Arcane Brilliance: Arcanapalooza

Each week Arcane Brilliance drops at a 100% rate from your computer screen. It can be equipped in any slot, and doesn't bind to your character in any way, shape or form. It can be disenchanted into whatever you want, and sells to merchants for a million gold. It is of legendary quality. When equipped, it raises all of your stats exponentially, to the power of awesome. It also has an on-use ability with no cooldown: Arcane Brilliance instantly turns any targetted Warlock into a ridable mount.
I have to begin by admitting my deep bias here. Since midway through The Burning Crusade I've been a deep Arcane Mage. I loved the Arcane tree when it was bad, and I love it now that it's good. It's entirely possible that this fact disqualifies me from even speaking rationally about this topic, but I've never let a crippling lack of impartiality stop me before.
Even those who now hate this spec and cry loudly (and as frequently as the refresh button on their internet browsers will allow) for massive and immediate nerfs will agree that there has never been a better time to be an Arcane Mage. Already quite powerful in PvP and fairly solid in PvE, patch 3.0.8 has only increased the effectiveness of this formidable spec. Playing an Arcane Mage is easy to pick up and challenging to master, and more out-and-out fun than it has any right to be. Follow me after the break and we'll discuss some of the ins and outs of this very potent school of magic.
The major limiting factor for Arcane Mages has lately been mana conservation. Everything Arcane Mages do costs a metric ton of mana, and unless we stack spirit, we simply don't get it back very quickly. Little known fact: each time an Arcane Mage passes gas, he farts out half of his mana pool.
Post-patch, a properly talented Arcane Mage now has a two-minute cooldown on Evocation. This essentially means that every two minutes, we can recover 60% of our mana pool at the cost of being unable to DPS for 8 seconds. There are two ways to view this. One: we can cast the spell every time it's up, allowing us to burn through our mana with wild abandon, keeping our DPS extremely high for two minutes at a time at the expense of dropping to absolute zero for a full 8 seconds each interval. It allows for a very aggressive spell rotation, one that burns all of your mana each cycle, but heaven help you if you get silenced or interrupted during one of your Evocations.
The other school of thought here is the more conservative one: Save your Evocation as much as humanly possible, using it only during advantageous times, when the negative impact is minimized, such as between boss phases or when fully hasted (i.e. when Bloodlust is up). This requires more active reigning-in of your DPS, a more conservative spell rotation, and is more suited to longer boss encounters, but ultimately results in more stable DPS output. Using this approach, the shorter Evocation cooldown granted by the patch doesn't really help in any measurable fashion.
I personally prefer the more aggressive method, mostly because I'm crazy like that. With the relative shortness of many of the current end-game encounters, I only tend to have to Evocate once or twice anyway, and the downtime obviously doesn't have as large an impact on overall DPS in shorter fights. It is also entirely possible to mix the two approaches, staying conservative at the start of the fight and when appropriate throughout, but switching to the aggressive, burn-down method when it's time to blow something up good. The shorter Evocation cooldown makes this possible. Overall, this is a very good, very welcome change for the raiding Arcane Mage.
Spell rotation-wise, though there are variations, I tend to go with something like this: Arcane Blast x 3-->Arcane Missiles-->Arcane Barrage. I tend to cast Arcane Missiles regardless of whether or not Missile Barrage has procced, but there are those who will forgo it in those situations where the proc didn't pop up. I try to time the following Arcane Barrage so that it leaves my fingertips at approximately the same time as the fifth Arcane Missile so that it also potentially benefits from the Arcane Blast damage increase (latency permitting), then I go right back to Arcane Blasting. I macro Arcane Power, Presence of Mind and my spellpower trinket to Arcane Blast, and use it to start off the rotation whenever it's up. A more mana-conservative rotation involves alternating Arcane Blast and Arcane Barrage, substituting Arcane Missiles in whenever Missile Barrage procs, but I find the DPS on this to be somewhat less than ideal.
My current PvE talent build of choice is the following:
Arcane 57/3/11
This gets the job done on single targets, taking everything that maximizes DPS in the Arcane tree and nabbing Precision and Icy Veins out of the Frost tree.
PvP-wise, the Arcane tree is a whole different animal. In most cases, mana conservation is a moot point for Arcane Mages in PvP. We're still as squishy as ever, so the fight will be over, win or lose, long before we ever run out of mana. Thus, the stacking mana debuff of Arcane Blast isn't much of a concern. If we can manage to stay out of the line of fire (usually accomplished by some well-timed Invisibility and finding some cover) long enough to get a few Arcane Blasts off, we can pump out a very impressive Arcane Barrage or Missiles, and hopefully vaporize the poor sap unlucky enough to be caught in our crosshairs.
