't actually a buff to the class but a change in dispel resistance mechanics. This means the abominable Cleanse just got a little better. It might actually work now instead of being a waste of the GCD.
Glyph of Turn Evil was nerfed to add an 8 second cooldown to the spell. A freely spammable crowd control was just too powerful against Unholy Death Knights and Demonology Warlocks. It was possible to shut down a ghoul or gargoyle entirely and waste Metamorphosis. Diminishing returns and the new cooldown should see this ability toned down in Arena play. Glyph of Hammer of Justice is now a range increase, instead of an additional second of stun. Not a terrible nerf, and will prove to be useful in allowing Retribution Paladins catch up to opponents, their kitability being their biggest weakness right now.
Hopefully we'll see class representation balance out a bit more as the seasons progress. Otherwise, if Paladins continue to dominate, I'm afraid we might see nerfs to impair Paladin healing, which wouldn't be good for the class at all. It will be Season 1 all over again, where nerfs to the class because of Arena representation had repercussions in PvE gameplay.
Filed under: Mage, Paladin, Analysis / Opinion, PvP, The Art of War(craft) (PvP)
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Reader Comments (Page 3 of 3)
Max Jan 23rd 2009 11:33AM
and the reply mechanic fails again *sigh* I was talking to Lotharic
gnobb Jan 23rd 2009 11:59AM
"...It was never a viable tactic to drain a mage..."
I'm sorry you're patently wrong, draining the mage has been and will continue to be a viable tactic. As long as there is any pressure on the mage he will go oom and be unable to regenerate mana. Unlike a healer there isn't room for passive mana regeneration stats in PvP gear. Unlike a warlock they cannot convert healer mana into their mana (warlocks have a whole new batch of issues in 3.0+ but mana isn't one of them).
There's a reason mages were never seen in endurance compositions and why 2345 lost to 2346. It's the same reason why mages favor double DPS comps in 2's, RMP in 3's and 4 DPS in 5's. If you stick a melee class with healing support on a mage he will eventually blink his mana bar out of existence. Throw in the occasional drain and the process speeds up significantly. Mages are strong but it's all early game strength.
Dzarkhan Jan 23rd 2009 12:00PM
To Max:
You reveal your ignorance immediately by making sweeping generalizations about a whole group of players.
I twink b/c twink versus twink combat in the 39 bracket is the most epic fighting I've experienced in WoW, and I've PVPed in all brackets, and I excel at it all. 39 bracket = the fights can last a while and is not just a stun/deathfest. 39 bracket = any class and believe it or not any spec can excel if you're geared correctly and have some skill backing it up. Further, anyone with patience, dedication, and some money can make a twink, and then *forever* have a character that is pvp ready without further boring grind to get PVP ready. The idea of a perfect character that doesn't go obsolete with an expansion or patch is very appealing to me.
If I had my way, gear would be normalized so all PVPers had the same level of gear. I didn't design the game that made one's gear so unbelievably important to the success of PVP. I'm the type of person who loved Starcraft and the non-MMO Warcraft b/c with no grind of any kind, you could start a game on equal footing w/ your opponent and battle it out. If you lost, you lost because of your own abilities, period.
Some twinks twink to pwn all over non-twinks. Most do not. Twinks facing other twinks is where it's at.
Twinking at lower levels is not really different than maxing out your character at 80 and pwning all over those with lesser gear than you. But the *good* 80s don't revel in that. The *good* 80s w/ their maxed out gear are hoping to find great challenge in fighting others w/ similar gear and skill, the top of the line folk.
And really, *anyone* can make a twink and have a grand time battling it out in the BGs, and you will *always* be battling other twinks.
Not *anyone* can grind out insane Arena ratings in a system that demands a very restricting style of play and class composition to get the maxed out gear. It's elitest and favors certain classes over others.
Open your mind up and cease w/ your baseless accusations of an entire group of players.
STereo Jan 23rd 2009 5:45PM
He didn't forget hunters. They were left out because Blizzard does not consider them a pvp class.
Frapter Jan 23rd 2009 7:39PM
I thought
"A freely spammable crowd control was just too powerful against Unholy Death Knights and Demonology Warlocks. It was possible to shut down a ghoul or gargoyle entirely and waste Metamorphosis."
was pretty funny. Don't Warlocks have something similar to this? That works on...everyone?
Disclaimer:
I'm not making a comment on the power (or lack of it) that Fear has, just saying that its funny that the author is saying that Blizzard realized how ridiculous spammable fears are. I also don't think locks need nerfs.
Disclaimer 2: It's sad I feel I need a disclaimer to feel safe from trolling...
yoss Jan 23rd 2009 9:00PM
Fears for locks aren't spammable. On top of that, they're almost always trinketed out of immediately. At this point, fearing on a Warlock is almost pointless. You stand there, get beat on till the fear goes off. It's broken immediately, and then you're dead. I'm pretty sure it's almost universally accepted that Locks are the absolute bottom of the PvP food chain.
Why the heck have rogues not been nerfed? I fully agree with the previous statement about being stunned until AT LEAST half your health is gone before you can do anything. I can't think of anything more frustrating than standing there stunned watching my health disappear in big chunks banging on my keyboard praying to get control back of my toon. Blizzard keeps talking about taking out or limiting spells that limit players' control of their toons and rogues seem to keep stunning me and dazing for longer and longer. WTF?
Usdom Jan 27th 2009 11:43PM
As a frost mage, when I get jumped by a rogue I ice-block and then just sit there for the entire duration letting them waste energy.
Sub rogues are great. BAM! Ice-block.. blink! Ice-armor! tickletickletickle.. blink! Gone.
Learn to swords *lol*
Now a good, really good rogue will kill me before I can even push the ice-block button. But they are not really OP because if you can move, you can beat a rogue. They have to be in melee range and that is how they get away with being so god awful OP.
Zz Feb 15th 2009 2:29AM
Imo, mage and rouges are more OP than ret pallys. I myself have an 80 ret pally and with some of these new nerfs... even i myself cant even kill a mage or rouge.... seriously mages hitting me for roughly 8k a pop is retarted... and half their spells are instant cast. Oh ya and one last thing... giving them like a 25sec cooldown with blink.... and frost nova... and having an iceblock...and a shield to absorb damage mages them almost impossible to kill. I have NEVER in my life beaten a mage in pvp one on one without any help. Now to the rouges, im sorry but their stun lock is rediculious. I have a friend on my realm and we have been good pals since like roughly level 40. Well, in those 40 levels to 80, I have beaten him 3 times in my life with lucky crits. Its almost impossible to beat him with his stunlock. You shouldnt make a class that can stun someone so much to where they cant even get a hit off. Their stun lock is rediculious. Sure im a pally and ill bubble... ill heal then he will flash and disappear then restart the whole process over again. Lol i just dont understand why blizzard nerfs the ret pallys... ever since pre BC we have been worthless.. then we finally get our chance to be good, then bam! Were nerfed. And rouges and mages have be OP for as long as i can remember.. maybe its just me idk lol.
chaime Mar 5th 2009 7:51PM
I'd like to ask about what he thinks of resto shamans in PvP...but that's just coming from a n00b. :\