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1-28-2009 @ 8:08AM
The lag on my server was so terrible we didn't get our tuesday night H. Naxx clear in. =( At one point Azgalor was placed with the "Locked" status for a good thirty minutes and one of our healers was stuck out, because he had disconnected. It seemed that every fight we had three+ people got d/ced. It really sucked. We'll finish it on thursday though. =) Just really stupid beceause they can fix something as retarded as a 2 minute CD on a summon and change icons every time they add a new patch, but they can't fix the instance lag.
1-28-2009 @ 8:17AM
"Just really stupid beceause they can fix something as retarded as a 2 minute CD on a summon and change icons every time they add a new patch, but they can't fix the instance lag. "The only stupid thing here is the assumption that fixing a few bugs in anyway detriments progress in resolving issues in lag or assuming the two things are at all related...It's not like Blizz began the week with a choice:A: Fix some class abilities for patch day!B: Fix lag for patch day!Life is not that black and white, it is far more sensible to assume the two things are unrelated, handled by entirely different people/departments, is handled simultaneusly and is somewhat more a complex puzzle to solve.
1-28-2009 @ 9:02AM
In my opinion, which this all is, I'd rather have the servers to be playable and enjoyable that a slight inconvience that is a 2 minute cooldown on a summoning stone when people could get their selves to the instance and not be lazy. Also, it's not like this is something new. It's be a MASSIVE problem since WoTLK released and they keep making it worse every time they change something the "fix" it. All they did, at least for my server, was make wintergrasp slightly more bearable, and moved all of that lag to the isntance servers. I'd rather stick with the old icons and such if those developer's time was spent working on fixing my server crashes and the disconencts for half of my raid.
1-28-2009 @ 9:17AM
Certainly, I think everyone would agree, having more playable and more enjoyable servers instead of having a mild inconvenience fixed would be everybodies choice.My point is... that isn't the choice presented to us and probably not even an available choice for Blizz themselves.So in the mean time mild inconveniences can get resolved whilst big inconveniences are still being worked on.Again you make the assumption that the devs that work on class abilities are the same team/guys that work on lag issues and that it's a simple case of selecting which issues to fix in a given patch.The choice between minor fixes and lag fixes is not a scenario that exists and thus it's silly to complain that the wrong choice was made. Everyone will agree with you that lag sucks but your complaint is silly.
1-28-2009 @ 4:56PM
This probably has more to do with the amount of work involved to fix each problem than what they want to do.You're going to see things like removing a cooldown or an icon change that takes 10 minutes to do more frequently than you'll see resolving a lag issue which could take hundreds of hours and several developers.
2-01-2009 @ 12:33PM
ok, i got to say: Game Developers will not ever work on Networking Administration (networking being the area a Lag issue would be fixed, Lag=poor Server talk time)We really should't expect game developers to fix networking problems. lolBut Blizz Admins should L2Network
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