Spiritual Guidance: Secondary stats and what to stack

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Some requests were made recently to help newer Priests figure out what secondary stats are important and what to aim for. Matticus shall help!
I know when I started playing World of Warcraft, I didn't pay a whole lot of attention to secondary stats. To be fair, stats like Hit didn't exist back in the day. This post is meant for newer Priests who aren't quite sure what these secondary stats do or what they mean. Just to be clear, primary stats are base attributes like stamina and intellect. Secondary stats are things like haste and critical strike rating.
I know when I started playing World of Warcraft, I didn't pay a whole lot of attention to secondary stats. To be fair, stats like Hit didn't exist back in the day. This post is meant for newer Priests who aren't quite sure what these secondary stats do or what they mean.
Bonus damage and healing: Fairly straightforward. Your spells get boosted with more spellpower. Stronger spells means your heals pack more punch (or your damage).
Hit rating: For the most part, a healing Priest will not need hit rating. If you intend to do damage in your spare time (as Shadow or otherwise), know that the hit cap is ~237 after every possible raid buff (including having a Draenei in your party).
Crit rating: This stat is important for all types of Priests.
- Discipline: Have Divine Aegis? Higher crit chance means extra protective shields around targets that you crit.
- Holy: Crit's an important stat for both Surge of Light and Improved Holy Concentration procs. The more you have, the higher chance these talents will activate. It's not uncommon for Holy Priests to tap Circle of Healing to roll the dice and see if Surge of Light and Holy Concentration will activate.
- Shadow: More damage, in a nutshell.
Haste rating: All Priests will benefit from haste. The sooner your spells go off, the more spells you can cast in the long term. The launch of Wrath consolidated spell haste into just haste rating. According to WoW Wiki, 32.79 haste rating translates to a 1% gain in speed. Other than Borrowed Time and Improved Holy Concentration, there aren't any other healing talents that influence haste.
Mana regen: This is your lifeblood. The more mana regen you have, the more you gain over time and the longer you can last in fights.
However, at this point in the game, I think there's a "ceiling" to the amount of mana regen you need. With the majority of current encounters lasting 5 – 6 minutes due to hard enrage timers, we won't be seeing any 15+ minute encounters like in the Burning Crusade until later patches. Fully raid buffed and with consumables, I hit about 1100 mana regen. Unless I'm solo healing a Heroic Heigan dance with 21 players dead, I'm not going to need over 1300 or so.
This thought recently occurred to me after I was able to kill Sarth with 3 Drakes up. At the end of the fight, I found I still had over 20000 mana left in the tank. Granted, I'm Discipline which means the more I heal (and Shield), the more mana I gain back.
Resistances: This helps you resist certain types of attacks, spells and abilities. For example, having a high frost resist lets your mitigate the amount of frost damage you take. Guilds looking to tackle Sapphiron for the first time may wish to stack frost resistance to increase survivability. Mother Shahraz in Black Temple used to require players wearing shadow resist gear to even have a chance of taking her down.
Resilience: Reduces your chance to be crit by a certain percentage. For the attacks where you do get crit, it reduces the amount of damage you take.
So what stats should a Priest start stacking up?
For Discipline Priests
When starting out (and I mean a mixture of blues and heroic epics), you're going to want to aim straight for spellpower and mana regen. This means boosting up Intellect as a primary stat (but don't entirely discount Spirit). The reason you want more Intellect is because of talents like Rapture. You can gain a maximum of 2.5% of your maximum mana every time you heal with Greater Heal, Flash Heal, or Penance (and any damage absorbed by Power Word: Shield). This offers really good scaling effects since you can set how much mana you get back by increasing your intellect (which contributes to your mana pool).
Let me make this clear. The primary reason Spirit is important for Holy Priests is due to the Spiritual Healing talent. 25% of your Spirit gets converted into healing spellpower which is really good for them. Because of this, I loaded up more Intellect than Spirit.
For a Discipline Priest, it's not as important. Spirit just contributes to your mana and health regeneration rates respectively and has no way of boosting other stats.
