Crowd Control to return in future instances
This opinion probably isn't shared by everyone, but I have to say: I miss crowd control in PvE. Nowadays, thanks to Death Knights or Blizzard or whoever you want to blame, instance runs are more or less zerg affairs -- everyone runs in on a cue, targets whatever the most dangerous mob is, and then lets the rest die off from the incidental damage thanks to their glyph-ed up, AoE abilities. But I long for a more civilized time when CC was used as a more elegant weapon, when a successful group was based on teamwork rather than gear, and when you needed a sheep, or a trap, or a banish, or all three, to make it through the instance.Fortunately, crowd control isn't dead forever -- GC confirms that while Blizzard doesn't want every pull to take "months of planning" (and obviously they want you to bring the player, not the class, so requiring a Warlock or a Mage along isn't always the best policy), "there will be more CC in the future." Of course, whether that means raids only or future expansions, we have no idea. He does say that "Noxromulous" was made to be accessible, so you might think raids, but one instance players always mention in terms of 5-man difficulty is Magister's Terrace, and let's not forget that that one also came in a content patch.
Despite the bad rep that CC has gotten in PvP, it plays a significant role in the strategy of PvE, and lots of that interesting gameplay has really been lost lately. Hopefully in the future, we'll see Blizzard able to bring back sheep and traps in a way that will test groups without leaving anyone out.
Filed under: Hunter, Mage, Warlock, Patches, Analysis / Opinion, Blizzard, Instances, Bosses
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 6 of 6)
DirtyMonkey Jan 27th 2009 11:45AM
CC = Coward Control. Love not having it!
mconan Jan 27th 2009 10:08PM
I would love to have to use cc again, they finally made alot of classes capable of cc.... then removed the need to use it.
AOE zergs have made me bored to the point I hardly watch anything thats going on in 5 mans......
Tatti Jan 28th 2009 3:45AM
If you really enjoyed from looking a group to a heroic for over an hour easily, then sure. If you really think that "Sheep Star, nuke skull" is being civilized, you fail (in my opinnion). It's that same 3 button zerg tank-n-spank, you just dont pull before the star is sheeped or sapped.
I got fed up with this when doing BC heroics, when a pug heroic could take 3 hours, and you could wipe on trash easily because that mage didnt say he went to get a cup of coffee etc etc.
And especially the thing that it makes fury warriors, moonkins, Death knights etc viable dps. In BC heroics you needed to have a prot warrior/feral druid, holy/resto specced healer and hunter/rogue/mage/warlock.
Retri paladins, shamans, dps warriors, dps druids etc were left out of the group because they didnt have the one button to make your group survive the place, even tough they would've done 2 times better dps than the keyclicker rogue.
In my opinnion you are crazy if you want heroics to become CC-dependant again. Or you never did heroics during the early BC.
IF Blizzard made abilities so, that classes would get CC wich would be usable only inside instances, this would be fine by me.
Coming from a fury warrior, who wasn't arsed up to be prot specced in order to get the dungeon part for the champion of the frozen wastes-title.
Morrogoth Jan 28th 2009 8:52PM
Please bring back some cc. Or for that matter any kind of strategy. Before I quit the game out of boredom. Everything is too gd easy. I have to make a conscious effort to wipe or get killed.