The Light and How to Swing It: Raiding and the Retadin

Next week we'll talk about gearing your tank up for raiding, and after that we'll see how Holy Paladins are a beacon of light in this dark age. Alright, it's not such a dark age, but Holy Paladins are downright awesome anyway. Today, however, is a day of Retribution. So pick up that 2-hander and head on over to Naxxramas or beat down on those big bad dragons. First, we'll take a look at a good raiding build after the jump.
The build
The most raid-friendly and highly recommended raiding build is 0/ 10/ 59 +2, where the last two points are purely discretionary. This build is notable because it picks up Blessing of Kings and Improved Blessing of Kings from Protection, ensuring that the raid will always have the best scaling raid buff in the game. Holy Paladins will be branching out to Retribution and will likely not have it. Paladin tanks will probably have it, but operate best if they have Blessing of Sanctuary and Blessing of Kings at the same time. As a raiding Retribution Paladin, consider it your duty to bring that to the table. Improved Blessing of Might is an option because it is superior to a Warrior's Battle Shout because of its duration and will overwrite it. It's there to expand your buff options, as in some groups with no other Paladins, some players will ask for it over Kings.
0/ 10/ 59 +2 is superior in terms of raw DPS to any 0/ 5/ 66 build which I see many Retribution Paladins taking. None of the other talents taken by the latter offer a straight up DPS increase as opposed to the scaling of Kings. As far as the two discretionary points are concerned, it's a toss-up between Pursuit of Justice and Divine Purpose. Pursuit of Justice is extremely useful for mobility fights while Divine Purpose is useful to break stuns on bosses with stun abilities. However, overall, Pursuit of Justice is a better investment for raiding purposes, as improved movement speed always helps. It should help keep you alive during Heigan, for example.
Your gear
As always, the most important stat to a Retribution Paladin is Strength. You scale best with Strength, but it's not necessarily a stat you pursue because all DPS plate will have it. Instead, what you should be looking at is plate gear with +Hit, as we need a 262 Hit Rating to reach the optimal 8% hit cap. Anything beyond that number is wasted, as it's impossible to improve on hit chance past 8% for raids.
There are several pieces that provide massive hit and incredible stats. The Staggering Legplates from Ingvar the Plunderer in Heroic Utgarde Keep are the absolute best Retribution pants pre-raids, granting a massive 80 Hit. Likewise, the Blacksmith-crafted Spiked Titansteel Helm is the best pre-raid DPS helm, granting 60 Hit Rating. Both pieces also have sockets, allowing for great flexibility to make up for what you lack. There's also the Titan-forged Greaves of Triumph, bought with a mere 15 Wintergrasp Marks of Honor, making them one of the easiest epics to obtain. Even though you lose out points to Resilience, you gain a respectable 36 Hit and a Yellow socket (for more possible Hit).
As far as weapons are concerned, dedicated raiders will have a Titansteel Destroyer crafted as it's simply the best pre-raid weapon available. It will not have as high a top-end as the weapons that will drop in normal mode Naxxramas, but the 54 Hit Rating is a huge boost. This is why the Titansteel Destroyer edges out the other pre-raid 2-hander, the Colossal Skull-Clad Cleaver from Loken in heroic Halls of Lightning. Between the mace and the plate pieces above, it takes a few blue pieces, such as the Sphere of the Red Dragon's Blood from Keristraza in heroic Nexus, to push towards the necessary Hit.
The next important stat is Expertise, which should remove Dodges off the table, as well as improve your chances against Parries and Blocks in those occasions that you attack mobs from the front. It happens sometimes. That said, expertise is difficult to pursue because there are very few Expertise pieces outside of raids. There are some notable pieces, such as the Hemorrhaging Circle from Gal'darah in heroic Gundrak and the pricey Ring of the Kirin Tor. You'll need 214 Expertise Rating to be Expertise capped, so every little bit helps. Once you are hit capped and begin raiding, actively seek out items with expertise.
Everything else follows. Crit, Attack Power, etc., are all stats that we should no longer actively pursue. It will come naturally with the gear. It will be difficult enough to get Expertise capped after being Hit capped, so for the moment focus on getting the important stats down. Expertise gear drops from raids, and will only help to improve your DPS.
Filed under: Paladin, Analysis / Opinion, Raiding, Guides, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
john Feb 1st 2009 9:11PM
"We're not perfect yet, and indeed the class needs a little more tweaking"
that made me lol
jahbulon Feb 2nd 2009 4:46PM
I agree!
I hope by tweaking you mean nerfed to the ground because you are the most outrageous class right now.
Their dps revision was the worst thing that Blizz have ever done to a class demonstrated by the absolute joke of all paladin arena teams in all brackets when the changes first went live.
They will always be loladin to me. Sorry, but I hate your class lol Maybe if they were able to take on 3 dudes at once and live I wouldn't have such hate.
Rilandune Feb 1st 2009 9:28PM
Retribution Pallies rejoice! Good to see you guys have a true spot to fill! I've always loved Protadins, now I can feel quite comfortable standing next to a Retadin. Good for you!
~Rilandune
Sean Feb 1st 2009 10:31PM
How is Vindication considered a raiding build talent? It doesn't affect bosses and trash dies fast. Pursuit, Vindication and Divine Purpose are all optional, imo.
turkeyspit Feb 2nd 2009 7:19AM
^^ This.
