Acme Anvil of the Righteous
I return with additional thoughts on that: My Protection Paladin, while it still has a very special place in my heart, isn't nearly as fun as my Warrior directly because of a lack of graphical and aural appeal. The visuals and sounds associated with Protection Paladin spells? Lacking, to say the very least. Where a Warrior's Shield Slam looks and sounds like you have busted a skull open with your heavy shield and powerful blow, a Paladin's Shield of Righteousness somewhat sparkles at an opponent threateningly, with an utter lack of aural flair.
Then there's Hammer of the Righteous, the Protection Paladin's 51 point talent. While it would've been a bit too much like a Cleave, I think I would've quite enjoyed it if the ability's animation was simply a heavy, ponderous hammer arcing through your enemies and bashing them across the face. Instead, it's the Judgement animation bouncing around in a silly fashion. Have you ever seen that thing miss one target, fly over the horizon, then whip back around to hit that last one? How absurd! The ability definitely does not give the feel of being a powerful blow. Then there's the sound effect associated with it. I thought I was playing WoW, not watching cartoons. They might as well replace the graphical effect with an anvil falling from the sky, with little birdies then spinning around your enemy's head for a few seconds.
Now, I won't go as far as to say something silly like this is a slap in the face or Blizzard hates Paladins or anything so nonsensical, but I think comparing the two taught me a lot about how much sound actually has an effect on how I, personally, play a game. When it comes to a decision as to whether I want to tank an instance on a Warrior or on a Paladin, if all other things were equal I would use the Warrior simply because they look and sound cooler. Of course, neither of those classes are my 'main' so maybe my thoughts on it are colored differently than those who play those classes more often.
Well, either way, Hammer of the Righteous sounds dumb is basically what I'm saying here.
Filed under: Paladin, Warrior, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Sub Jan 25th 2009 4:04PM
Had to be said I guess..
xD
kozom Jan 25th 2009 6:32PM
I'm sorry but...you're complaining about how your spell looks and sounds, yet there are some REALLY broke end tier talents out there, I'd be happy if i was you.
Reinard Jan 25th 2009 4:07PM
Honest to god, when I got into beta and at first I thought the HotR sound effect was a bug.
I was sorely mistaken :\
Reinard Jan 25th 2009 4:08PM
Go-go fail grammar. Eh, you get the point. Just pretend that "and" isn't there.
Spoonman Jan 25th 2009 4:12PM
I totally agree with you.
Warriors look pretty damn cool when they are tanking, the sounds and animations are soo much nicer. Take their 51 point talent vs the pally one, it terms of animation and sounds the warrior one is amazing.
Also seeing warriors charge around seems much cooler than a pally standing there waiting for a dazed mob to reach him.
Compulsive Jan 25th 2009 4:19PM
While I agree the graphics for a paladin could use some work I don't actually play with sound on. Half the time it gets repetitive the other half I'm on vent or something and don't want it distracting me.
Tenchan Jan 25th 2009 4:33PM
As a friend once said: "Consecration is a fart joke in itself."
kamileon Jan 25th 2009 4:48PM
Having to overhear Hammer of the Righteousness on my husband's computer drives me insane.
Cyanea Jan 25th 2009 4:57PM
I agree. Especially when you compare Consecration to the new Death Knight ground effects.
damon Jan 25th 2009 4:58PM
"Visceral" "Powerfull" "Badass" and "Hard-hitting" are never words i would ever use to describe a paladin (Well, maybe uther) ever. Maybe that's just because of all the blood elves i end up fighting alongside, though. They redifine pansyness.
God i hate blood elves.
krizzlybear Jan 25th 2009 5:06PM
Warriors are zany to the max, with baloney in their sacks.
Karilyn Jan 25th 2009 5:08PM
Look, you are talking about a class who's trademark ability is to wrap themselves in a full body condom.
The Paladin class is supposed to feel flowery and cowering, because that's what the entire class is DESIGNED to feel like. Paladins are not designed to be strong. They are designed to be sterile.
Warriors get their hands dirty. Paladins shoo the dirt away with the pure and not dirty powers of light so they don't get all icky.
Poolboy Jan 25th 2009 5:20PM
Boooooooooooooooooooooo!
No. I do not shoo away the dirt. I am a crusader of the light and I charge in with my steed to protect my friends from the evil scourge. Then I proc wings and cast judgement, which cleaves the enemy in twain. Then I hammer of justice the nearest villain and taunt him, before dispatching him with crusader strike.
I am a Paladin of the Light and I will kick your arse.
Procris Jan 25th 2009 8:41PM
Haha what? Maybe Holy paladins are like that but Protection and certainly Retribution aren't anything like what you described. Ret even more so use an offensive seal that damages themselves to deal damage. Theres nothing pansy about that. Someone sounds a bit biter. The animation depart of a protection paladin could certainly be better but at the end of the day, they a still a great tank and thats the only thing anyone should be concerned with.
Karilyn Jan 25th 2009 10:03PM
I'm not bitter at all; pallys make great tanks.
Hilariously effeminate tanks, but great tanks non-the-less.
ava Jan 26th 2009 8:36AM
Warriors can be a raging berserker or an iron-clad juggernaut, capable of withstanding tremendous attacks while protecting their allies from harm. They have a wide variety of attacks that do everything from cripple their enemies, to dealing massive amounts of damage in a single retaliatory blow
Guardians of the Holy Light, paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies and resurrecting the slain.
If you read the class links Blizzard gave. You'd know the difference in sounds with warriors and palys.
Iron-Claud juggernaut capable of withstanding tremendous attacks protecting their allies from harm?
Bolster my allies with auras and blessings to proect my friends?
Yep. Palys ARE pansies, their sounds suit them. Go ahead now, Lay on Hands, bubble-hearth, and cry.
Sysgoddess Jan 26th 2009 5:54PM
When you're ready for some real, honest to goodness, multi-mob tanking, threat generating, damage mitigating goodness and not some wussy sound and graphics, call your friendly, neighbourhood alliance tankadin. ;)
RetPallyJil Jan 25th 2009 5:19PM
I wish this was ALL I had to worry about in life.
McRaider Jan 25th 2009 5:28PM
Mainly: "Hammer of the Righteous sounds dumb"
Do not underestimate the power of the hammah!
Secondly: Shield of Righteousness is good! when you have a friggin million block and hit that to an opponent, he is badly hurt! Well it doesn't hit/crit as much Avengers shield (whitch is even better) but is still quite cool with it's 6 sec CD.
Last: Blizz plz improve the sounds! They are horrible! I hate them! Prot pallys sound too gentle! They are f***ing invincible in melee vs melee combat and should sound like crushing the bones of the enemy. Well that improvement would make them sound like warrs ofc, but I'l LOVE it!
Prot Pallys rule!
MrDuck Jan 25th 2009 6:16PM
say wha? Shield of Righteousness with my 10man gear, that is gear focused on block value, crits for over 10k in raid enviroment...you wont do that with frisbee,cept thaddius and such i guess.
Anyways, my warrior is quite lowlevel, but the sound of hotr, well, i got used, but the complete lack of sound on shield of righteousness, there actually could come something pro :/ However, i'd have to get my warr a little higher to feel the difference i guess, but playing my tankadin as main already feels pretty great so i don't complain :-)