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Reader Comments (Page 1 of 1)
1-26-2009 @ 5:43PM
Grimm said...
Interestingly... I'm all for more dynamics to fights. I've had fun CCing as well as dealing with the boss... and I still think there are some fights where building them for CC would have been a lot more fun than just AoEing folks down.
The Keleseth fight, for instance, would have been a heck of a lot more fun if his resurrecting adds started off as annoying-but-not-horribly-dangerous living fellows... that resurrected into nasty undead if slain.
The trouble comes in when you're dealing with /not enough/ CC to go around. As a DK tank, I know I rely on a lot of AoE /damage/ to get aggro from a group of monsters, and getting a group to actually sheep or trap something out of the way of a pestilence or Howling Blast burst is more than a bit trying. Given that I have no other means of maintaining group aggro... and I think all other tanks are in roughly the same boat... it's problematic.
Especially given that the aoe aggro has to be grabbed very early - in a heroic, the healer's usually healing as I'm establishing threat on the group. Tricksy, tricksy, that, if after one AoE the sheeped mob has a DoT on it... or just gets freed by a Blast.
I'm curious where the balance will be. I'd be all for glyphing aoe attacks to be smarter, for instance - "Your pestilence will no longer hit enemies that are under the effects of CC" - I'd take that glyph in a heartbeat. As it stands, though - that's a synergy between tank and DPS I've yet to see in a pickup, anywhere.
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