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Reader Comments (Page 1 of 1)
1-31-2009 @ 5:12PM
Melchior said...
Def fake... if you read the previous post and followed the link to where Ghostcrawler said .25% replenishment was probably OP and these patch notes bump it up to .5! LIES!
Reply
1-31-2009 @ 5:58PM
Mediator said...
"Def fake... if you read the previous post and followed the link to where Ghostcrawler said .25% replenishment was probably OP and these patch notes bump it up to .5! LIES!"
You fail - "Replenishment: Now grants 0.5% of base mana every second and can effect up to 25 raid members."
Base mana, BASE! As in, .5% of 4000 something, as in a pretty big nerf, since replenishment would no longer scale with intellect. This seems in line with blizzard's claim that you won't graduate out of mana problems, since replenishment would add a static amount of MP5.
1-31-2009 @ 6:18PM
Freddy said...
Read it again! This is actually a BIG NERF!
As it is now, replenishment gives 0.25% of MAX mana back.
The one in these patch notes give 0.5% of BASE mana back.
If i look at my priest this gives the following:
As it is now: 45 mana / second (0.25% of 18k mana)
After this patch: 19 mana / second (0.5% of 3863 base mana for priests).
So its definetly a nerf, and in line with what Ghostcrawler has stated before that they think replenishment is too powerful. :(
1-31-2009 @ 6:36PM
Bootsanator said...
they're changing it from .25% MAXIMUM mana to .50% BASE mana. This is a major buff for specs like enhancement and retribution, and a nerf for caster classes.
1-31-2009 @ 8:33PM
my2cents said...
It seems unlikely that they'd change replenishment to restoring a % of base mana. If a nerf to replenishment is warranted, then they can nerf it. But changing it to base mana nerfs it for some specs and buffs it for others...pretty odd change.
Also, GC has been mentioning several changes to the actual mechanics of hunters for 3.1 and that's nowhere to be found in these notes.
The final nail in the credibility coffin is the bizarre new potency rating stat. I just don't buy it. Some classes benefit far more from haste than others and are much more likely to stack it. Suddenly those classes get armor and spell pen added in but classes that don't need haste would have to stack potency anyway in pvp just for the penetration? This would create a whole host of itemization issues. And frankly there's no compelling reason to combine the stats anyway.