After you reach a level of mana regen and Intellect that you're comfortable with (for me, it's around 1000 mana regen and 1100 Intellect), the secondary stats you'll want to look at are crit and haste. I think this is a matter of style personally. There's something to be said for hitting 5000+ crit on each bolt of Penance. I like gemming for increased crit. I know some players prefer haste. Did I mention a Resto Shaman in my guild has 20% haste? There's no way I can keep up with chain casting 1.2 second chain heals! That's just mind blowing.
For Holy Priests
Now for the Holy Priest, try to maintain a rough 1:1 stat distribution between Intellect and Spirit. You don't have to be exacting or amazingly precise. Just try to keep it in the ballpark range to maintain that level regeneration.
Keep gunning for more spellpower. You can never have enough spellpower.
Like I mentioned earlier, having crit allows the random activation of a few Holy talents. As a Holy Priest, I leaned towards haste to speed up the global cooldown of spells. There isn't a magic number that's consider "optimum". But just because people like numbers, I have 22% without buffs. That's the number both Discipline and Holy Priests should be looking at as they approach the end of the first set of raids that Wrath has to offer us.
Got any ideas, question, comments or suggestions for (or Raid Rx)? Send a Direct Message or reply on Twitter to @wowinsider.
Filed under: Priest, Tips, Raiding, (Priest) Spiritual Guidance, Wrath of the Lich King






Reader Comments (Page 1 of 2)
nate Feb 1st 2009 8:14PM
Thanks, I love reading stuff about what stats do precisely what. Helps a lot :)
Atherial Feb 1st 2009 8:25PM
Glad to see what i should be stacking when i hit those levels on my priest
Wayne Feb 1st 2009 8:30PM
Another great post Matt..keep it up =)
Shaba Feb 1st 2009 8:33PM
Great article, just a small point... you state that "Other than Borrowed Time and Improved Holy Concentration, there aren't any other healing talents that influence haste"
I believe the discipline talent "Enlightenment" grants 5% spell haste.
-D Feb 1st 2009 8:35PM
"Other than Borrowed Time and Improved Holy Concentration, there aren't any other healing talents that influence haste."
Enlightenment grants 1% spell haste per talent point up to five.
-D
Gerik Feb 1st 2009 10:23PM
"It's not uncommon for Holy Priests to tap Circle of Healing to roll the dice and see if Surge of Light and Holy Concentration will activate."
Circle of Healing cannot proc Holy Concentration. Holy Concentration only procs from Flash Heal, Binding Heal, and Greater Heal crits.
vern Feb 2nd 2009 5:39AM
Yeah, thats what I thought. It would be a little bit OP otherwise.
Anyway, I don't spec Holy Concentration at all. I am a special case as 70% of all my healing is done by instant spells (RENEW, COH and POM), I prefer the flat 10% mana reduction onto those than a random proc on my flash heal that already has SOL. I coexist with 3 healing druids, so there are HOTs everywhere, I can't really use flash heal too often without outrageous overhealing, even less Greater heal. I stockpile pure spellpower and pure MP5 (2258/351) and I just take haste and crit as they come, but I don't try to adjust them.
Kite Feb 1st 2009 10:41PM
Good guide. Only complaint...I am a shadow priest! Yes we do exist. Could we have a bit more to help us? Maybe a new topic if this one is dedicated to all things healy.
Nivelo Feb 6th 2009 8:51AM
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession.
jdhorner Feb 2nd 2009 12:13PM
Yes, exactly!
Higphriest Feb 2nd 2009 5:08PM
That's the same thing I was thinking, I read through the entire article before I noticed my favorite spec was left out...
Why leave the face melters out....
Andrew Welch Feb 1st 2009 10:46PM
Also...
The primary reason Spirit is important for Holy Priests is due to the Spiritual Healing talent.
Spiritual guidance is the 25% spi->SP one ; D
-D Feb 2nd 2009 1:25AM
Wow. Several glaring errors. Please don't rush this stuff out on our account. I'd rather it be accurate than prolific.
steve Feb 2nd 2009 10:14AM
@D -- wish you would give us some pointers to what those glaring errors are, because I didn't notice them, which means I could have learned something new.
