Replenishment is mandatory and other buff discussion from Ghostcrawler
One of the major overhauls heading from Burning Crusade into Wrath of the Lich King was the consolidation of buffs and debuffs. In an attempt to keep raid groups from thinking they had to bring one specific class to get one specific buff or debuff, Blizzard switched some spells up, gave buffs to more classes, and made them unstackable, the result being that one can take one of a certain handful of class and specs to get the buff or debuff they desire, in theory giving a raid more choice about who they bring. Still, the buffs and debuffs remain, and Ghostcrawler has been having some pretty interesting discussions about them in the past few days. To start with, he came out and said it pretty plainly: Replenishment is Mandatory. Blizzard will balance fights under the assumption you have Replenishment much as they do under the assumption you have a tank. In the short term, this means your raid is probably going to want to find a Shadow Priest, Retribution Paladin, or Survival Hunter if they haven't already.
In the long term, it's certainly an interesting window into the philosophy of the design team. The classic "bring the player, not the class" may, in fact, have been wrong all along, or rather, a better term might be "bring the mechanics, not the class." You are still expected to have certain mechanics for fights, the point now is that, instead of feeling you have to bring one certain class, you can now choose among a few other classes to get the buff or debuff you need. Or, as Ghostcrawler put it elsewhere: Classes and races are enforced. Roles are nebulous.
Of course, not every buff will be considered mandatory for every fight. For example, Bloodlust/Heroism is considered an optional buff, one that can be very helpful to a learning raid group, but optional.
Looking forward to the future, Ghostcrawler also dropped some hints about where the buff system may go in the future. He said that they are looking at the distribution of buffs, and whether one style of a buff may be more powerful than another due to slight differences, such as, for example, where one class gets it passively versus another class that must cast it. Divine Spirit is the example he gave of something that will probably be changed. In short, it sounds like we may want to expect a slight tweaking of the buff/debuff system in 3.1.
In addition, he said, they are strongly re-evaluating "gimmick" fights such as Razuvious to see if they unfairly require one certain class or spec. Overall, they don't expect class or spec stacking to be required in Ulduar, and if it is, they'll fix it.
One final thing that's interesting to point out is that Ghostcrawler has mentioned that PvE mana regen for some classes is probably overpowered and will likely get adjusted, although that is not something that will come in 3.1. Since Replenishment remains mandatory, it seems likely we can expect either a lot of monster mana drain mechanics in the 3.2 dungeon, or a nerf to personal mana regen mechanics for certain classes.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.Filed under: Analysis / Opinion, News items, Instances, Raiding, Bosses, Classes, Buffs, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Nosscire Jan 31st 2009 4:15PM
I can't really say that I like the idea of replenishment beeing mandatory. In a 25man, sure, but in a 10man it's not at all far fetched that you don't have replenishment, especially considering that 2 of the classes that can give replenishment also can heal, somehting that there's overall much more need for.
There's 5 dps spots in a 10 man, and these can be filled by 22 different speccs. Only 3 of those can give replenishment.
Fortunally replenishment isn't needed in Naxx (although it do help ALLOT) but if thats the philosphy they are taking for upcomming content...
Gessilea Jan 31st 2009 4:49PM
I actually did take CG's comment to apply primarily to 25 man content. I suppose there's a fair bit of debate as to what constitutes "reasonably challenging content." I agree, for a 10 man that seems overly limiting, were as for a 25 man it's really not that big of a deal. I guess we'll have to wait and see!
Firestride Jan 31st 2009 4:49PM
I don't think it's mentioned here, but whenever I've heard about this elsewhere, they meant 25-man. Same as how you don't need to bring priests to 10-man Razuvious.
Nosscire Jan 31st 2009 4:54PM
I took "resonable challanging content" to mean new content that you do not already have of farm. I mean, for non professional guilds, Malygos have to be considered challanging content, even in 10 man.
kozom Jan 31st 2009 4:23PM
It seems kind of unfair...i mean each class should be able to offer a replenishment effect, or at least the ones that DPS. It seems like the "bring the player, not the class" philosophy is slowly fading into "bring class x and y or else"
Clevins Jan 31st 2009 9:53PM
Why yes! And then let's make each class able to do EVERYTHING that EVERY other class can do. In fact, do away with class differences entirely... every class should have high dps, be able to tank and heal.
