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1-26-2009 @ 6:02PM
You are right of course. Just realize how frustrating this suggestion is to those of us who tank. We are used to having the job of handling everything that comes up. Having to rely on a dpser, especially in a PuG, to do something right is very nerve wracking. I'm a control freak. That's why I tank. That's why I oppose changes to the game that require skill in other players. In realizing this about myself, I admit I am wrong to oppose CC in dungeons.There should be situations where you get to do something other than shoot at mobs until they fall over. In wrath it seems like they chose to take away CC as the thing DPS does other than damage. Instead it seems there are a great deal of encounters and instances where it became the job of the DPS to get out of AoE damage or flame strikes. So from my perspective that is what they choose to make your lives more interesting. Doesn't seem very interesting.I'd honestly like to see more active CC rather than passive CC. More stuns, interrupts and damage mitigation that must be invoked by non-tanks. Passive CC like polymorph and banish are not interesting even for the people responsible, I think. Passive CC like traps take a lot more skill, but offer no more rewards to the group than easy CC like polymorph/hex/sap/repentance/etc. So while people may respect a hunter who traps well, they still don't want to PuG one because the skill required is higher than that of an easy CC class.
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