The Colosseum: Anthany
The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes.
Anthany from Korgath is heralded on the Armory as "the Flawless Victor," someone who has completed the achievement Hot Hot Hot Streak, winning at least 10 rated matches at a rating greater than 2000 (at level 80). So, you can assume just from that information that Anthany might be pretty good.
His teams also fit some criteria for being skilled, also. His 2v2 and 5v5 team are both ranked 5th on the Vengeance battlegroup, and his 3v3 team is number 1 right now.
Anthany of Korgath was kind enough to take the time to talk to the Colosseum about his current experience in the Arena, and what he worries might be coming down the pipe for his beloved playstyle.
WoW Insider: Who are your teammates right now? What's the general plan behind your composition? What challenges does your team have? How do you prefer to run your comp?
Anthany: In the 2v2 bracket, I run Rogue/Mage (Sushibomber). Running this composition at the moment, as far as tactics go, is pretty much based around precise coordination on initial bursts on the called target. Then, following with counterspells, blinds,sheeps, and such to disable the partner. The only other 2v2 team coming to a halting stop and completely disabling us is DK/Resto Druid. They're the team that actually give us the most problems.
In 3v3, we have actually hit 1st place this season running Rogue, DK (Aralez), and Holy Pally (Meehkz). Unlike most Rogue 3v3 RMP composition teams, I tried a different approach using more of a dual focused tactic, I'd say. We pretty much pick a target, burst it, and follow with CCs. The only other comp we actually had a problem against was before last patch, when a BM Hunter could run around untouched for 36 seconds in Beastial Wrath causing immense amount of problems. Rocket Boots were pretty much an instant win for the other team if they knew what they were doing.
Our 5v5 comp is Arcane Mage (sushibomber), Priest (Dcane), Death Knight (Aralez), Holy pally (Meehkz), and Rogue. Nothing really too much to say here, very easy comp to run, aside from the immense amount of burst. We can pretty much just pick a target and pain train. Target switching is easy running this. With the offensive dispels, Mages and Pallies are surprisingly the easier targets.
WoW Insider: What's your opening strategy? What do you like to do as soon as the gate opens?
Anthany: I really love to catch opponents off guard, so 9 outof 10 times, I will usually sprint-sap open on the other side.
WoW Insider: Which mods do you use -- how have you customized your screen?
Anthany: Most of my mods are just vanity mods, only improving the look of my screen and CT bars. I like to keep the PvP mods to regulated rules, which is to say none. But the way the native UI is setu up, it's damn near impossible doing 5v5 arenas without using Proximo.
WoW Insider: How do you work out target designation? (Does someone call it out, or is everyone on their own to figure it out?)
Anthany: Most likely, I call out the focused target. If not, my partners are usually on call with just improvising and going along with what I'm doing.
WoW Insider: How do you schedule your playtime? Do you try and work during "good times to queue?" Is this different now than in previous seasons?
Anthany: Our playtime is usually around prime time, 7 server time, unless we happen to be on very early. I pretty much also have every partner's cell phone number, so if we are waiting to see if they log on or not, I can simply just call them.
WoW Insider: What's been the biggest change in your strategy between each bracket of ratings? (1500s, 1600s) Is there a big change for this season?
Anthany: From 1500 until 1800 bracket, there can be some unorthadox comps running around. But for the most part, they're all very easy to overcome with coordination. As for this season, I've had numerous Glad buddies even have trouble getting out of the 1500 ratings because of the so called "Ghost rating." Even though they have rerolled the team and started fresh, they are still fighting top tier glad teams at 2100+ and losing immense amount of points. So, truthfully, in my opinion, this last patch has been the killer to top tier glad teams at the moment.
WoW Insider: What signals to you that you need to radically change strategy midmatch? (And how do you accomplish that change?)
Anthany: I wouldn't say much in signals, just more along the lines of yelling through the mic to pay attention. LOL. Either that, or pre-emptively let my partners know I'm about to switch 5 to 10 seconds before I actually do.
WoW Insider: What's the key for your composition's strategy? Are there multiple tactics you can use?
Anthany: The main key with our comp is to always have pressure kept on the other team. Keep them on the defense, and never let them go on the offense. This season is solely based so much around initial burst, with much coordinated switching. Being very communicative helps alot.
WoW Insider: You hear a lot about clicking versus binding. Which skills do you still click, which do you tend to bind?
Anthany: Before Seaon 5, I pretty much had everything bound except for sprint, evasion, and prep. Since now the arena is so fast paced, I don't leave a single key unbound. You just can't afford that split second which could lead to a kill or your own death.
