Lichborne: Death Knight DPS gear for Naxxramas, Part II
For your first Emblem of Heroism purchase, you're going to want to strongly consider grabbing the Mirror of Truth. The chance on critical hit for 1000 attack power is just too delicious to pass up, and it provides a good chunk of critical strike rating to help the proc along as well.
For your other trinket slot, you have a few options. The Sphere of Red Dragon's Blood from Heroic Nexus is a nice hit rating trinket that should free you up to shed some hit rating elsewhere, and it comes with a nice attack power on use ability as well. If you're looking for a straight attack power trinket, you can always grab the Incisor Fragment from King Dred in Heroic Drak'tharon Keep, although the armor penetration on use is strictly lackluster.
If you're incredibly rich or are a scribe with a lot of ink saved up, consider trying to grab the Darkmoon Card: Greatness. The strength version should offer a very nice chunk of attack power. Finally, as a Dark Horse option, there's the Crusader's Locket. Despite being a green quest reward, it does offer one thing: A very high expertise proc. There's very few pre-raid options for a DPS Death Knight to grab Expertise, which means you'll get dodged a decent amount. The expertise proc has a chance at helping that, but only a chance.
Rings
For rings, there's not many strength options in 5 mans that aren't tank stat focused, so you'll probably have to settle for attack power. That said, consider grabbing the Hemorrhaging Circle from Heroic Gun'drak. Not only does it have a good amount of agility and attack power, but it also has Expertise, which is in short supply on Death Knight friendly armor in the 5-man game.
For other ring options, the Band of Frosted Thorns is a rare DPS-focused ring that sports strength and critical strike rating, and is a strong choice for a Death Knight. If you're looking for hit rating in a ring, the Mobius Band off Chrono-Lord Epoch is a solid choice. In pinch, you can also grab a Ring of Scarlet Shadows from a Jewelcrafter, which has hit rating and critical strike rating as well as a decent amount of attack power and a gem slot.
Amulet
In Heroic Utgarde Pinnacle, you can get a good solid Death Knight DPS neck off King Ymiron in the form of the Gold Amulet of Kings, which sports plenty of strength and critical strike rating. Once you have 25 Emblems of Heroism to spare, though, you may want to pick up the Pendant of the Outcast Hero, which has enough attack power to edge out the Gold Amulet of Kings along with a good amount of agility and critical strike rating.
Weapons
Weaponry, of course, is a sticky subject for a Death Knight, what with the whole Dual Wielding versus 2-hander thing. I myself come down firmly on the 2-hander side of the debate. I don't begrudge people the ability to dual wield, but Death Knights will always be primarily a 2-handed weapon class to me, and will be what I always advocate for. Still, I'm also a class completionist, so I'd be amiss if I didn't have at least a passing familiarity with dual-wield weapon itemization.
For 2-handed weapons, I'd like to refer you to the weapons section of this Lichborne column from a few weeks ago. I myself went with the Titansteel Destroyer, and I do not regret it for a moment. The price wasn't too steep since I supplied the Frozen Orbs myself, and not only does it hit hard, it has plenty of hit rating too.
For Dual Wielding, it's still a bit in flux as to what exactly works. Before 3.0.8, you wanted two fast weapons since your weapons were essentially there to proc Killing Machine as fast as possible. Since 3.0.8, Killing Machine is on a proc per minute basis, so now you probably want a slow main hand in order to get more damage on weapons strikes. You still may want a fast off-hand to proc Blood-Caked Blade faster, though.
As for which blades to wield as a dual wielder, You can grab the Reaper of Dark Souls from Ebon Blade reputation for your main hand. With a nice, slow attack speed and a good chunk of hit rating, which you may want more of than usual if you plan to dual wield, it's hard to beat it in the main hand slot. For your fast offhand, grab The Interrogator from Heroic Oculus, which also has a nice chunk of hit rating along with a blazing fast 1.60 attack speed.
If you want to go the extra mile, you can also pick up some epics for both slots. The Titansteel Bonecrusher is a nice slow weapon that blows the Reaper away on pure DPS. It also has some expertise rating, though it lacks hit rating. It's crafted though, and the mats will probably set you back a few thousand gold. For the offhand, you can grab the Grasscutter for 50 Emblems of Heroism, although again, it has no hit rating to offer despite its superior DPS.
