All the World's a Stage: So you want to be a Rogue
This installment of All the World's a Stage is the twenty-second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Rogues are the masters of shadows. While two other classes actually use the shadow as a source of magical power, it's the Rogue who can potentially live and breathe the shadow, and make it an essential part of who he or she is what he or she does.
"The Shadow" as a concept, could mean a number of different things to your character, however -- anything from literal shadows that he or she might disappear in, to underground networks, knowledge of the street, and secret societies few others know about. An advanced rogue might even possess an intimate relationship with "the Shadow" as a mystical force he can wrap around himself in as a kind of cloak, or step through the shadows to appear behind his enemy in a flash.
In fact, your rogue may not even use the term "shadow" at all, and may simply think of himself as a simple bandit, thief, pickpocket, detective, scout, special agent, assassin, bank-robber, or even a venture capitalist. In fact, the Rogue class is suitable as a broad catch-all class for a number of seemingly unrelated character types, from a court jester to a penniless tourist.
Tricks of the Trade
Unlike classes like the Shaman, Druid, or Paladin, who each have a clearly defined class culture and collective identity, your rogue's social identity is limited less by the lore more by your own imagination. Like a Warrior, your rogue could be anything that fits the general abilities and temperament of the class.
But there's a trick to roleplaying a rogue well. Too many rogues somewhat ruin their character's effect by standing in the center of town, wearing their sexiest rogue armor for all to see, bragging about how very sneaky and shadowy they are. Of course that option could conceivably make sense for certain rogue characters -- but consider how very non-rogue-like it is, how very lacking in either subtlety or style for a person to actually say, "'I've got lots of subtlety and style!"
Being a "master of the shadow" presents us with one of the most interesting opportunities as roleplayers in WoW: to try and take the emphasis off of our own characters as much as possible, and just fade into the background. Instead of wearing all your hypercool leathers, or discussing the various ways you can dispatch your enemy and get away undetected, consider how much more rogue-like it is to simply listen to the bragging and talking of other people, nod and smile, and store away as much information as you can for later use. If people ask something about you, you might simply answer with information about your outer persona as a professional tradesman (such as engineer or tailor), a simple traveler, or even something so common as a "Master of Cheese" (who could even carry around cheese and offer to sell it in city streets just like an NPC vendor would). It's only when people get to know you well enough that they would want to go on an adventure with you that they might see your blades for the first time. But even then, you needn't say, "I'm a swirling vortex of daggery death!" -- just "I've got some skill with a blade" would suffice.
Of course, if you view your rogue as the sort of rogue who comes across as a wannabe or comedic relief, then perhaps overstating your own roguey powers is just the type of thing you want to do. But even then, there's no reason your rogue can't be more than meets the eye. In fact, one of the best ways to roleplay a rogue character is to think of him or her as an onion, a series of layers which other players may uncover (or not) as circumstances permit. Keep in mind, though, that openly stating, "I'm like an onion, I've got layers" (a la Shrek) is a very non-roguelike thing to say. Instead, try and say things indirectly, try to convey one meaning while also implying something else at the same time, and when smooth words just don't come to mind, fall back on the trusty phrase, "Is that so? Tell me more," and let someone else do the talking. Many a man has earned a fantastic reputation with just those words alone, listening so well that everyone around them feels validated in their presence, even if they know nothing about him at all.
When the time comes, you may find yourself able to deliver your own "roleplaying backstab" -- that special phrase or action which comes at just the right time and place to have an amazing impact on the stories unfolding all around you, or give some interesting insight into you and your friends' characters. The more you've listened and understood other people, the easier this will be, and the more it will mean to them when you do it.
Layers
That said, there are countless layers your rogue can develop. Each race has its own organizations which characters can serve for the greater glory of their people (even if the actual service entails deeds that are far from "glorious"). Elizabeth Wachowski outlined the basics of these organizations in an "Encrypted Text" column about 8 months ago, but if there is sufficient interest, All the World's a Stage could address each one in some more detail next week. However, no matter whether your character serves the Shattered Hand, the Deathstalkers, the Farstriders, Ravenholdt, SI:7, or simply your own interests, remember that this isn't all there is to your character. It's just a point to start with, like a pearl you may conceal within multiple layers of motivation and character.
It may be helpful to think of various moments in your race's lore and ponder how your character snuck through it unscathed. Where other classes might have hacked and slashed and pyroblasted their way through history's problems, how could you have found an alternate route? When your Forsaken character first started regaining his or her free will, did he immediately make a run for Sylvanas' newly conquered Undercity? Or did he pretend to remain a mindless slave until the perfect moment to escape came along? When your gnome saw legions of troggs storming into her beloved Gnomeregan, did she draw her sword and charge in, or did she look to the ceiling for things she could drop down on their heads?
