Lichborne: PvE Gems for Death Knights

Now that we've covered most standard pemutations of gear gathering in past Lichborne columns, I figured this week would be a good time to start talking about taking the extra steps to really trick out your gear. This week, will focus on gems. Not only will this help you take your gear to the next level, but it gives me a good excuse to talk about some new discoveries and discussions going on as we try to figure out the best ways to squeeze the most DPS out of a Death Knight. So to start, let's talk about which statistics you'll want to focus on when you gem.
On Choosing your stats
In theory, gems can be a place to switch up your stat choices and tweak and customize your armor. In practice, it's generally a good idea to choose stats that are in line with your spec. For DPS, your priority for gemming should probably look something like this: Hit to 8%>Strength>Expertise to dodge cap>critical strike rating>Everything else.
As we've discussed before, 8% hit is the bare minimum you need to prevent misses with 2-handed weapons and melee/physical special attacks. For some classes, such as feral druids and hunters, this makes it easy. Just hit that 8%, and you're golden. It's a bit more complicated for us, since for preventing misses with spells and dual wielding, you need a whole lot more hit.
Luckily, a lot of Death Knight raid parses are suggesting that 8% may be all you really need. Once you hit that, strength seems to provide an overall better dps buff. So if you want to experiment a bit, you may find that 8% hit is all you need to stay competitive on the damage meters.
Expertise is a bit more sticky. It affects only melee attacks, and maybe Death Knight DPS specs end up doing most of their damage through spell-like effects, which don't need expertise at all. We also get a lot of our expertise through talents, which helps as well. Still, if your damage feels a bit lackluster and you seem to do most of your damage via weapon strikes and melee, you may want to grab that extra 21 expertise skill or so to hit the dodge cap and see what it does for you. Otherwise, it's hard to go wrong gemming strength. Critical Strike rating has its place too, especially if you have talents that trigger on critical strike.
For Tanks, you'll definitely want to gem for defense first up to that 540 skill cap. After that, it widely depends on your gear and needs. If you're having trouble surviving, go for stamina gems, and maybe some parry or dodge. If you need more threat, strength provides and some bonus parry, but expertise might prove better since it prevents parries as well, thus giving you less change to take an extra parry-hasted hit.
In final, general advice, while it may be tempting to gem to grab set bonuses, always make sure the set bonus is worth it. If the bonus is armor penetration, as of 3.0.8, it's probably not worth it. A +3 strength socket bonus may look nice, but if it means you have to settle for a purple gem instead of a red one, the stat tradeoff may be worse after all -- unless, of course, that purple gem helps you make your metagem bonus, in which case it all becomes a nice synergy. In short, be sure to
Finally, don't be afraid to splurge on gems when it comes to your raiding set. If you have a piece of gear that you'll take into Naxxramas with you, and you can find a blue quality gem for it, grab it. Not every blue quality gem has been implemented yet for some reason, but most of the important ones have. If you want to save a little money, you can also go for the "Perfect" green quality version.
Now, on to the individual choices for each color.
Red
Bold gems are going to be the mainstay for Death Knight DPS gems, since they give strength, our main DPS stat. If you're looking to hit up some expertise, you can also go for Precise gems. Tanks looking to fill in a red gem slot who need some more survivability may like the parry rating on Flashing gems.
Yellow
Yellow is a color you'll want to be familiar with if you need to finish off a few key stats, name hit rating (via Rigid gems) and defense rating (via Thick gems). DPS who are fine on hit rating may want to grab a Smooth gem for a nice chunk of critical strike rating.
Blue
Blue's options are sort of limited for Death Knights. For tanks, though, you can rarely go wrong with a nice Solid gem for a stamina boost. DPS don't really have a blue option, and should probably go for green or purple colored gems to round out a metagem or slot bonus requirement if possible.
Green
Green actually offers a pretty nice choice for tanks in the Enduring gems, which are great if you need just a little bit more to reach the defense cap before moving on to gem stamina. For DPS, green gems aren't the best since all the useful ones contain stamina, but for those DPS who need a shot of blue for a metagem or slot requirement and a bit more hit rating, Vivid Gems may fit the bill. If you don't need the hit rating, Jagged gems provide critical strike rating with their stamina.