Filed under: Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne







Reader Comments (Page 1 of 1)
Dan Jan 25th 2009 6:22PM
Blood-caked blade no longer does the damage of your main hand (as of 3.0.8) when the offhand procs. Therefore the DPS contribution from it will not be affected by the weapon speed.
Toclafane Jan 25th 2009 6:59PM
Titanium Impact Choker is a decent way to save 25 Emblems on a neck slot, & the Titanium Impact Band is a decent epic ring that's easy enough to grind the mats for.
JALbert Jan 26th 2009 1:30AM
Regarding DW weapon selection, I don't see any gains from a slow mainhand. Due to the way BCB is normalised for your AP, faster weapons are still preferable for BCB. The only exception is for a Frost Strike DW build (44/27) but since the Killing Machine nerf in 3.0.8, 2H is a better choice for 44/27 as DW has no benefits to your KM crits... and 2H will give you harder Frost Strike hits.
Also, BCB was changed in 3.0.8 to have offhand hits proc offhand swings, although if you'll see above, fast weapons are still superior for BCB.
Jeditoker Jan 26th 2009 3:09AM
Actually since BcB is a % chance, weapon speed doesnt particularily matter. Normalized means faster weapons see no more gain than slower weapons. Slower mh will get u more dps from white hits, which is where 30% of dw dmg comes from, and therefore are a better dps increase. I have personally tested this with every combo of naxx10 dps 1hs u could possibly use, highest dps, torment of the banished mh (angry dread now)/ slayer of the lifeless oh (faster oh procs runes more).
JALbert Jan 27th 2009 12:00PM
Ah, but therein lies the rub. BCB is normalised *despite* being theoretically weapon speed independant, so all weapons get the same AP bonus. Fast weapons proc more and get the same AP bonus as slow weapons. Slow weapons still have the higher weapon damage component, but since they both get the same AP value, a weapon twice as fast will do more than half the damage of a slower weapon.
DeathPaladin Jan 26th 2009 12:33PM
One thing to note regarding Gold Amulet of Kings versus Pendant of the Outcast Hero is that depending on your spec and gear, the Pendant's attack power might not be enough to make it better than the Amulet.
For example, it's a reasonable assumption that a Death Knight DPS will have Fallen Crusader on their weapon (or at least one of their weapons if DW. I personally went Fallen Crusader/Razorice when I tried it). The chance to gain +30% strength is not something a DPS can pass up without very good reason. When Fallen Crusader procs, the Amulet goes from 47 strength (or 94 ap) to about 61 strength (or about 122 ap). So the Amulet could provide anywhere from 6 ap below the Pendant when Fallen Crusader procs to about 22 ap above the Pendant, which stays constant since the rune only multiplies attack power based on strength.
Then you factor spec into it. Veteran of the Third War (+6% strength), Abomination's Might (+2% strength), Ravenous Dead (+3% strength), and Shadow of Death (+2% strength). For any Death Knight who picks up at least 6% strength from those talents, the Amulet basically becomes strictly better because it provides more crit rating than the Pendant and provides an equal or greater amount of attack power which, unlike the Pendant's ap, will get multiplied on Fallen Crusader procs.
This is not to say that the Pendant of the Outcast Hero is bad in any way. It is a more than reasonable choice, especially considering the utter dearth of non-tanking strength jewelry. But if you manage to get your hands on the Gold Amulet of Kings, you should think carefully before throwing it away because switching it out might be a sidegrade at best and a downgrade at worst.
Python Feb 3rd 2009 9:04AM
Great article! I love this column. Is there a great difference in using a one handed sword in the off hand, rather than an off hand sword?
I ask becuuse I have
Avool's Sword of Jin http://www.wowhead.com/?item=44311
Binds when equipped
One-Hand Sword
150 - 280 Damage Speed 1.50
(143.3 damage per second)
+38 Agility
+36 Stamina
Durability 105 / 105
Requires Level 80
Equip: Improves hit rating by 31 (0.95% @ L80).
Equip: Increases attack power by 62.
Which seems comparable to the Grasscutter for the off hand, but it's not an off hand sword.
Will the fact that it's not listed as an off hand sword matter?
Daniel Whitcomb Feb 4th 2009 2:36AM
The Off-Hand designation doesn't matter. All that means is that you can only use it in your off-hand. What matters are the stats on the sword, and that sword certainly looks to be more than passable for a dual-wielding DPS DK.