Arcane Brilliance: Arcanapalooza

Each week Arcane Brilliance drops at a 100% rate from your computer screen. It can be equipped in any slot, and doesn't bind to your character in any way, shape or form. It can be disenchanted into whatever you want, and sells to merchants for a million gold. It is of legendary quality. When equipped, it raises all of your stats exponentially, to the power of awesome. It also has an on-use ability with no cooldown: Arcane Brilliance instantly turns any targetted Warlock into a ridable mount.
I have to begin by admitting my deep bias here. Since midway through The Burning Crusade I've been a deep Arcane Mage. I loved the Arcane tree when it was bad, and I love it now that it's good. It's entirely possible that this fact disqualifies me from even speaking rationally about this topic, but I've never let a crippling lack of impartiality stop me before.
Even those who now hate this spec and cry loudly (and as frequently as the refresh button on their internet browsers will allow) for massive and immediate nerfs will agree that there has never been a better time to be an Arcane Mage. Already quite powerful in PvP and fairly solid in PvE, patch 3.0.8 has only increased the effectiveness of this formidable spec. Playing an Arcane Mage is easy to pick up and challenging to master, and more out-and-out fun than it has any right to be. Follow me after the break and we'll discuss some of the ins and outs of this very potent school of magic.
The major limiting factor for Arcane Mages has lately been mana conservation. Everything Arcane Mages do costs a metric ton of mana, and unless we stack spirit, we simply don't get it back very quickly. Little known fact: each time an Arcane Mage passes gas, he farts out half of his mana pool.
Post-patch, a properly talented Arcane Mage now has a two-minute cooldown on Evocation. This essentially means that every two minutes, we can recover 60% of our mana pool at the cost of being unable to DPS for 8 seconds. There are two ways to view this. One: we can cast the spell every time it's up, allowing us to burn through our mana with wild abandon, keeping our DPS extremely high for two minutes at a time at the expense of dropping to absolute zero for a full 8 seconds each interval. It allows for a very aggressive spell rotation, one that burns all of your mana each cycle, but heaven help you if you get silenced or interrupted during one of your Evocations.
The other school of thought here is the more conservative one: Save your Evocation as much as humanly possible, using it only during advantageous times, when the negative impact is minimized, such as between boss phases or when fully hasted (i.e. when Bloodlust is up). This requires more active reigning-in of your DPS, a more conservative spell rotation, and is more suited to longer boss encounters, but ultimately results in more stable DPS output. Using this approach, the shorter Evocation cooldown granted by the patch doesn't really help in any measurable fashion.
I personally prefer the more aggressive method, mostly because I'm crazy like that. With the relative shortness of many of the current end-game encounters, I only tend to have to Evocate once or twice anyway, and the downtime obviously doesn't have as large an impact on overall DPS in shorter fights. It is also entirely possible to mix the two approaches, staying conservative at the start of the fight and when appropriate throughout, but switching to the aggressive, burn-down method when it's time to blow something up good. The shorter Evocation cooldown makes this possible. Overall, this is a very good, very welcome change for the raiding Arcane Mage.
Spell rotation-wise, though there are variations, I tend to go with something like this: Arcane Blast x 3-->Arcane Missiles-->Arcane Barrage. I tend to cast Arcane Missiles regardless of whether or not Missile Barrage has procced, but there are those who will forgo it in those situations where the proc didn't pop up. I try to time the following Arcane Barrage so that it leaves my fingertips at approximately the same time as the fifth Arcane Missile so that it also potentially benefits from the Arcane Blast damage increase (latency permitting), then I go right back to Arcane Blasting. I macro Arcane Power, Presence of Mind and my spellpower trinket to Arcane Blast, and use it to start off the rotation whenever it's up. A more mana-conservative rotation involves alternating Arcane Blast and Arcane Barrage, substituting Arcane Missiles in whenever Missile Barrage procs, but I find the DPS on this to be somewhat less than ideal.
My current PvE talent build of choice is the following:
Arcane 57/3/11
This gets the job done on single targets, taking everything that maximizes DPS in the Arcane tree and nabbing Precision and Icy Veins out of the Frost tree.