Orange
Orange is just loaded with potentially delicious combos for DPS, allowing them to finish off their hit rating and expertise requirements without wasting stats.
Accurate gems allow you to grab some hit rating and expertise at once. Etched gems lets you finish off hit rating and move on to strength. Inscribed gems offer strength and critical strike rating if you feel you need some more balance in your DPS.
On the tank side, Orange gems are a great way to finish off your defense requirements while moving on to other stats. If you need more threat, Champion's Gems give strength and defense rating, while Resolute gems give expertise and defense rating. If you prefer to stick to defensive stats, Glimmering gems give Parry and defense, while Stalwart gems give dodge and defense.
Purple
Purple gems are another type that work well for tanks, allowing you to take a just a bit of extra defensive stats along with stamina, such as in the case of the Regal or Defender's Gems, which grant dodge and parry rating respectively.
For DPS who need to fill a blue gem slot, purple offers some options in the Guardian's gem, which provides expertise (which tanks may also want to consider if they need some extra threat), and the Sovereign gems, which provide strength.
Meta
For Death Knight tanks, stick with the Austere Earthsiege Diamond. We can use both the extra armor and stamina, whereas the other major tank option, the Eternal Earthsiege Diamond, has useless shield block, and probably shouldn't be used unless you're absolutely desperate for defense.
Chaotic Skyflare Diamond is a decent option for the Death Knight simply because that 3% extra critical strike damage isn't to be underestimated. However, you may also want to strongly consider the Swift Skyflare Diamond or the Invigorating Earthsiege Diamond, since both provide a good chunk of attack power. In the end, it probably depends on how critical strike dependent your DPS is as to which one you take.
Filed under: Analysis / Opinion, Tips, Jewelcrafting, Guides, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
Andrew Hartsell Feb 1st 2009 11:20PM
"It effects only melee attacks"
I hate to be a stickler, but something either AFFECTS things or has an EFFECT on it. Nothing EFFECTS something.
I wouldn't care if it weren't for the fact that I get grief every time I link something to the rest of my guild that includes a typo.
Andrew Hartsell Feb 1st 2009 11:22PM
"I hate to be a stickler, but something either AFFECTS things or has an EFFECT on it."
DANG IT
Something either AFFECTS things or has an EFFECT on **them**.
Stupid Super Bowl.
Marksweep Feb 2nd 2009 12:20AM
It is not as simple as you make it out to be. Both affect and effect can both be used as either a verb or a noun. Check a dictionary for details.
Akhilesh Feb 1st 2009 11:32PM
Never gem for parry. Dim returns are horrible. Dodge = much much better to gem or just plain defense.
Rodalpho Feb 1st 2009 11:35PM
Some bad advice here. Nobody should ever gem for parry, as it's a waste of itemization points. More tellingly, hit to spell hit cap is important for maximizing DPS. I suggest you read the EJ forums before writing these as your theorycraft honestly isn't up to snuff. Hope you take this as constructive criticism.
antiwow.com Feb 1st 2009 11:44PM
Not to mention he deleted my first post where i pointed the EJ, who carry proper gemming advice
Fireflash38 Feb 2nd 2009 7:56AM
I beg to differ about gemming for hit past the cap. The amount of damage you get by capping spell hit is very low in comparison to the returns that you get by gemming straight strength, especially with regards to blood.
Basically, you compare what % of your DPS comes from spells (not scourge strike, counts as melee), and calculate gain you would get by capping their hit. I would wager that it would be considerably less that equivalent amount of points spent on strength.
Pfooti Feb 2nd 2009 12:21PM
Yeah, gemming past the 8% softcap is a waste. You get better return once you've got 8% hit from just gemming pure strength in every single socket. If you look at the AEP values (or whatever they call them for DKs) for +1 in each stat, you'll see that +1 STR trumps just about every other stat by a fair margin. You should get enough +hit on your regular gear that you can afford to put Bolds into every single gem slot. Point-for-point, this is your best gemming advice: activate your meta, slot bolds.