Our primary spell in PvP is still Arcane Barrage, which allows us to stay mobile and still apply consistent damage. Presence of Mind provides a nice extra burst, especially post-patch, allowing for Arcane Blasting even in situations where you don't have 2.5 seconds to stand around casting it. We still have crippling control options in the form of Polymorph and Slow, and our defensive repertoire remains formidable (Ice Block, instant Invisibility, Improved Blink, Magic Absorption, etc.).
The change to Evocation only makes us more dangerous. With Glyph of Evocation (a must for PvP)--if we can manage to get out of enemy range for a few seconds--we can regain our health and mana in large chunks. This vastly strengthens our largest weakness: low survivability.
There are a couple of builds I like for PvP, one that stays primarily in the Arcane tree, and one that dives a little deeper into the Fire tree to pick up Pyroblast.
PoM-Arcane Blast 58/13/0
PoM-Pyroblast 55/16/0
Both of these builds focus on massive and swift burst damage, and still provide a lot of utility. There's a reason that Arcane Mages are possibly the single most whined-about class in PvP right now.
I say let's go out and give them something to whine about.
Filed under: Mage, (Mage) Arcane Brilliance, Buffs, Talents, Classes, Raiding, Features, PvP, Tips, Analysis / Opinion, Patches, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Tormentor Jan 24th 2009 5:15PM
Oh great now I'm a ridable mount!
Svernin81 Jan 24th 2009 5:15PM
Arcane Mages were deff on the higher end of the totem pole this patch :)
thanks for the build links :) now i know what PvP specs to use once i hit 80 :)
Cehra Jan 27th 2009 9:27AM
I'm with you in the Arcane lovefest. I always had a thing for Arcane even while I was placing easy fire points in my early WoW days. But by level 35 I got the courage to "try it" and went half arcane. Two days later I respec'd full arcane again with a plan that carried me not only grinding to 70 but all through raiding at 70. I got so much flack about it by mages and non mages alike. But pound for pound I did more damage and had more mana than any of them. Eventually people shut up LOL But prior to 3.0 they started up, "better enjoy it now, you'll be respecing soon..." but I just went full Arcane again and I love it as much now as ever, maybe even more. The only thing I have to decide is if I'm going to put those little 11 points to pyro or to icy veins. IF I can manage to spare 11 from a tree I find irresistable!!! Thank you for being one of us :D
Slyff Jan 24th 2009 5:15PM
Oh, good. A fart joke.
Me Jan 24th 2009 5:22PM
Another great AB post Christian.
I've been FFB since about 75, but after seeing the dps being layed down by arcane mage's since the patch, I'm seriously looking into a respec. Any suggestion on glyphs?
therationalpi Jan 24th 2009 5:50PM
Glyphs:
Arcane Blast (This is your biggest source of damage, the glyph improves the Debuff)
Arcane Power (More time on Arcane Power means you can take more advantage of Bloodlust. Since Arcane doesn't get Molten Fury, blowing all cooldowns at Bloodlust time is almost always optimal)
Your choice of either:
Molten Armor
Mage Armor
It depends on your mana pool, really. If you find yourself running out of mana, Mage armor can easily increase your MP/5 by 400. If you aren't, 5% crit is nothing to laugh at. Ignoring which glyph you have and switching depending on the fight is also a good idea. Some fights, like Kel'thuzad, are just more mana intensive by design. I ran Mage Armor in my last run, and it seemed like I was always right on the edge of OOM when Evocation cooled down, so for my current gear that was a good choice.
me Jan 24th 2009 6:47PM
@therationalpi
Thanks for all the help. Gonna respec now and give it a shot ;)
Shin Jan 24th 2009 5:23PM
What..another Arcane Brilliance about Arcane mages..why am I not suprised? >_>
I'm afraid this last couple of weeks you've been taking the Arcane bit a bit too serious. Either get extra writers for other specs or try something different.
I think it's weird we have a writer for a dps class that seems to have spend one post about the the currently number 1 dps spec namely FFB and then also says never to spec as one. Wouldn't your journalistic nature make you obligated to try one to keep us informed?
Kincaid Jan 24th 2009 5:41PM
I'm forced to agree. I like the wit, the writing style, but there is just not enough love for the other specs. Admitting your bias doesn't give you a free ride.
therationalpi Jan 24th 2009 5:43PM
Sorry to say this, Shin, but the 1 viable DPS spec thing is over now. 3.0.8 makes both Fireball and Arcane better raid DPS than FFB is. Fireball offers Focus Magic, Improved Scorch, and higher DPS than FFB. And, as it stands right now, Arcane blows all other specs out of the water in terms of straight damage output, even if it lacks raid utility.