Each race has countless such examples when the most obvious solution wasn't necessarily the best one. These stories allow you to define some way that your character first stepped off the path of normalcy into the "shadows" -- the ways of doing things that other people might not think of. But there are countless additional personal situations that might have influenced him or her as well. What else did your character learn other than daggers and stealth? Do you have a day job? How important are your characters other activities? Do you have an abiding passion for fishing in faraway places, shmoozing with the most famous people, or brokering the most profitable deal?
More than any other class, these extra elements that aren't necessarily part of the core class abilities and lore of a rogue are nonetheless extremely important to your character. When your class is all about stealth, subtlety and grace, it is good to have some qualities that make you seem normal, circumstances that would make your core motivations less obvious, and social skills that move the spotlight of attention off of yourself and onto other people. Then, your character can be more than just a rogue in name, but a rogue in style too.
Filed under: Rogue, Analysis / Opinion, WoW Social Conventions, Virtual selves, Lore, RP, All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 3)
JLocke Jan 26th 2009 12:01AM
awesome! love rogues
onetrueping Jan 26th 2009 12:14AM
My rogue has a backstory that's fairly intimately tied with SI:7, Warcraft III, and the Burning Crusade events.
As a Night Elf, Ekrim was one of the few males who were not Druids and were still kicking around in Night Elf society. On top of that, as a bit of a prankster and troublemaker, he had a heck of a time getting along with his kin. So when the Night Elves first encountered Humanity (and the Alliance in general), he was quite intrigued.
Stowing away on one of the Alliance ships, he made his way to Stormwind. There, his natural abilities of cloaking himself in shadows caught the eye of a few SI:7 members, who interrupted his surreptitious skulking around the Stormwind marketplaces with a cosh upside the head with a pound of shot in a sock (a rather effective recruiting method). Having been discovered and captured, he barely managed to persuade the secretive intelligence group to employ him.
And when he'd sworn his oath, they sent him back to Darkshore.
Sure, he knew a lot about the areas in Kalimdor, but the Night Elves weren't that fond of him in the first place, and after a few thousand years, the same forests get kind of boring. Still, he bit back his protests and stoically accepted the position. (Well, he did grumble a lot.) There, he practiced his leatherworking, and befriending a gnome that was in the area (making some kind of bizarre communication devices), began to learn the fine, dangerous art of using common, household chemicals (for gnomes, anyway) to blow things up.
His skill with leatherworking and engineering slowly improved over the years of steadfast vigil, and served, at least in part, to fill the boring hours of seeing the same old crabs, large cats, and generally surly bears.
Then, one night, the sky lit up as a series of fireballs streaked across the sky, breaking into multiple pieces, to impact in some distant islands that the Night Elves left generally alone.
Finally, some action! He commandeered a small fishing boat (from good ol' Gubber Blump, of course) and made his way out to the islands, where a strange red glow attracted his attention. The wildlife was mutating and changing all over the place, becoming in some cases merely hostile, and in others devolving into generally shapeless, but angry, goo. He took many notes, until he ran across what appeared to be, of all things, a dead Eredar on the ground. He noted, cautiously, that the leather-clad demon had blue-grey skin instead of the usual crimson, and stealthily approached.
He didn't see the cat until it was standing on his chest, holding him down, with it's teeth mere inches from his face, growling in a low tone. The "Eredar" stood up, training her finely-crafted crossbow on him, and began to interrogate him. And thus began the partnership of Ekrim with one Oturiel, a very young Draenei scout.
Ekrim is mischievous by nature, enjoying exploring the pocketbooks of others, pulling pranks, and trying out various "toys" he makes with his skill in engineering. He enjoys devices that are every bit as noisy as he is silent (and has the always-malfunctioning gyrocopter to prove it). He does take his profession seriously, however, and takes great pride in being able to make his way unnoticed deep into enemy territory to strike at a single target, then get away without being caught. He is also a fan of cooking, being willing to whip up a meal out of whatever is available whenever asked. He frequently carries a variety of ingredients just for that purpose, in fact.
Zul Jan 26th 2009 12:37AM
Epic ^
Role playing actually seems like fun... I just can never get around to it.
Narosius Jan 26th 2009 12:51AM
That was pretty awesome although I don't role play and don't really want to.
onetrueping Jan 26th 2009 12:52AM
Why, thank you! As for how to get around to it, it's kinda simple, really. When you start playing a character a certain way, that character starts to pick up a bit of a personality. As great as long, involved backstories are, the best ones, in my opinion, evolve over time from interactions with other people. Oturiel, being my fiance, and I have played together from day one, doing the occasional RP moments when we felt like it, and the rest just followed naturally.
Eternauta Jan 26th 2009 5:19AM
Epic ^
+250 rep with me.
