All the World's a Stage: So you want to be a Rogue
This installment of All the World's a Stage is the twenty-second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Rogues are the masters of shadows. While two other classes actually use the shadow as a source of magical power, it's the Rogue who can potentially live and breathe the shadow, and make it an essential part of who he or she is what he or she does.
"The Shadow" as a concept, could mean a number of different things to your character, however -- anything from literal shadows that he or she might disappear in, to underground networks, knowledge of the street, and secret societies few others know about. An advanced rogue might even possess an intimate relationship with "the Shadow" as a mystical force he can wrap around himself in as a kind of cloak, or step through the shadows to appear behind his enemy in a flash.
In fact, your rogue may not even use the term "shadow" at all, and may simply think of himself as a simple bandit, thief, pickpocket, detective, scout, special agent, assassin, bank-robber, or even a venture capitalist. In fact, the Rogue class is suitable as a broad catch-all class for a number of seemingly unrelated character types, from a court jester to a penniless tourist.
Tricks of the Trade
Unlike classes like the Shaman, Druid, or Paladin, who each have a clearly defined class culture and collective identity, your rogue's social identity is limited less by the lore more by your own imagination. Like a Warrior, your rogue could be anything that fits the general abilities and temperament of the class.
But there's a trick to roleplaying a rogue well. Too many rogues somewhat ruin their character's effect by standing in the center of town, wearing their sexiest rogue armor for all to see, bragging about how very sneaky and shadowy they are. Of course that option could conceivably make sense for certain rogue characters -- but consider how very non-rogue-like it is, how very lacking in either subtlety or style for a person to actually say, "'I've got lots of subtlety and style!"
Being a "master of the shadow" presents us with one of the most interesting opportunities as roleplayers in WoW: to try and take the emphasis off of our own characters as much as possible, and just fade into the background. Instead of wearing all your hypercool leathers, or discussing the various ways you can dispatch your enemy and get away undetected, consider how much more rogue-like it is to simply listen to the bragging and talking of other people, nod and smile, and store away as much information as you can for later use. If people ask something about you, you might simply answer with information about your outer persona as a professional tradesman (such as engineer or tailor), a simple traveler, or even something so common as a "Master of Cheese" (who could even carry around cheese and offer to sell it in city streets just like an NPC vendor would). It's only when people get to know you well enough that they would want to go on an adventure with you that they might see your blades for the first time. But even then, you needn't say, "I'm a swirling vortex of daggery death!" -- just "I've got some skill with a blade" would suffice.
Of course, if you view your rogue as the sort of rogue who comes across as a wannabe or comedic relief, then perhaps overstating your own roguey powers is just the type of thing you want to do. But even then, there's no reason your rogue can't be more than meets the eye. In fact, one of the best ways to roleplay a rogue character is to think of him or her as an onion, a series of layers which other players may uncover (or not) as circumstances permit. Keep in mind, though, that openly stating, "I'm like an onion, I've got layers" (a la Shrek) is a very non-roguelike thing to say. Instead, try and say things indirectly, try to convey one meaning while also implying something else at the same time, and when smooth words just don't come to mind, fall back on the trusty phrase, "Is that so? Tell me more," and let someone else do the talking. Many a man has earned a fantastic reputation with just those words alone, listening so well that everyone around them feels validated in their presence, even if they know nothing about him at all.
When the time comes, you may find yourself able to deliver your own "roleplaying backstab" -- that special phrase or action which comes at just the right time and place to have an amazing impact on the stories unfolding all around you, or give some interesting insight into you and your friends' characters. The more you've listened and understood other people, the easier this will be, and the more it will mean to them when you do it.
Layers
That said, there are countless layers your rogue can develop. Each race has its own organizations which characters can serve for the greater glory of their people (even if the actual service entails deeds that are far from "glorious"). Elizabeth Wachowski outlined the basics of these organizations in an "Encrypted Text" column about 8 months ago, but if there is sufficient interest, All the World's a Stage could address each one in some more detail next week. However, no matter whether your character serves the Shattered Hand, the Deathstalkers, the Farstriders, Ravenholdt, SI:7, or simply your own interests, remember that this isn't all there is to your character. It's just a point to start with, like a pearl you may conceal within multiple layers of motivation and character.
It may be helpful to think of various moments in your race's lore and ponder how your character snuck through it unscathed. Where other classes might have hacked and slashed and pyroblasted their way through history's problems, how could you have found an alternate route? When your Forsaken character first started regaining his or her free will, did he immediately make a run for Sylvanas' newly conquered Undercity? Or did he pretend to remain a mindless slave until the perfect moment to escape came along? When your gnome saw legions of troggs storming into her beloved Gnomeregan, did she draw her sword and charge in, or did she look to the ceiling for things she could drop down on their heads?
