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1-26-2009 @ 5:05PM
When I was first learning to tank, I asked my group to use CC..... did not go over well...
1-26-2009 @ 5:32PM
YOU ARE MY IDEAL TANK. cc is a vital tool that is underused, and tanks should be using them no matter what, not trying to avoid using them to prove how tough they are. No matter how good of a tank you are, CC can't hurt the current situation at all. (I'm slightly biased due to being able to finally root in instances :D )
1-26-2009 @ 5:44PM
"CC can't hurt the current situation at all."Then you've never tanked. CC'd mobs are unpredictable, and typically are not receiving threat from the tank while CC'd (but they usually do receive threat from the healers). It isn't the end of the world, but unsolicited CC is actually an annoyance in many cases. Over zealous mages have screwed up more than one of my pulls.It isn't as much of an issue in Wrath but as a paladin tank in BC I was furious with unsolicited CC because by the time we had killed the other mobs and were ready to pop the CC I had no mana left. All that threat I could have put on that mob from my consecrates/ret aura/holy shield while tanking other mobs was wasted.CC has its place. It is very wrong to say that it is never detrimental.
1-26-2009 @ 5:53PM
As a pally tank, I pull with shield and I actually target the CC mob. I instruct before hand to please CC AFTER I pull. This way the mob aggros to me when it breaks or gives a second before it gets its noms on the healer! When I'm on my mage with my typical druid tank, I get to pull frequently, but he knows I can take care of myself and kite if I get stupid. :) Everyone who has CC should be smart enough to either redo the CC if it breaks, or be prepared to kite it should the worst happen.
1-26-2009 @ 6:09PM
Getting aggro on a CC'd mob is very easy, at least for me as a warrior. If I am going to break the CC, I Taunt first. If it breaks CC I have a variety of stuns (being Tauren helps), then Taunt. Also taunting a mob right before it's CC'd seems to keep the aggro on me when the CC wears off.
1-26-2009 @ 6:26PM
@Manatank and Snippyany tank should be able to grab aggro from a CCd mob easily providing both they and their group use common sense. I agree that mobs should be CCd after the inital pull (they always are for when i group, i just thought it was always assumed) and the person who CCd should also be ready to reapply it.
1-26-2009 @ 6:37PM
It is easy to grab aggro now, but it wasn't in BC. Even our taunt required mana back then. No intercept/intervene. No mocking blow. No challenging shout. Our shield throw took a ton of mana. Usually unsolicited CC meant I needed to burn a mana pot for no reason.Now the only real downside is it just creates one more thing to keep an eye on that can become a wild card in the fight due to early breaks. It just becomes a risk, and why take a risk unless it is necessary? Just because the mage is bored?As to the comments about CC needing to be reapplied... There are only a few types of CC that allow for reapplication. Typically those classes require zero skill for CC anyway.
@Kaphik, It should be even easier for you to build threat on a CC'd mob.. Sunder armour doesn't break CC. Easiest way to do it is set up a mouseover macro so you don't need to deselect the pack.
1-27-2009 @ 4:14PM
People also forget that SHAMANS can now CC! I got hex at 80, and I can count the times I have used it on one hand. Hex is a really powerful CC, in that it only has a CHANCE to break if the target is damaged. I have killed mobs in Heroics without them ever getting out of hex! Additionally, if Blizz wants to use CC more in new content, they are going to need to extend the range of Hex, as it is currently 10yds shorter range than all other CC, so I have to pretty much run in to the fray to use it.
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