Mattarias Jan 26th 2009 1:20AM
I don't play a rogue, though they seem fun.
The whole shadow bit reminded of one thing. ...
"The Shadow!"
"The Shadow?"
"The Shadow..."
Ten points to whoever gets it.
Ty Jan 26th 2009 1:48AM
No one knows what evil lurks in the hearts of men!
THE SHADOW KNOWS!!!!
Aubrecia Jan 26th 2009 2:29AM
He can't stand up to my +10 sword of ogre decapitation!
Oneiros Jan 26th 2009 4:36AM
Speak, or I shall smite thee with my mighty blade!
Sagara Jan 26th 2009 2:10AM
Perhaps a little counter-point to the while shadow-dancer concept of the rogue, do not forget that combat rogues can be very un-subtle, which leads to another character archetype that falls right under the rogue class:
the duellist/swashbuckler.
Light armor and counting on his agaility to compensate, two light weapons and an uncanny tendency to use just about anything that's even remotely useful (like a good 'ole sneak attack) to win a fight.
It's very far from the usual "layered" rogue in that it starts with a very "showoff" attitude. On the other hand, the character can be just as layered as another rogue. After all, being over-the-top can be just as efficient a camouflage as being unobnoxious.
David Bowers Jan 26th 2009 4:24AM
That's a really excellent idea! A perfect example of the exception to the rule I'm talking about. It still follows the layer/concealing aspect too, in its own way too, which is really neat.
MechChef Jan 26th 2009 11:06AM
"the duellist/swashbuckler."
If they ever come up with a swashbuckling School, I think one of the courses should be Laughing, Then Jumping Off Something.
I don't roleplay, but I can see my combat rogues personality falling into a swashbuckler persona at times. I imagine him as a natural introverst, so not the type who'd work the room at a party (or raid I guess). Maybe the person who'd look for a couple others he knew, and just hang out with them for the night. ..or perhaps alone by the bar.
Alone, he works patiently and slowly. Such as stealthing his way through instances to kill only the boss. Then leaving quietly.
In small groups, fast, aware, and focused.
Distressingly tenacious and ruthless, always.
Ryan Jan 26th 2009 2:13AM
"Deathstalkers are highly trained and extremely dangerous. They are rightfully feared as the best assassins in the world not only for their skills, but because they are undead. Deathstalkers have no need to eat, drink, sleep, rest or even breathe air. They never feel physically tired and possess tremendous willpower. Deathstalkers can remain submerged in water indefinitely without any need to rise, and can wait as long as it takes for their target to arrive. They can even pose as corpses, since by all means, that is exactly what they are. "
That's the first time I've actually read about the Deathstalkers, and I am now extremely happy to be an Undead Rogue. Awesome.
Tenchan Jan 26th 2009 2:38AM
Correct me, if I'm wrong, but aren't Shadow and Fel two different things lorewise, despite the skill names?
David Bowers Jan 26th 2009 4:15AM
Yes Of course there is a big difference there. Warlocks use both Fel magic as well as Shadow magic, although both are separate things. Priests use Holy and Shadow magic. Shadow magic is a very vague thing in Warcraft lore, so we don't know much about it, but apparently it's some sort of counterpart to the Light, not insofar as being evil or tainted by demons, but rather being negative where the Light is positive, hiding where the Light reveals, and taking life where the Light gives it. It often comes across as just the darker side of nature, the yin to the Light's yang.
Sean Riley Jan 26th 2009 3:06AM
I would TOTALLY love to see a detailed lore breakdown of the various rogue groups.
Lemons Jan 26th 2009 3:12AM
"While two other classes actually use the shadow as a source of magical power, it's the Rogue who can potentially live and breathe the shadow"
I've never really drawn any connection whatsoever between the shadow magics employed by warlocks/shadowpriests and the shadows generally used by rogues to lurk in/attack from.
Rogues are extremely nonmagical, while all the other classes have to call upon powers beyond themselves to succeed a rogue simply relies on his own cleverness to see him through a tough situation. An opponent getting the best of you? pick up some dirt and blind him with it. That's the kind of shenanigans a rogue has to do on a daily basis to survive.
Making it seem like shadow magic and the shadows are one in the same makes rogues seem like gimped warlocks. Sure we're cool enough to hang out in the shadows, maybe throw on a cloak of shadows for maybe 5 seconds, but this guy over here just made the shadows into a ball and blasted some guy with it, wtf?
nbcaffeine Jan 26th 2009 9:03AM
Yeah, they're confusing "The Shadows" with "Shadow Magic"
Suzaku Jan 27th 2009 2:42AM
It says right in the class description on the character creation screen that, "... rogues rely on a blend of stealth and minor mysticism."