Blood Pact: Raiding as Affliction

Let's for a moment forget that Survival Hunters are in the equation. We do this for our sanity. For now, let's focus on getting our own performance up to par. The spec I use for raids is a 53/ 0/ 18 as opposed to the more popular 56/ 0/ 15, but I've found it gives tremendous returns with just a few talent points allocated in some talents. It's been difficult, but it's slowly becoming rewarding. I say slowly because it must be noted that some classes scale better and faster with gear and the raid. Let's take a quick look at the build right after the jump.
Everything about this build is pretty standard, although a few things might stand out as being peculiar. The first notable thing is that we invest only one point in Eradication. This is because two more points for a mere percentage increase (you get the same amount of haste when it procs) devalues the talent points, so they give more bang for the buck elsewhere. In this case, one point in Molten Core, using the same principle. Even at 5%, the buff will almost always be up considering the number of DoTs we'll have on a target. Other than that, it's a couple of points thrown into Cataclysm to help push Immolate's hit up to par with other Affliction spells, which benefit from Suppression.
The rotation
This is the one thing that has made a lot of Warlocks shy away from Affliction as the cycle for 0/ 41/ 30 has fewer spells to cast and doesn't require as much maintenance. That build also gives good returns as it's not as gear-dependent. In Affliction, the only important sequence is the initial volley of spells, and should be on a priority basis thereafter. It should be Shadow Bolt followed by Haunt to apply two stacks of Shadow Embrace, followed by Unstable Affliction and Immolate. Both spells have a 15 second duration, so should always be cast in tandem to help ease the rotation a little bit.
The rest are the instant cast spells, Corruption, Curse of Agony, and Siphon Life. Alternately, you can cast Curse of the Elements as you have Malediction, and should ease your rotation considerably. After this initial cast, it's a matter of DoT uptime which can be... hellish. Shadow Bolts are there for when everything else is on cooldown.
The pet
Sadly, no demon will give significant DPS returns on this fight except for the newly improved Doomguard and, if you can time it right, an Infernal. Felhunters, despite their Shadow Bite ability which is supposed to scale with DoTs, barely does more damage than a run-of-the-mill, untalented Imp. In many cases, having an Imp out is even better because it stays at long range and can have Phase Shift toggled for survivability. Even with the newly buffed demon health, Felhunters tend to die a lot. At any rate, these pets will deal anywhere from 150-200 DPS on average, perhaps more if they scaled better with the raid (which they don't).
On special fights, pure DPS races, such as Patchwerk, use a Doomguard. The new situational demons have been greatly improved and it seriously makes me wish I could keep the big guy around indefinitely. Doomguards deal significantly higher DPS than any pet available to Affliction and should be used whenever you can manage it. The only caveat is that, obviously, it is impossible to do this through Curse of Doom as no trash mob lasts for a minute and even then you'll need to land the killing blow. Good luck with that in a raid. Your only real choice is to use the Ritual of Doom, which sadly has a 1-hour cooldown and will set you back 1 Gold for a Demonic Figurine.
DoT uptime
Keeping all DoTs up is simply the most difficult part of playing an Affliction Warlock and is arguably the hardest playstyle in the game. Harder even than the flavor-of-the-month Trap Dance of Survival Hunters. The difficulty isn't just in keeping DoTs up, it's in not clipping them. It's easy enough to keep mashing the buttons so all DoTs are always on the target, but this will often result in clipping, or overwriting the DoT. Whatever happens, do not ever, ever clip your DoT. While it might not seem like much, this is actually a significant drop in DPS.
The best way is to start casting spells when the DoT is about to expire so that it lands exactly as the previous spell has expired. Naturally, this isn't easy at all. You can watch your timers manually using the default UI, although I prefer to use Ashelya's DoTimer with some OmniCC thrown in for good measure because I'm just not that hardcore.It's important to note that Haunt is not a DoT which means you can reapply it even though the Haunt debuff still has some time on the target. This means you should cast Haunt every time it's up, taking priority over other debuffs, even if they expire at the same time. Haunt also has a slow travel time, so this should factor into your calculations when refreshing Corruption.