WoW Insider: A lot has been made of healers not having a strong role in Season 5. What do you think about that commentary?
Anthany: I'm going to base this off of 3v3, since out of all the brackets, it's the most balanced at the moment. I'm going to go against the wind on this and say gimping yourself and sacrificing a healer for another DPS this deep in the season is a bad idea. Now other healers have stacked resilience, and being without one would only hurt your team.
People need to understand, in the first 2 or 3 weeks, healers were unable to achieve top resilence ratings. Because of that, they were percieved to be useless. Now that we have healers running at 900+ resilence, they are really starting to make a come back. This is true not only for the plate healers, but for the cloth, leather, mail healers as well.
WoW Insider: What are you hoping to see improved in 3.1?
Anthany: Truthfully, in my own opinion, and speaking on behalf of the top arena players in all seasons, I really hope Blizzard reverts back to the old system arena ratings. Even with some flaws, the system really made arena the most fun in that season.
What Blizzard is trying to implement this season is to pretty much satisfy the casual player sitting and complaining in the 1500-1600 brackets, which are 60% to 70% of the arena community. Now, Blizz tries to better serve them in those odds. But what Blizzard doesn't understand is that by balancing the arena around Causual Joe, the top tier teams, glads, and competetive players are seeing arenas as a complete mess. Slowly, there will be more casuals playing the game, but more of the competitive players will simply drift away.
I'm speaking for myself on this one, to let you know the damage and distress this new season has brought. Arenas just simply are not as fun as they used to be, comparing back to the days where you could play with friends, reroll teams whenever you wanted, and just simply to have fun.
I just don't think I will have much interest in the upcoming seasons if things stay the same. Based off what many other Arena PvP players are saying, they won't have much interest either.
Filed under: Analysis / Opinion, Interviews, The Colosseum






Reader Comments (Page 1 of 3)
Metema Jan 31st 2009 9:11PM
Great interview, awesome work again WoW insider
Mr Magoo Feb 1st 2009 6:56PM
This article was great.
Much better than the last one.
"we stack pallys wid bugz so we killz u".
No tactics, no nothing. Total waste of life reading it.
It is a shame that blizzard has reduced the top-level arena to effectively one target burst between OP classes.
But that is not this guys fault. He is there to win the arena, not fix Blizzard's problems. Nice to see that there is still some tactics and planning in the burstena.
Also great news that the res stat is starting to even things up a bit. Blizzard predicted this and it is good to see.
Charcuterie Jan 31st 2009 9:31PM
Also, additionally, we just learned how to type today as well, also.
Eldoron Jan 31st 2009 9:37PM
what if he's just a wintrader
mitch Jan 31st 2009 9:40PM
Rogue/Mage ranked 1st "Must be pretty good"
*rolls eyes*
I agree with what he is saying at the end though. The current ranking system is a joke. Getting ridiculous match ups still.
Like going finishing 7-3 after 10 games and being down 25 points? Yea that's nice matching Blizz.
Max Jan 31st 2009 9:50PM
^ this. I might call myself a "casual" and even I know the new rating system sucks
hold up Feb 2nd 2009 1:00PM
Yea, the points are really weird. My friend threw together a quick 2s team late Monday before the reset and used their PVE builds just to get points for the week and went 3-8 and had a 1470 rating. Then next week they went with their PVP builds and went 11-2 and wound up with a 1485 rating.
I'm not sure how you can go 11-2 and get 15 points... but whatever. It's only fair that if they nerf our raids they should nerf arena too. Arena is too ez - i iz quitting wow :'(
Roland Jan 31st 2009 9:58PM
Interesting to see him wear all Hateful/Deadly gear. I just started running 2s with a mage, and it seems that, based on the loot rankings, PVE epics will give you better burst and overall pew pew. It seems like the other team would usually go straight for the Mage, so as a rogue, you'd rather stack offensive stats, rather than Resilience. Great to see Mutilate rocking in PVE and PVP, though.
Lemons Jan 31st 2009 11:26PM
Not true, I ran rogue mage in TBC. Sometimes they would go straight for my mage partner, but about half the time they would go for me (the rogue).
Mages have ice block and now insta invis, rogues have vanish but it's the most broken piece of shit in the game, so it's easy to kick a rogue out of vanish and kill him quickly making the game into a 2v1.