PvP-wise, the Arcane tree is a whole different animal. In most cases, mana conservation is a moot point for Arcane Mages in PvP. We're still as squishy as ever, so the fight will be over, win or lose, long before we ever run out of mana. Thus, the stacking mana debuff of Arcane Blast isn't much of a concern. If we can manage to stay out of the line of fire (usually accomplished by some well-timed Invisibility and finding some cover) long enough to get a few Arcane Blasts off, we can pump out a very impressive Arcane Barrage or Missiles, and hopefully vaporize the poor sap unlucky enough to be caught in our crosshairs.
Our primary spell in PvP is still Arcane Barrage, which allows us to stay mobile and still apply consistent damage. Presence of Mind provides a nice extra burst, especially post-patch, allowing for Arcane Blasting even in situations where you don't have 2.5 seconds to stand around casting it. We still have crippling control options in the form of Polymorph and Slow, and our defensive repertoire remains formidable (Ice Block, instant Invisibility, Improved Blink, Magic Absorption, etc.).
The change to Evocation only makes us more dangerous. With Glyph of Evocation (a must for PvP)--if we can manage to get out of enemy range for a few seconds--we can regain our health and mana in large chunks. This vastly strengthens our largest weakness: low survivability.
There are a couple of builds I like for PvP, one that stays primarily in the Arcane tree, and one that dives a little deeper into the Fire tree to pick up Pyroblast.
PoM-Arcane Blast 58/13/0
PoM-Pyroblast 55/16/0
Both of these builds focus on massive and swift burst damage, and still provide a lot of utility. There's a reason that Arcane Mages are possibly the single most whined-about class in PvP right now.
I say let's go out and give them something to whine about.
Filed under: Mage, Patches, Analysis / Opinion, Tips, PvP, Features, Raiding, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King
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Reader Comments (Page 2 of 3)
Darxide Jan 24th 2009 6:36PM
"It also has an on-use ability with no cooldown: Arcane Brilliance instantly turns any targetted Warlock into a ridable mount."
whoa dude, whats with the warlock bashing ? over the past few articles iv seen you throw hate over at you darker brothers and im not sure its justified.
sure we are your most annoying class to fight against, but but we are united in our hate for the dreaded stunlock. let us not divide but combine our efforts at the one true enemy: rogues.
Plus, i bet you would miss all those affliction warlocks who give you our fel intelligence buff.
In short, dont hate on the warlocks, and if you feel so inclined why not give us a hug ? you might get one back
fauxgt4 Jan 24th 2009 6:43PM
So, if you do for for the 57/3/11 only 11% hit (10% for draeni) is needed. Correct?
This makes this a very good build for people still gearing up who aren't able to get the 14% needed for ffb yet.
therationalpi Jan 25th 2009 3:37AM
Yes and No. It doesn't have the strict hit based requirements, but it does have serious mana requirements. Keeping a consistent cycle going without the Tier 7 2-piece bonus and a big mana pool to take advantage of Replenishment and Evocation can be tough.
I don't really have the experience with ungeared Arcane to say whether it is doable or not, though.
fauxgt4 Jan 24th 2009 6:49PM
Also...
I am kind of curious about the 58/13/0 pvp build.
Christian, why the 3 points in arcane mind? Wouldn't putting 2 points of those into Absorption be much more useful for pvp? Up against a caster, or a twin caster group, throw down the mage armor plus absorption give you 120 resist all... which helps a bit I'd imagine.
I'm not great with the theory, but with a 2 min cd on evoc, isn't 80 resist better for arena than an extra 6% mana?
Talk to me about reasons for your build. I'm curious.
Maxilimus Jan 24th 2009 7:30PM
Arcane is the one mage spec where int is alot more useful. Alone it increases crit as well as mana. More mana = more mana from evocation and you can keep up the aggressive dps stragity longer. Also arcane has talents such as arcane fortitude and mind mastery which are all int dependent.
dreadpiraterose Jan 24th 2009 10:27PM
I have tried playing with the arcane spec, and I just don't like it as much as being a fire mage. (shrugs) Granted, I don't really pvp at all.
Kelly
http://conventionfans.today.com
pingasmahboi Jan 24th 2009 11:20PM
The reason he hasn't been covering Frost spec is because you forgot one thing. Frost sucks sucks my big arcane nuts. With Slow and Torment the Weak, you have a lot more kiting effectiveness with a deep arcane spec, because you can keep pumping arcane barrage into your kited target.
Fierna Jan 24th 2009 11:44PM
I am really enjoying arcane at the moment. I loved FFB but I wanted to try something different and was tired of having the same spec as every single 80 mage. I went arcane on and off for 2 weeks and with the patch my damage has never been sexier.