Other notes
Ironically, the best glyph for Affliction is for a Destruction spell, the Glyph of Immolate, followed by Glyph of Siphon Life. The last glyph slot is up for debate, although it's notable that the Glyph of Curse of Agony helps simplify our rotations. It's not a straight up DPS increase, so I actually prefer Glyph of Corruption, which stacks with Nightfall.
Gear will factor highly into our DPS, mostly because our abilities can only scale so much on their own. This makes the set bonuses of Tier 7/7.5 important, even if sometimes an individual piece gives better statistics than a set piece. I like the spirit bonus because it balances out Life Tap, which is often a dip in our DPS. In fact, the bonus rewards mobility fights which is when we can Life Tap with little penalty.
Procs from items such as Dying Curse (Heroic Naxxramas) and Illustration of the Dragon Soul (Heroic Obsidian Sanctum) are tremendous boosts to DPS, which make them highly desirable items sometimes even over Tier 7. The point is that it's not going to be a cakewalk. It takes tremendous attention to detail as well as a serious commitment to gear upgrades in order to deliver. It can be frustrating, certainly, but once you reach a certain gear threshold and get those rotations down pat, you'll find that your raid DPS will boost up considerably. Maybe even catch up to that new Survival Hunter with a blue gun.
Filed under: Warlock, Analysis / Opinion, Raiding, (Warlock) Blood Pact






Reader Comments (Page 1 of 4)
Abbadon Jan 30th 2009 9:09AM
We call the new summoning thingy, "the closet". As in, who's coming out...
tiresias Jan 30th 2009 10:29AM
Some of the information in this post is slightly out of date. The glyph of Curse of Agony actually does provide a dps benefit in addition to simplifying the rotation, and the Felhunter has been buffed to provide better dps.
Naix Jan 30th 2009 2:48PM
@Robert M
A smart player not only watches his damage, but also sees where they can help out. But that is almost never the case. For example a good rogue is suppose to watch for mobs breaking away to the healer. So they can blind/KS/whatever until the tank regains agro. 99% of the rogues I play with don't do that. Most classes that can heal but are speced for DPS never throw an extra heal/help out. It's a pipe dream to expect a class that can help out of what they are speced for help out.
I agree classes that can DPS and Heal have a huge advantage over classes that can not.
Ztup Jan 30th 2009 9:13AM
I hope you're implying that your DPS should be up there with Survival Hunters, not that Survival Hunters should be nerfed.
Honestly, all pure DPS classes should be able to get that high (rogues, warlocks, hunters, mages). Right now, mages can actually beat out SV hunters in many situations. Rogues are a bit behind in PVE, but they have to be careful about how the buff them because of PVP ramifications. Warlocks still need a big buff.
Fury warriors are out DPSing all classes in top gear though. That needs to be fixed. A hybrid class should not be doing more dps than a pure class, they should be doing around 5% less. I'd settle for 2% less even, but they definately shouldn't be doing quite as much or more.
Ahoni Jan 30th 2009 9:45AM
Tired argument. DPS is DPS. If you spec for DPS, you should be able to DPS with the best DPS. Anything else is bias.
steve Jan 30th 2009 9:46AM
I used to raid as an Aff lock, switched to playing a healer for WothLK and now that we've got plenty of healers am thinking about leveling my Aff lock to 80 (my other choice is to level my mage). All of the locks rerolled or dropped out of my guild for WothLK so I haven't had a chance to see one in action on a raid and I am reading a lot of conflicting info here on WoW Insider -- that post 3.0 they are hopelessly behind on dps compared to other classes *or* that locks do plenty of dps and it is just a case of l2play your class. At risk of opening that same can of worms, anyone have some data on what kinds of dps you can reasonably expect from an aff lock in entry level raiding gear (say, heroic + some Naxx 10 stuff)?