Note that replenishment is manadatory IF you're on the cutting edge and doing content you don't outgear. You're free to run heroics more and enter Naxx with better gear, farm 10 man Naxx more before hitting 25 man, and not jump into Eye directly after you first clear Naxx-25. But if you want to push the content and not farm up gear so that it's easier the first time you enter, you'll need Replenishment.
Aaron Jan 31st 2009 4:29PM
I wonder what GC thinks of Commanding Shout, will future content be built assuming the raid is buffed with Commanding shout? Seeing how its nearly impossible to buff the raid when they're so spread out. Malygos is one of those fights where CS can be buffed after the Vortex swirling, but other fights, no.
Aldheim Jan 31st 2009 4:37PM
They probably assume you have some kind of HP buff, yes, but not specifically Commanding Shout.
bigjonno Jan 31st 2009 4:38PM
As a retri pally, I love having replenishment. Combined with my other buffs, it makes me feel useful beyond my damage output, especially when I could theoretically be a tank or healer which are generally more highly regarded. I guess most shadow priests feel the same.
I feel it's different for hunters. Before Wrath came out, I experimented with survival in Kara and after our first run my brother (resto shammy) said "Don't ever spec back to beast mastery." When a class has three DPS specs and one has a "required" buff, there is a strong chance that the other two will be marginalised.
Xigageshi Jan 31st 2009 5:00PM
now that is a fair point bigjonno, I would be pretty bummed if I had to spec a certain way in raids just to provide a buff.
though I think if you're group can get the healers it needs, it would become much easier to ensure replenishment without forcing anyone to spec that way.
Iwanttobeasleep Jan 31st 2009 4:56PM
I really wish they'd give another class/spec it if it's going to be mandatory. Shamans, mages, or warlocks, maybe? It kinda sucks to look at my guild makeup and feel like we're back in BC for recruiting.
Aldheim Jan 31st 2009 5:18PM
Mages do have it, but unfortunately it's in deep Frost and connected to the Water Elemental.
Iwanttobeasleep Jan 31st 2009 5:24PM
Oh, my bad. In that case, I really wish they'd make it so it's easier to keep it up. Doesn't really work when it's attached to DPS specs that go in and out of vogue with every patch.
Momijizukamori Jan 31st 2009 5:51PM
Well, to be totally accurate, the return from Imp Water Elemental is lower than replenishment (0.12% per second versus replenishment's 0.25%), and Frost has _never_ been a spec people wanted for raids - it was bad in BC, and is actually worse now, falling ~1k DPS behind basically every other mage spec in Naxx (and Frost's scaling is a lot worse than Fire/Arcane, so as gear improves, it falls farther behind).
That being why it never makes it into discussions about Replenishment ;)
Drak Feb 1st 2009 3:47AM
Yeah, but on the up-side it does hit everyone in the raid (within 100 yards of the elemental) rather than getting applied to only a few people. It's still definitely not as good as the official replenishment, but might be worth considering for some guilds if mana is an issue.
Zerrissen Jan 31st 2009 5:51PM
I can't really find it shocking that they'd say replenishment is mandatory. In my eyes, any raid worth considering itself a raid already has it covered.
Jack Spicer Jan 31st 2009 7:53PM
Divine Spirit itself is a decent to somewhat lackluster buff.
The real problem is the Improved Divine Spirit buff which gives a small conversion of spirit into spell power. Simply put, it is completely outclassed by Shaman Flametongue Totems.
I think this was what Ghostcrawler was referring to. Imp Divine Spirit is a 3 point talent, whereas Flametongue Tomem is a base skill.
Carrie Jan 31st 2009 11:01PM
One quarter of one percent is overpowered?
GC needs to put less gin in his coffee.
AyaJulia Feb 1st 2009 2:15AM
On my priest, I have about 18k mana. 0.25% of that per second amounts to about 225 mp5. That's somewhat OP. :) Compared to similar buffs through trinkets and the like, I'd expect it to be closer to ~100-150 mp5.
Chri Feb 1st 2009 7:58AM
As a shadow priest, I think replenishment is quite fairly distributed - I cannot imagine filling a raid and not finding a ret pally, a couple spriest hanging around (I mean common, I can only think of 2 pallies I know who stayed holy - everyone else is living it up as prot or ret these days).
That said, I watch my brother PuG Naxx 25 and struggle to find a couple of spriests for Instructor Raz. You CAN do it with holy/disc priests, but people dismiss that out of hand based a tiny chance that without hit your MC will fail. Shame. Anyway, I do think Blizzard should consider rejigging this fight. Hate to see so many PuGs skip this wing purely because of that fight.