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1-25-2009 @ 2:28AM
Just wanted to make a few comments.1) While it is in by no means bad (your dps can afford to be a little lower given the 15 minute enrage timer), Forst Resist gear is generally accepted as unnecessary for the fight. If your healers aren't bad, then the extra dps provided on the boss (by not having lower stats due to the FrR gear) will easily make up for the extra mana used in healing.2) For the Hundred Club achievement, it's a good idea to get a shaman to downrank a totem (85 FrR is the standard we go with). It doesn't stack with MotW, and unless I'm mistaken it's the highest value of raid wide Frost Resistance you can get without going over.3) Regardless of how you do the raid positioning (we personally have Saph in the middle, tanked with his head towards KT's door, and all the raid on the west side of the room), when the air phase comes, you want to do your best to have at least one healer behind each Ice Block. Blizzards can and probably still will occur, so you're going to want to be able to keep people alive through it.4) Finally, Saph's cleave is not what I'd call a 'standard' cleave. Besides its large arc, it is incredibly damaging, and I'm not sure I've ever seen a non-tank, non-plate wearer survive it. Then again, I've not seen too many people even take it - but trust me when I say that it hurts. To compare it to another cleave, Sartharion's cleave tickles like a feather; Sapphiron's cleave hits like a truck.
1-26-2009 @ 8:58AM
His cleave isn't too bad, unless it hits for different amounts depending on where you stand. The first couple of times I fought him, I was a little too close to his front legs and was getting cleaved without realizing it and wondering why my health was always dropping so fast. He was hitting me for about 14k-16k health per swing (on leather).
1-26-2009 @ 9:27AM
That's quite a bit. Sarth's cleave (before drakes die) does maybe 5k tops. On the other hand, I've seen people get one shot by Saph's.
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