Heilig Feb 1st 2009 3:08AM
As odd as it seems, rogues are actually squishier than mages. Ice Block, Mirror Image, Frost Armor, mana shield, etc. all limit the amount of pain you can drop on a mage. A rogue basically gets evasion and vanish, neither of which work very well against a coordinated team. My 3's team ALWAYS focuses the rogue first. We can usually get him down before the first cc breaks on the healer. Try that with a mage and all your damage is useless as soon as he ice blocks and gets healed to full.
Taladan Feb 1st 2009 4:55AM
"PVE epics will give you better burst and overall pew pew."
Welcome to the sad side of PvP in WotLK.
Roland Feb 1st 2009 12:04PM
Haha, well, Blizz did say they wanted you to get PVP gear from doing PVE.
Jagoex Jan 31st 2009 10:05PM
"In the 2v2 bracket, I run Rogue/Mage (Sushibomber)."
"In 3v3, we have actually hit 1st place this season running Rogue, DK (Aralez), and Holy Pally (Meehkz)."
"Our 5v5 comp is Arcane Mage (sushibomber), Priest (Dcane), Death Knight (Aralez), Holy pally (Meehkz), and Rogue."
"I play OP setups with OP classes, so my performance is nothing new or anything special."
Okay, so he didn't say that last one, but he might as well have! ;)
Hatchi Jan 31st 2009 11:43PM
You just called five classes OP. You are aware of that, right? Maybe you're just bitter because you feel your class isn't getting enough developer love.
Oxtoby Feb 1st 2009 1:47AM
Ac-tually, I believe that Jagoex's comment is closer to the truth. In the current system, Rogues and Mages (especially Arcane) are undoubtedly OP, closely followed by DKs and Paladins.
Maybe the warlock icon prompted you to believe that there may be prejudice going on, but the current Most Played Classes in Arena says otherwise.
Oh, and for the record, I am a warlock.
Heilig Feb 1st 2009 3:13AM
Actually, he just called two specs and three classes OP, and I'm quite sure he meant Disc priest as well. Holy pallies are currently virtually unstoppable as arena healers, Disc Priests are just as tough to drop as they were before, Arcane Mages do WAY too much damage compared to their survivability, and Rogues and DK's are as slippery as they come. Saying "You just said 5 classes are OP, you're just bitter" makes no sense.
Put it this way: Would you think I had any chance of arena success if I built a team of Resto Druid, Prot Warrior, Destro Lock, MM Hunter, and Resto Shaman? Of course not, because those are some of the worst specs for arena play right now.
Saying that OP PvP specs are OP in PvP isn't bitterness, it's stating a fact.
Azerbaijan Feb 1st 2009 4:27AM
Disc priests are not OP
I regularly get killed by arcane mages and mutilate rogues in the space of a cheap shot or a 4 second counterspell; often right through a fresh shield and pain suppression.
I love playing my priest in the arena and I enjoy the challenge of trying to keep my team alive through all the burst but its very frustrating sometimes.
And yes, go back to the old system
http://i131.photobucket.com/albums/p303/Nightcandle/7c0eb1c4b6.png
/sad
Procris Feb 1st 2009 4:46AM
Really no point in arguing. The best arena players are playing with the best possible class and spec combo. Its the only way. They are great players in their own right but we have to recognise and i suspect they do as well, that there will always be classes/specs that have the competitive edge. Hell, the Arena players in my guild are rerolling classes listed as "OP" (basically Arcane Mage and Holy pally) just so they can preform better.
Well at least there are at least 5 classes performing well in Arena. Its a lot worse when you have maybe 2 or 3 completely out performing every other class (like resto druids) did a few seasons ago)
Jagoex Feb 1st 2009 12:15PM
Heheh, it was mostly said in good fun, but in truth as well. There is no denying that certain specs of certain classes are ridiculously OP right now. Anyone who says otherwise is either biased or is playing devil's advocate.
In terms of their success, I think Procris said it best:
"The best arena players are playing with the best possible class and spec combo."
Most that WANT to be successful in the Arena have picked up one of the OP class/specs themselves and are having at it. Some, however, have not, and continue to play other toons in the Arena or stay out of it altogether.
Speaking with a two-time Gladiator yesterday, I asked how he was enjoying the current season. "Getting crit for 12.5k health isn't skill." So true.
buenoexcellente Feb 1st 2009 2:13PM
Maybe he should play with one hand tied behind his back? Maybe he should only play drunk? Would that make him good or stupid?
Good players play to win, and they don't intentionally handicap themselves. That means that if Blizzard inadvertently makes their class suck, they recognize that fact and somehow get a new toon. You should follow their example if you want to win, because I'm here to tell you the the classes are NEVER GOING TO BE BALANCED. EVER.