Actually, PoJ shouldn't be considered 'optional', especially for a Raider. Getting out of the 'ouch' faster, or getting to the Boss faster is very helpful.
Vindication, at best, is useful against 'some' Trash mobs.
Mr Magoo Feb 2nd 2009 7:21AM
"We're not perfect yet, and indeed the class needs a little more tweaking"
read:
Occasionally one of the more unskilled pally players will not DPS, heal, pvp or tank quite as well as someone else. With a bit more buffing will be the ultimate power in the universe.
(tongue only half in cheek)
But seriously. Live it up while you can. The nerf stick is coming. :) I know, I am a hunter. GC already said anyone doing a lot more DPS than a hunter was up for nerfing.
Muse Feb 2nd 2009 12:26AM
Hate to burst your bubble, but retadins are closer to the "need buff" end of the scale than the "need nerf" side.
"The damage you're doing in Naxx is the damage we want you doing all the time." Inexact GC quote, re retribution damage output vs undead, and the upcoming Ulduar raid not having any undead in it.
If we never get that buff? We'll still do fine. Not awesome, but fine. That's what the article means about the small tweaks. Things could be better, but they don't need to be at this point. We're right around where we should be.
Mr Magoo Feb 2nd 2009 2:39AM
I was referring to the class, not retadins in particular.
JustSomeGuy Feb 2nd 2009 2:37PM
"I know, I am a hunter. GC already said anyone doing a lot more DPS than a hunter was up for nerfing."
If you are a hunter and you can't out-dps a Ret Paladin... the problem isn't the class, it's between your keyboard and chair.
L2P, neub. And get gear which doesn't completely stink, that helps too.
Mr Magoo Feb 2nd 2009 2:47PM
haha. Good on you mate. You're a winner. Nice misreading of my entire post.
My point was that they currently can't and it sounded like he was asking that they should.
L2read noob. lol.
Senitor Troll Feb 1st 2009 11:09PM
"We're not perfect yet, and indeed the class needs a little more tweaking".
Your right, pallies do need tweaking. Not in the manner you suggest though......
Ichthus Feb 1st 2009 11:15PM
You've got 2 points in Vindiction? That's a pvp talent and maybe a leveling one as well. Not usually recommended for raiding unless something has changed. Eye for an Eye is also generally considered a pvp talent as you shouldn't be taking much if any damage and the returns you're going to get are negligible. Divine Purpose also feels like a pvp talent and I usually skip it for the same reasons as Eye for an Eye.
That pretty much leaves Improved Retribution Aura as well as Pursuit of Justice. Being as you should have ret aura up all of the time unless there are two ret paladins in the raid, you might as well grab the extra damage to help out the tank threat a smidge (yes, I know the threat isn't all that much, but every bit helps). Also, with some of the fights requiring a lot of movement on the part of the melee dps, Pursuit of Justice is nice to help get from point A to point B faster. Neither one is going to make or break the spec, but both make sense for talent choices over the others left in the tree.
As for other trees, there really aren't any good choices of the talents you'd be able to reach. 4 points tossed into protection is just going to get you a little bit better Hand of Freedom via Guardian's Favor and we've already turned down such things from the Ret tree. We could also get some armor, parry, or flat mitigation, but again, for what? We generally aren't talented for emergency tanking. Even though we're in plate, our defensive stats kinda suck as Ret even in good prot gear. Stoicism might be interesting for point investment, but bosses and mobs don't generally dispell things and even when they do, they just clear everything. Holy doesn't have much to offer either unless we're worried about healing or a couple seals which a Retadin will never use. This takes us back to the earlier choices of 2 points in Improved Retribution Aura as well as 2 points in Pursuit of Justice.
jbodar Feb 2nd 2009 5:40AM
Eye for an Eye is actually a PVP talent because generally mobs cannot spell crit. It's one of the tips at the loading screen.
"Creatures cannot make critical hits with spells, but players can. "
http://www.wowwiki.com/Loading_screen_tips
Ichthus Feb 2nd 2009 11:04AM
@jbodar - During BC, we had a new ret paladin going on raids with us who was still essentially pvp specced. Eye for an Eye did proc a couple times against the trash before Magtherion. They're the ones that do some sort of shadow bolt volley. It didn't do all that much, but it did proc against them.
jbodar Feb 5th 2009 3:53AM
I'm just going by the tooltip. There is some evidence of it happening once in a blue moon, but a theory is that it has (/had?) to do with a resilience bug.
http://elitistjerks.com/f15/t6552-combat_mechanics_3_0_a/p14/#post291018
Either way, it's solidly a PVP talent. I just don't want people thinking that it might be useful for leveling/soloing or something -- PVP servers notwithstanding.
Sikachi Feb 1st 2009 11:32PM
For PvE, my ret has Pursuit of Justice as the last two talent points allocated. Its great for Heigan, I never die in the dance. And for Gluth, where its up to me to kite the zombies, it helps a lot. So i'd recommend shoving the last two points there for anyone that wants to go into Naxx as Ret.
Redd Feb 2nd 2009 1:25AM
Isn't the hit cap 9% making it 295 hit rating?
DragonFireKai Feb 2nd 2009 3:41AM
The assumption is that you have a Draenei with you.
Zenboras Feb 2nd 2009 3:49AM
Since Wrath, the hit cap for melee is 8%. I have that and have never missed on a boss since I do.
Redd Feb 2nd 2009 3:54AM
Oh yeah how could i forget about that! Oh yeah because horde dont get that buff...