I switched from Frostfire Bolt to 57/3/11 just this patch, and my DPS has gone up significantly. We're talking a change from 4k DPS on Patchwerk to well over 5k, with no major changes in gear or raid composition. I easily outdamaged my entire raid this week, and I was only 5th on the charts last week. Something is up, and I think it's that Arcane is very strong.
I'll admit that AB has been Arcane biased lately, but right now Arcane spec IS the news, he may as well talk about it.
uncaringbear Jan 24th 2009 5:54PM
There are specs other than Arcane? Seriously though, playing FFB is perhaps one of the most boring builds of any class to play. With the latest iteration of acrane, it's actually fun, challenging and requiring quick decsion making on the fly to play effectively. Arcane also has excellent utility outside of raiding and PvP (ie. farming, dailies, etc), compared to the other builds.
For anyone considering changing to arcane, now is the perfect time to do it.
bustaone Jan 24th 2009 5:55PM
Please give credit to the Elitest Jerks forum/Manly for this blatant rip off article from the 'New Arcane Thread'.
Drak Jan 24th 2009 6:37PM
Yeah, no kidding.
Coldfront Jan 24th 2009 7:20PM
Yeah, I got this too. The writer of this article needs to read a thing or two on plagiarism.
Christian Belt Jan 24th 2009 8:13PM
Manly's post is a fantastic source of info for me and I'd assume a whole slew of other Mages. In writing this column, I frequent elitist jerks and several other invaluable repositories of Mage wisdom, and you're absolutely right in saying that I need to give more credit to those sources than I do. That's an oversight I intend to rectify in the future. I most certainly didn't plagiarize anything he wrote, though.
Looking at his post and mine, I notice that he mentions the two schools of thought on using Evocation (admittedly, in far more detail than I did), and he uses the same raiding spec that I (and a great deal of other Arcane Mages) do. He also mentions the "Arcane Shatter" trick/strategy. All of those things are pretty commonly-found bits of Mage knowledge on the internet these days. Posting general information here that other people have also posted elsewhere may make me unoriginal, but it certainly doesn't make me a plagiarist. If I were to cut and paste his writing wholesale, or use his information and theroycraft exclusively without citing said information, that would be plagiarism.
Please be careful bandying about with that term. It's a serious charge, and one that I take care every week--writing on an internet thick with more Mage-writers than you can shake a wand at--to avoid.
bustaone Jan 25th 2009 9:14PM
So what you're saying is that yes, you did take information straight from the thread, but no you will not credit them for their research and testing. Additionally, in the future you might credit the places where you get information from?
I have no issue with posting strats/builds/whatever. I think its good. There is obviously value to you in the 'various mage sites' you visit.
It doesn't need to be exact cut and paste to be plagiarism.
"If I were to cut and paste his writing wholesale, or use his information and theroycraft exclusively without citing said information, that would be plagiarism."
Even though it is the internet, creators of information should probably be given credit.
therationalpi Jan 24th 2009 6:36PM
This probably should be mentioned now. The use of Arcane Missiles with Barrage cutting off the last missile to get the damage bonus on both is considered by some to be an oversight by Blizzard. Some people will argue that you are "Cheating" by making use of this "Exploit." Whether it is a bug or not, it is certainly in the game, and in wide use among arcane mages to increase damage.
I would take this argument with a grain of salt, however. Shatter combos were considered a glitch for some good deal of time, but it would seem that they are still in the game and accepted as a valid use of game mechanics. If it needs to be fixed, it will be. If blizzard decides that the "Arcane Shatter," as it is often called, is a fun mechanic, they may design and balance around it.
Fizzl Jan 24th 2009 6:11PM
For raiding you need to take improved scorch or winters chill as 10% spell crit for the raid way more than your small personal DPS gain by not having them. I think the new raid spec will be arcane/fire.
therationalpi Jan 25th 2009 3:37AM
The thing about Improved Scorch, though, is that you only need one mage to provide it. Our guild doesn't have enforced specs, but among the mages, we agreed to keep one player as Fireball spec with Improved Scorch to provide the buff. All other mages are currently Arcane: 57/3/11. Forcing everyone to spec for Improved scorch is, in my opinion, somewhat silly.
Shin Jan 24th 2009 6:16PM
Well..I think quite a few mages will remain FFB and unless there is a huge swift in mage builds overnight quite a few if not the majority will remain. Think the point is only fair to cater to them.
And what about Frost PvP? Definetely a good portion of mages is not being catered to, and that was the point I was trying to make.
Also, unrelated to that. I'm definetely not a theorycraft expert, but I know a heavy Arcane build *a 40/21* in TBC was one of the best DPS specs up to a certain gear point. I can imagine if they improved the main Arcane spells Arcane could provide a good dps boost.