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Reader Comments (Page 1 of 1)
1-25-2009 @ 12:40PM
Mystikan said...
I have often wondered how programmers that created a game bases on so many mathematical computations could miss the simple formula of 2:1, 3:1 or greater (especially on the PvP realm such as my main realm, of Ravenholdt) makes for an unpleasant gaming environment.
The Horde outnumber the Alliance on my realm of Ravenholdt and it is a massive tactical advantage. From running dailies to world PvP to simply defending yourself against gankers. You defend yourself and win against some lame gankers attack... they will get more to come defeat you. No skill just more numbers.
Blizzard addresses this problem at the tail end by implementing character transfers. A band-aid in my opinion which by the time is applied is too late for the morale of the outnumbered faction. The Alliance on Ravenholdt has become stagnant and surly with 80's spending their times in safe cities. Not helping or defending cause they have just plain lost interest because they know more Horde will just come.
Many friends I have made over my last year have transferred off of Ravenholdt. They "PAID" to go to another realm because it was just overwhelming to them. Some to realms more equal. Most to realms where Alliance outnumbered the Horde which just exasperates the problem on that realm.
I personally see no honor in outnumbering the competition. I just want fair. Is it too hard for Blizzard to say no new characters (accounts) can start on a realm from the more numerous faction until some from the underpopulated are created.
Let me state this is not a Alliance vs Horde problem. Whatever realms, whatever faction, unbalance is not a good gaming experience in WoW.
Mystikan
Reply
1-25-2009 @ 1:03PM
Holgar said...
I personally hate this too and if its any consolation the problem is ten thousand times worse in truely pvp centric games like Warhammer online. I was there for a month before wrath and it makes the most ungodly pvp server look like a walk in the park.
You would have thought they would have at LEAST learned from Blizzard's mistake.
Getting off topic anyhoo it likely has somthing to do with letting people play on the same realm as their friends. Lots of people are in online guilds that hop games and/or play with their friends in real life. However I think it is time to cut off the dominant faction and give people some SERIOUS reasons to go play an underdog faction on pvp servers. Offer free transfers with the added bonus of a 25% XP bonus for three months and watch how fast things would balance out.......
1-25-2009 @ 1:44PM
Stattick said...
So why don't I just create 4 Alliance toons so I can create the one horde I actually will play?
1-25-2009 @ 7:32PM
jbodar said...
@Stattick
Simple. You can't roll both factions on the same PvP server.
I think the issue is that Blizzard does not want to go to the extra effort to constantly monitor realm pop, esp considering each population is composed of mains/alts/mules to varying degrees. Not to mention that the end result is limiting where someone, possibly a new player can roll. Imagine just starting WoW and being told you can't roll with your RL friends on their PvP server because there are too many Alliance. That's pretty off-putting.
1-25-2009 @ 11:09PM
Balius said...
In general, Alliance greatly outnumber Horde. Capping the population of factions when it reaches a percentage higher than its opposition wouldn't work simply because of that imbalance. Picture every server being closed to the faction you want to play, and you can see where the problem lies.
In addition, there are other concerns. Physical proximity to servers increases performance, and reduces load on the server end. New players are often interested in playing with friends, and often disinterested in playing with only strangers just because someone they don't know made a gnome. Monitoring the populations would be a nightmare, especially if the actually relevant information like peak hour realm population and the like were taken into account.
Long story short, it's a bad idea that really can't work well. In game population imbalance is significantly less of an issue.
1-26-2009 @ 5:14AM
Gothia said...
Most experienced players look for an imbalance on a PvP server because it is more fun to PvP when odds are greatly in your favor. I am sure that the Horde players on Ravenholdt are having a great time making the underrepresented Alliance players lives miserable. IMO, PvP servers for Alliance players are never balanced unless they have a 2:1 or better advantage this is due to most younger and less experienced players roll Alliance.
My question to you is why in the world would you not transfer to a PvP server that is more balanced? It seems to me you have other issues than faction imbalance. You probably rolled a Rogue and stay stealthed at all times?