JALbert Feb 2nd 2009 3:25PM
The only possible exception is DW, who gets fairly good returns going past 8% due to A. Spell Hit B. White damage giving KM procs.
There's no reason to ever gem for Crit when you can just get more Str, unless there's a ridiculously good socket bonus. I really wish the article pointed out that in most cases, straight Str will outweigh any other option for DPS.
Michael Feb 1st 2009 11:49PM
Should a tanking DK go for the hit cap after getting 540 defence and ~25k hps.
The logic being is that to generate threat and hold agro requires hitting the npcs.
Willias Feb 2nd 2009 6:22AM
It'll boost your threat and make your rotations easier to manage.
Carda Feb 2nd 2009 12:22AM
You're missing the Effulgent Skyflare Diamond, which provides stamina and reduces incoming spell daamge by 2%. Comes in handy on those bosses that don't do much melee damage.
Scott Feb 2nd 2009 12:48AM
To OP: Do you read EJ? Ever? Every single parse for every single spec for DPS in PVE states that you should gem NOTHING BUT STRENGTH EVER, excluding getting 2 blues for chaotic meta gem bonus. Why waste an entire blog post on this?
Konoko Feb 2nd 2009 2:15AM
It sounds wrong, but for tanking it's actually better to use agility gems in red sockets instead of parry or dodge gems. Comparing the JC-only gems (because there's no subtle scarlet ruby in the game yet) using rating buster: 27 dodge rating gives .69% dodge, 27 parry rating gives .55% parry, and 27 agility gives .95% dodge as well as .43% melee crit. For blue-quality gems it's the same thing:Flashing scarlet rubies give .33% parry, delicate scarlet rubies give .56% dodge and .26% melee crit.
JC Feb 2nd 2009 3:19AM
Gem'ing 101 for DK tanks:
Defense to 540 then:
Avoidance: Dodge > Defense > Parry to about 55 - 60% total avoidance
then
Expertise to 6.5% for threat (26 expertise = 214 expertise rating at level 80)
then
Stamina - stamina always scales, can never have enough. When in doubt, go stamina.
Thlop Feb 2nd 2009 3:32AM
Around 300 hit and 20 expertise is all you need for dps. Put the rest into strength. Only care about socket bonuses if it is crit or strength. Do not worry about meeting stamina bonuses if you're dpsing.
For tanking, its a lot easier, as you can mix and match all red, yellow and blue gems without any concern about socket bonuses. Theyll just come naturally.
Imo its stupid they dont have a blue gem that increases melee dps. Spellcasters have mp5, which in a long fight, DOES increase their dps. Stamina does nothing apart from giving you a little more survivability, which isnt the main concern in pve, and if you can actually play the game, won't concern you.
Linden Feb 2nd 2009 4:32AM
Good post - I'm not sure about the theory craft of the OP but certainly for the discussion.
thanks
Ryan Feb 2nd 2009 10:30AM
Yay for you using personal insults for no aparent reason other that to grow your epeen
Its peole like you that make the iternet such a wounderfull place
Ryan Feb 2nd 2009 8:13AM
Personal insults or not, the person who wrote this article clearly doesn't know what he's talking about and is doing a great disservice to both the site and his readers.
Pfooti Feb 2nd 2009 8:19AM
Gemming a DPS DK is pretty easy actually. Worry only about activating your meta and getting socket bonuses that are worth it - and most aren't.
If you need hit rating and you get +6 hit from matching a socket with (say) a +hit / +stam green gem, you'd be way better off just socketing a flat +16 hit gem in there.
Other than that, once you've hit the +hit softcap, go with +str. Expertise is nice, but unless you're blood spec (more weapon strikes to be dodged), it works out that you get a better DPS return on +str than any other stat, post-hitcap. So just get expertise from talents and when you have no other choice. It's a VERY good stat, it's just not quite as good as strength for unholy and frost.
Personally, I just went and slotted my dragons eyes in places where I liked the socket bonus and put bolds everywhere else. I'm over the hitcap, on gear bonuses though - by a fair amount actually, between the spiked titansteel helm and my chestpiece alone, I've got like 160 hit rating.