I hope both specs see a lot of use among mages - diversity is a good thing.
Stone_Rhino Jan 24th 2009 11:51PM
Spam arcane barrage more nooblets!
If I want to get an easy arena rating Ill just log onto my friends 80 mage in blues and let my cat roll around on my keyboard.
-P Jan 25th 2009 2:34AM
"Playing an Arcane Mage is easy to pick up and challenging to master..."
Picking up a baseball bat and mastering hitting things hard is challenging to master...NOT.
Please get off the "mastering the subtleties of hitting people with a truckload of buses is hard" diatribe. It's getting effing old.
FACEROLL MOAR
Random Jan 25th 2009 4:52AM
Christian I luv your writing bro!
I myself don't even play WOW (my graphics card isn't good enough) however I have been visiting WOWinsider for the last 8 months and have learned a lot about the game just from this site. Your coloum is by far my favorite because of your writing style and I look forward to it every week!
My only complaint is that you only post your coloum once a week, you should have a few posts a week like that Zack Yeong guys does.
Anyway great article!
Sunnavigator Jan 25th 2009 7:12AM
Random, I feel like buying you a graphics card, you must be a true fan, reading this column, even though you don't play the game.
I'm a fire mage and intend to stay so until 80 and then it's FFB for me. Christian, love your columns, your writing style is great! I would love some more in-depth articles on PVP-ing, though...also one that describes what to do if you're so stupid (which I am) that you won't spec frost for PVP. It can't only be:
1. enter arena
2. start casting FB
3. die
Can it?
Saebull Jan 25th 2009 6:39PM
I have noticed plenty of comments here on Arcane being a good raiding spec. How does it perform for leveling ? If keeping mana up is a bit tricky then perhaps Frost (which I am currently spec'd) is still the more viable spec..? Certainly frost seems to suit my play style which is a fair indicator...
A
Sunnavigator Jan 25th 2009 7:13AM
FFB that is :-)
archangel723 Jan 25th 2009 10:13AM
My wife plays an arcane mage and has 0 mana problems. Her spell damage is at about 2k, and her mana regen when raid buffed is almost a whopping 1k mp5. Since arcane is not "contingent" on crit, it's far more valuable to use your mage armor (glyphed) and pump out a solid stream of hard hitting spells.
She never runs out of mana, and in most fights only uses her gems for the spell power buff from the 2 piece T7. She has hardly needed to evocate, and still easily tops the damage done for the night. She could probably ALMOST spam AB and not run out of mana, lol.
Mage armor > molten armor, imo.
Alithoe Jan 25th 2009 12:51PM
I don't really play mages very much (My highest is a 37 fire), but I try to keep up with mages since I know one that doesn't have the time to keep up with them herself.
So I have to ask, why wouldn't you take slow for PvE? I heard they changed Torment the Weak, but I'm not 100% sure how. And what about solo grinding (levelling, farming, etc.)?
magu Jan 25th 2009 5:14PM
Once again, it is a delight to read this column. Although I'm not considering speccing Arcane any time soon (still playing with Frost/Fire), it does add some useful information on the mana-conservation front.
Hazzle Jan 25th 2009 7:15PM
I tried both arcane and frost for leveling from 70 to 80, and i found that frost not only has alot better survivability, it also makes you kill mobs faster and is more fun to play.
PVPwise frost and arcane is a tie imo. The deepfreeze combos and like 5 ways to freeze an enemy gives frost the advantage in 1v1 fights or helping others. For every other fight arcane just kicks butt. :)
I like arcane cause it works good in both pvp (in battlegrounds it just rocks) and dungeons, which is all you probably do on 80.
roger Jan 26th 2009 2:00AM
Why pick on the locks? :P Other than rolling against each other, we share similarities in gear and being magic casters. I think riding plate man is more like it ^^
George Jan 26th 2009 7:07AM
Is a nice post, with some helpful Arcane builds, but I have a question, for those mages who raiding in Arcane.
Do you get the bonus damage from TTW when fighting bosses?.
In the build posted (http://www.wowhead.com/?talent=oshVfz0IzxGuMxedcZbGc0o) Slow is not selected, and I guess that this is one of few spells that can be applied to some bosses (not all the bosses).
Sometimes I think that TTW is useless if you don't get Slow, correct me if I wrong please, cause 1 talent point is a lot ^^.
Thanks in advance
George