Ztup Jan 30th 2009 10:16AM
I'm sorry, but the pure classes don't have the choice of speccing into tanking or healing. That's why they should do SLIGHTLY more damage than the hybrid classes, even if they are spec'd into dps. It has even been stated that this should be the case by ghostcrawler. Hybrids should still be competitive dps, but at the same gear level and skill level, the pure dps classes should have a SLIGHT edge.
http://blue.mmo-champion.com/27/14318867545-whats-good-for-the-goose-is-for-the-gander.html
lutz Jan 30th 2009 10:35AM
@steve
you shold definitely give your afflock another chance.i found that we scale really well with better gear. when starting in naxx, the whole raid dressed in bc epics and quest gear, i was doing barely 2k dps, with other classes (notably hunters, warriors) already at 3k...
now a few weeks into raiding, with everybody in shiny new epics, i top the meters in most bossfights, and can dish out well over 4k on patchwerk. our demon/destro locks are doing equally well.
so yes, locks can still dps. it just seems we depend a lot on good gear.
comradesean Jan 30th 2009 10:37AM
ahaha, that's the first time I've had a warrior referred to as a hybrid class.
Bravo, you've made my day.
Robert M Jan 30th 2009 10:55AM
@Ahoni,
It's ridiculous to say it's a tired argument, and I say it as someone who has sadly parked his former warlock main and leveled a protection pally and resto druid to 80 instead.
The lines become even more dangerous when dual specs hit. If the DPS is equal with no recognizable degree of variance between a pure dps class and a dps specced hybrid, a raid leader is always going to bring the hybrid with equal gear and skill. Anyone who refuses to see that is just being assinine.
Example 1: You have a gear check encounter with an enrage timer. 3x in a row your raid gets them down to 7%, 9%, and 3%. The healers communicate they are not having any problems keeping the raid healed, so the raid leader asks a druid to switch over to balance and see of the boost in DPS is enough to finish the boss. Boss down, raid progresses, and someone says, “healthstones, we don’t need no stinking healthstones.”
Example 2: You are in the middle of a raid night that seems to be going well. You get to boss X and find the AoE is sucking the life out of the raid. The raid leader asks the elemental shaman to switch over to restoration so you can down the boss. Boss down, raid progresses, and no one asked where the rogue was.
Example 3: You have made it through a 10 man raid with one tank, some awesome healers and a solid group of dps. The next encounter requires 2 tanks, so the raid leader asks fury to throw on his defense gear and switch to protection. Boss down, raid progresses, and they /point and /laugh at the mage left behind.
Though the comment may seem likes it qq and nothing real constructive, anyone smart enough to understand the danger that great dps equality act that blizzard apparently signed in with patch 3.0.2, needs to recognize that the equality it was intended to bring is about to be flushed down the toilet when dual specs hit.
Bring the player not the class is about to turn into bring the hybrid not the player. It’s hardly a tired argument when no one at Blizzard has really addressed if they have considered the issues with class demand it may bring, and you and I know there are going to be new demands just like there was for shaman for Sunwell.
Matthew Rossi Jan 30th 2009 11:19AM
5% is not slight.
And shadow priests, played well, demolish fury warriors. In fact in our raids our fury warriors, while competetive and generally always in the top ten (it's not rare to see one in the top five and the other two within 10 DPS of each other in the 7-9 range) are almost always behind mages and shadowpriests. Warlocks may indeed need a buff but they don't need to be 'better than fury warriors', who can only output DPS up close and have to worry about tank positioning.
Frankly, since warlocks tank all the time and are a pet class, let's just slap that hybrid label on you to justify your low DPS. How's that sound? Warlocks are caster tank/DPS hybrids, so they should do 5% less DPS than the pure DPS classes. Problem solved.
Eternauta Jan 30th 2009 11:26AM
@ Robert M
I totally agree with your post. And I'm a Pally, so there's no bias in my opinion.
Ztup Jan 30th 2009 11:51AM
A fury warrior is a hybrid for the fact that they can change specs and tank. Right now in top end gear (best in slot in almost every slot) a Fury warrior can do 7k+dps in 25 mans. Other classes can't touch this. Yes, it takes top end gear for them to do this, and a lot of skill, but the fact that it is doable, not a bug, and no other classes can touch this without using a "broken" or "bugged" spec or rotation is rediculous. And they can respec to tank whenever they need to.
Naix Jan 30th 2009 11:54AM
There are no more pure and hybrid classes. There are only pure and hybrid builds/Talent trees. Once upon a time classes that can heal, do damage, and maybe tank were the hybrid, but not the case anymore. I have seen Shamans out dps Rogues and Mages. I have seen Shadow Priests make Warlocks cry with their powerful dot damage. I have also witnessed Guild leaders take Paladins over warriors for tanking. Blizzard has buffed the talent trees so well that its not so much your class...its your talent tree that makes the difference.