Re: Rapture (disc priest talent)
This talent has been bugged for a while, where instead of returning mana based on the caster's mana pool, it is based on the target's mana pool. I remember reading in the patchnotes that this was fixed in 3.08, but apparently just for PW:Shield. Can anyone confirm whether rapture is working correctly for all spells?
Re: More detail on weighting the secondary stats
Dwarfpriest at www.dwarfpriest com has a pretty good post from December, 2008 that works through the math to assign different weightings for the secondary stats, suitable to plug into www.lootrank.com to rank gear by slot. There are suggested weightings for both disc and holy specs. One can argue about the weightings, but I found it to be a great starting point to figure stuff out like whether I should choose crit over haste
Feinel Feb 2nd 2009 1:56AM
"Hit rating: For the most part, a healing Priest will not need hit rating. If you intend to do damage in your spare time (as Shadow or otherwise), know that the hit cap is ~237 after every possible raid buff (including having a Draenei in your party)."
1% hit = 26.23 hit rating at level 80.
Which means that even with a Draenei in your party and your own hit buffs (6%) you still need 265 hit rating to get 17%.
Tanichka Feb 2nd 2009 2:41AM
As noted above, errors here and there.
There is a... I hesitate to call it a soft haste cap for priests, but more of a sweet spot; 20% drops a greater heal's cast time to 2.08sec, not taking into account Improved Holy Concentration or Borrowed Time procs. And, in raids, one has to take into account raid buffs such as Wrath of Air totem, which is one of the few remaining totems that provides a unique buff: 5% spell haste. Getting 10% haste is relatively easy for a priest -- I had it with barely even trying out at 80.
That said, you mention resto shaman with 20% haste on their gear. There is less of a 'cap' for shaman, due to the fact that they/we (I speak here as both a resto shaman and a priest who plays both healing specs with different sets of gear) are still most often asked to raid heal -- which is, quite admittedly, what we do well -- using Chain Heal, which has a cast time and thus anything to reduce that is useful. I am sitting at 688 Haste Rating self-buffed sans food, which translates to 20.98%. The cast time of Chain Heal is 2.07s. Add a Wrath of Air totem, and it drops to 1.97s. So no, your calculations are off a bit on the haste. ;)
I agree with the comment on intellect, however: it provides crit, a larger mana pool, and scales with spirit to increase your mana regen.
Crit gives diminishing returns -- ie, you receive less benefit from your gear -- past 25% raid-buffed, and it's not our major source of mana regen, unlike paladins who depend on crits to heal effectively (Holy Shock proccing Infusion of Light, etc., to lower cast times, coupled with Illumination mana-returns). Spellpower is, as you stated, always good -- it provides mana return for holy priests as well via Serendipity (overhealing being a semi-good thing now).
Anyway. As stated above, and sans rancor, please check your facts and numbers before posting here. Many people do read this and assume it's correct.
-Tanichka/Chaele of Silver Hand.
Zenboras Feb 2nd 2009 3:43AM
No love for horde? We dont have the OP hit racial :( Whats the hit cap with raid buffs without that?
Michael Feb 2nd 2009 10:40AM
289 with misery and shadow focus
Danner Feb 2nd 2009 4:30AM
As a holy priest, I find that manaregen is actually the most important stat of them all. My heals are strong enough almost no matter what I do, so the gains from spellpower is miniscule. Haste is helping, but it's not easy to stack high. Crit is useful, but all it does is really to give me one hell of an overhealing ratio and improve my mana efficiency.
But even with 1400/600 manaregen (raidbuffed) I can still run OOM easily if I don't hold back, take breaks and prioritize cheap spells.
miyazana Feb 2nd 2009 5:17AM
as a holy priest i tend to lean tword spirt rather than int. mostly because of divine spirits sp bonus. int comes easy as you upgrade but now that priests can compete cloth casters sometimes spirit is something to think about.