Each race has countless such examples when the most obvious solution wasn't necessarily the best one. These stories allow you to define some way that your character first stepped off the path of normalcy into the "shadows" -- the ways of doing things that other people might not think of. But there are countless additional personal situations that might have influenced him or her as well. What else did your character learn other than daggers and stealth? Do you have a day job? How important are your characters other activities? Do you have an abiding passion for fishing in faraway places, shmoozing with the most famous people, or brokering the most profitable deal?
More than any other class, these extra elements that aren't necessarily part of the core class abilities and lore of a rogue are nonetheless extremely important to your character. When your class is all about stealth, subtlety and grace, it is good to have some qualities that make you seem normal, circumstances that would make your core motivations less obvious, and social skills that move the spotlight of attention off of yourself and onto other people. Then, your character can be more than just a rogue in name, but a rogue in style too.
Filed under: Rogue, Analysis / Opinion, WoW Social Conventions, Virtual selves, Lore, RP, All the World's a Stage (Roleplaying)
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Reader Comments (Page 2 of 3)
Quark1020 Jan 27th 2009 12:37PM
Probably the whole "minor mysticism" is the kind of ninjutsu magic that one sees in ninja movies. Granted some can be so over the top that they realy shouldnt be called ninjas anymore (*cough*naruto*cough*) but some of the things rogues can do are kind of hard to explain without throwing a little magic into it.
Shadowstep: He's moving so fast it looks like he's teleporting
Cloack of shadow: ......he has a cloak made of a cloth that repels magical attacks.
Why don't they just wear it all the time?
Um....it gets dirty?
Why does it make them shadowy and see through?
Rogue secret, now bugger off!
Elder Jan 26th 2009 3:14AM
Jogon, my rogue, is easily summed up as a "fellow who knows how to get results". It's best not to ask how things get done, and it's also best never to hold out on payment for those services.
Jogon never threatens, never raises his voice, and never chimes in with any sort of bravado. "Low Key" is a lifestyle for him.
In my opinion, the loud, brash, and overreaching rogues ("... his eyes glint like steel as he twists his blades in the air, the same blades he used to kill Saurfang's grandma. You smell your death on his soulless... blah blah, Mary-Sue-Munchkin-crap") are pinning a sign on themselves saying (in character) "I'm a young and stupid hothead who's never been in the Sh" ... err... poop. Out of character it's saying "this rogue is played by someone with severe emotional problems."
Holgar Jan 26th 2009 9:42AM
My rogue is about the same, he usually has an disguise on and just blends in. I treat boastful rogues the same way you do. Young fools that have a dagger and think they are god, dispite having all the sublety of a rampaging ogre. Showing them up won't help anything, so just nodd your head and pity the man who trys to hire them.
Cyanea Jan 26th 2009 3:44AM
I always thought it would be rather interesting to roleplay my Rogue as a character who follows the "Shadow", seeing it in the same mystical light that Paladins see the "Light".
Lilithsblood Jan 26th 2009 4:02AM
WOO! Thank you so much, that was awesome!
Dyluck Jan 26th 2009 5:40AM
I really wish the rogue animation for daggers had them holding them underhanded, like in the picture. It always seemed to make more sense to me. Just sayin'.......
onetrueping Jan 26th 2009 10:26AM
Well, actually, as a fighting style, the "icepick killer" method of knife holding is pretty ineffective. It shortens your reach and drastically reduces the number and quality of moves you can use. Your average rogue would use the standard thrusting hold almost exclusively, and there's really no point in changing a weapon's orientation for just a few moves.
It's a matter of practicality, really.
Steve Jan 26th 2009 5:51AM
This is the All the World's a Stage I've been waiting for- awesome article!
I am really interested in more info about the various rogue organizations/factions. Sadly, the one in which I am most interested, Ravenholdt, seems to be the one with the least amount of available info. Maybe with the return of Garona more will be revealed (when she was in WoW originally, wasn't she in Ravenholdt Manor?)
MusedMoose Jan 26th 2009 8:06AM
Well-written and full of interesting ideas. Very nice work.
Also: I love the idea of a rogue referring to him/herself as a "venture capitalist." It's kind of like pirates saying they're in the "wealth and property redistribution business." *grin*
groats Jan 29th 2009 10:02AM
my superb forum sig, which i don't take credit for:
ill be honest with you - the reason i rolled my rogue was to play a swashbuckling sword user, with a loose shirt with fluffy sleeves.
Leserre, Ravenholdt
jay Jan 26th 2009 8:49AM
I can't bring myself to play my rogue anymore (he's still at 70) after hours and hours of dying over and over again in pvp.
Rogues easily take the most skill of any melee class...something I just don't have time time to invest in. Hence, I really do respect someone who can master this class because they are so easy to kill.
Cyrus Jan 26th 2009 10:41AM
The less-magical classes (rogues, warriors, hunters) are interesting. Before reading this article I had only thought about a rogue as being a sneaky, underhanded fighter, but a lot of what they do goes beyond that, doesn't it.