Hence Blizzards new moto...Take the player. Not the class.
Veliaf Jan 30th 2009 12:14PM
@Rossi:
You just called a warlock a tank...
If a warlock can spec to tank, then yes, that makes them a hybrid class. But I don't see any warlocks tanking KT, Sapphiron, whomever - do you?
Robert M Jan 30th 2009 12:39PM
@Naix,
Partly untrue. If we are talking end game, then yes, your statement starts to become more true, but hell even a smart ret paladin (from Art of War) or enhancement shaman (from a maelstrom stack) might drop an instant cast heal if they see there's trouble on the horizon, and smart DPS with the savvy to drop a well timed heal is exponentially more valuable than a DPS who has the same damage output but can’t make the decision to drop that heal in the same situation.
I leveled the druid with a DS/NS build back in TBC, and when Wrath was in early development, I remember reading that all warrior classes should be able to tank 5 mans. I will concede that hybrid classes do not exist the minute the fury warriors in LFG stop responding they are DPS and can’t tank, of course then I won’t need to because they will have proven my point right?
Healing does take talent so the best resto build in the world will never make up for a smart elemental shaman or balance druid who actually knows now to heal, so to imply that roles are completely dependant on builds just isn’t true until you get to end game raids where the content is supposed to test skill, though WotLK has failed miserably so far.
Blizzard did everything they could to help the instance grouping by bumping tank DPS to make them more fun, offer a new class that could tank with any spec, consolidating spell dmg and healing so that even those dps specs could actually heal in their normal gear, and all we get now is a bunch of fools who still think they can’t heal because they are shadow or tank because they are retribution. If that wasn’t enough (and it actually was considering there were plenty of build in TBC for leveling that allowed healers and tanks to lvl comfortably, albeit not as efficiently), they decided that the DPS classes should apparently be able to heal somewhat efficiently and DPS equally by spending talent points on things like Moonglow, Nature’s Majesty, and Nature’s Splendor that all help your healing while boosting your DPS and delving you deeper in the balance tree. There are examples of this for all the hybrid classes that you contend do not exist anymore.
Again, I say, why take the player when you can take the hybrid and get more bang for your raid slot?
Angus Jan 30th 2009 3:53PM
Veliaf said...
If a warlock can spec to tank, then yes, that makes them a hybrid class. But I don't see any warlocks tanking KT, Sapphiron, whomever - do you?
You never ran T5 content, did ya?
http://www.wowhead.com/?npc=21215
"While in demon form, Leotheras should be tanked by a Warlock..."
http://www.wowhead.com/?npc=20062
"Warlocks are typically used as ranged main tanks for Grand Astromancer Capernian"
Naxx is like Kara, Raiding 101.
SSC and Tk were Raiding 201 and 250 in BC.
Uldar will likely allow locks to shine as tanks again.
Heck, remember the Twin Emporers?
(They mention it in the Astromancer comments.)
"But Angus, those are all old fights or a 'possible' future raid, how are locks tanks nowadays?"
4 Horsemen in Naxx.
There, I just named a fight in LK where if you are smart you use a Lock tank. We have an Affliction Lock and a Holy Paladin sit in the back and give Blaumeux and Zeliek some attention. He drain tanks them and gets a Holy Shock in passing as he switches with the Paladin.
There.
Not 1 fight, 4. 1 current and 3 others were major raid instances and raid bosses. 2 of those were required for the FINAL boss in the raid.
The Claw Jan 30th 2009 6:18PM
Angus, you're being deliberately obtuse. The fact that some gimmick fights are "tanked" by casters rather than tanks doesn't mean that warlocks are tanks. It just means that some gimmick fights are tanked by casters rather than tanks.
Jake Jan 30th 2009 9:24AM
Nice article, although the hunter jabs are a little over done : (
Chachi Jan 30th 2009 9:26AM
Regarding the more (((popular))) 56/0/15, isn't it pretty well accepted that speccing into Dark Pact is a wasted point since Lifetap works so well? And people are still putting 3 points into Eradication? Tsk tsk...
Hadn't really thought about throwing a point into Molten Core with this spec, though. Not a bad idea.