Sure, you could handwave a non-magical explanations that work in 90 percent of situations. For example, say a shadowstep is simply the rogue ducking down low behind their cloak and jumping behind the target, sort of like a cross between a feral druid's charge in cat form and Batman. Overall though, shadowstep and cloak of shadows like in the post seem to go way beyond merely being sneaky, and even just stealthing is pretty magical if you're in the middle of a field in broad daylight. Maybe a subtlety-specced rogue does augment their natural combat skill and reflexes with a few cantrips or mental magic...
Also, there's yet another character archetype open to rogues engineers specifically: James Bond. I deleted my rogue before getting to Northrend, but it's almost a shame because he would have loved to have missile gloves and rocket boots and a telescope on his belt.
Oldbear Jan 26th 2009 1:31PM
"sort of like a cross between a feral druid's charge in cat form and Batman"
Great, now I'm going to think "Batman" every time I stealth...
MusedMoose Jan 26th 2009 8:56PM
....crap. now I have to play an Engineer Rogue someday. look what you've done. *grin*
Suzaku Jan 27th 2009 4:10AM
It actually says right in the character selection screen that rogues use minor mysticism. All of the shadow-themed abilities (Shadow Strike, Cloak of Shadows, Shadowstep, Shadow Dance, etc.) seem to involve using shadow magic to some degree, and I'm sure others do as well.
With stealth, I like to think that it's a matter of both being subtle and stealthy, but that there's also a bit of magic going on, drawing the shadows around you to disguise yourself slightly, or making you less noticeable by subtly altering the perception of those nearby.
Shadowstep, I imagine like Psylocke's ability in the X-Men. The rogue literally passes through one shadow and out of another, as if the shadows were two sides of one doorway.
Shadow Dance, I imagine the rogue fading in and out as they move around their opponent performing a series of attacks in an elegant, agile, and deadly dance-like kata.
MechChef Jan 26th 2009 11:07AM
This reminds me, I need to farm the rest of my shadowcraft set.
Sheeny McMc Jan 26th 2009 11:55AM
I have 2 rogues, I enjoy the class, now my warlock is satisfactory and I have less on my plate IRL wise, I shall be leveling them up.
One is a human, she started out as an innocent naieve ne'er-do-well a few years ago, who was a rogue because she "wasn't good at anything else", but is now a quiet, outwardly cynical and often quite nasty thief, spy or assassin (depending on what she needs to be) but who secretly possesses a heart of gold and really really wants to be idealistic and nice. This rogue tends to be specced either Subtlety or Assassination, only very occasionally combat and only if im forced to for raids.
The other is a gnome, not the bouncy bouncy happy cutesy kind of gnome but the quietly eccentric "what happens if I do that" or "I wonder if I can go there" kind of gnome. This one is probably more of a swashbuckler (Gnome Swashbucklers, what is there not to like) and is full of endless enthusiasm and idealism. This gnome also, since the release of fallout 3 endless talks about "the good fight" and is probably best summed up as "chaotic good". This rogue tends to be specced Combat or Assassination, depending on weapons availiability, although is probably closer to combat IC.
Personally I explain stealth in one of two ways, either, on the gnome, I'm small, easy to overlook and do actually attempt to use various forms of cover to hide myself (shrubs ftw!), the human lass however, being failure of a mage explains stealth via minor illusionary spells and "mysticism". Indeed the rogue class description at character creation says that rogues "rely on a blend of stealth and minor mysticism".
jmjm Jan 26th 2009 12:48PM
Yay rogues! I play a night elf rogue as well and if I were to RP it I would say that nelf rogues probably have a tough time fitting in; their society is based around druids, priests, and warriors. If you didn't have druidic gifts, feel particularly holy, or uncomfortable being a tough enforcer, you were probably a major outsider. I guess you could be an innkeeper or vendor : P Ravenholdt and SI:7 are a loooong way from Teldrassil!
I prefer to think of rogues as unmagical -- with night elf culture being so wrapped up with big ol' trees and shiny magical wells, I sometimes wonder what a non-magical night elves would make of it all. What would their relationships to their fellow night elves be like?
My nelf thinks the whole immortality thing was a bonkers mistake that came of stumbling upon dangerous arcane magic. She's sad she'll die one day but feels deep down that this is how living beings should exist. Immortality is reserved for gods and sometimes even they don't last forever. So why should she?
Kylenne Jan 26th 2009 4:06PM
Great article, David. It'd be interesting if you did a racial breakdown too at some point.
My rogue Risane is a Blood Elf street rat who grew up on Murder Row, and she's pretty much the "nimble, snarky thief who survives on her wits" flavor of rogue. She calls herself a "street alchemist" (*cough*). She's a hustler, basically, and does what she has to in order to survive, even if some people think it's unsavory (she sells bloodthistle among other things). Growing up a commoner in the bad part of town, and one with no magical ability whatsoever, means she's always felt like an outsider and has always had to be smart and low key.
She tends to get on really well with trolls for some reason. I think it's because they don't get all judgey towards her for not being Uppah Clahss.
Smoken Jan 26th 2009 10:49PM
I'd like to see a ''All the World's a Stage: So you want to be a Hunter'' edition sometime.