Replenishment: What are the odds?
There was a recent flurry of interest surrounding the Replenishment mechanic due to Ghostcrawler's statement that "we assume that you have Replenishment available to your raid." He said that it doesn't mean raids will be undoable without it, but that they're tuned assuming you have it, and if you don't, you'll need to out-gear or out-skill the raid, or else you'll have problems.
In this post, I'd like to look at just how easy it is to get Replenishment in your raid. There are three Replenishment specs: Retribution Paladin, Shadow Priest, and Survival Hunter. As you can see, they're all DPS specs. Historically speaking, these specs were probably selected because they had been viewed as suboptimal for raiding (in the case of Survival and Ret), or because they had been valued for their mana regeneration (in the case of Shadow), although at the moment all three of these specs have competitive DPS and don't really need group utility to prop them up.
Unfortunately, GC never clarified whether he was talking about 10- or 25-person raiding, so I'll examine both. I will make the simplifying assumption that the 30 specs are equally distributed in the raiding population: any given character is 1/30 likely to be of any given spec. Put another way, each spec enjoys a 3.3% share of the character base. I know this is not actually true, but it's a very helpful simplification and I don't think it will distort my numbers too much. Edit: Yes, I'm also assuming every Survival, Shadow, and Retribution raider has the relevant Replenishment talents. I think this is a pretty safe assumption.
In a 10-man raid, you have six DPS slots (or five, depending on how many healers you're running with). Three specs can provide Replenishment, out of 21 DPS specs (I'm assuming Feral druids, and all death knights, are equally likely to be DPS as tanks). If DPS players are randomly selected, then, the odds of zero out of six DPS providing Replenishment are (18/21)^6 = 39.7%. In other words, you're only 60% likely to wind up with Replenishment in your 10-man.
But maybe Ghostcrawler was just talking about 25-man raids. What do the odds look like there? Let's say you have 3 tanks, 7 healers, and 15 DPS. The same 21 DPS specs exist, and the same 18 of them don't give Replenishment. The chance of not having Replenishment with 15 DPSers is then (18/21)^15 = 9.9%, so you're about 90% likely to have Replenishment in a randomly assorted 25-man. This number is high enough that it makes sense to start talking about assuming a raid has Replenishment, and of course it's always possible to purposely select a shadow priest, ret pally, or survival hunter.
Still, it does partially do away with the notion of "bring the player, not the class." Consider that each class has three specs, and there are three specs that have Replenishment. Numbers wise, then, saying "Replenishment is mandatory" is not really any better than saying "rogues are mandatory." If there was some mandatory rogue function, all 3 rogue specs would provide it; all 3 Replenishment specs provide Replenishment. When you're putting your raid together, there's a similar constraint: have one DPS slot left, and no Replenishment yet? It's going to the Replenisher, just like it would have to go to the rogue if rogues were mandatory.
Aside from Razuvius in heroic Naxx (where priests are required, for mind control purposes), I don't think there's any other part of the current raiding game where it is assumed that you will have at least one of three particular specs in your raid. Debuff types (poison, disease, magic, curse) are typically dispellable by two classes, and any spec of those classes can do the job (with the exception of feral druids). I think upping Replenishment to being provided by six specs would be a big step towards making something that's supposed to be mandatory easier to access.
There's no particular reason it has to be a DPS class, either. Healing classes are the ones that worry most about running OOM; maybe Blizz doesn't want to make it harder for them to do that, but I'd certainly appreciate Replenishment on my priest. Paladin tanks also use mana. Let's imagine Replenishment is given to three additional specs, healers and/or DPS. There are 26 non-tank specs (again counting Ferals, and each DK tree, as 0.5). The odds then work out to (20/26)^8 = 12.3% likely not to have Replenishment in a 10-man (with 2 tanks), and (20/26)^22 = 0.3% likely not to have it in a 25-man with 3 tanks, a small enough number that you can pretty much write it off completely.
Of course, this analysis goes out the window somewhat when dual-spec comes along; if every hunter, priest, and paladin sets their Replenishment spec as one of their two specs, your raid is again almost guaranteed to have access to the buff. But then they have to gear for the Replenishment spec, and that may not be the spec they wanted for PvP/soloing, and so forth. It's probably to soon to predict what all the social ramifications of dual-spec will be. For now, if they're going to assume every raid has Replenishment, they need to give it to more players.
Filed under: Hunter, Paladin, Priest, Analysis / Opinion, Raiding, Classes
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Reader Comments (Page 2 of 4)
ObiChad Feb 3rd 2009 8:23PM
This issue has been bugging me as well, more so the 10 man version. In 25s, it seems like you are fairly well likely to wind up with replenishment in your raid even if you don't plan for it. In 10s though, especially if you run with three healers, it seems like you have to plan for it, and that's frustrating.
Overall I like the changes to the buff system but I think they optimized around 25 mans and not 10s, such that for competitive 10s you need to think about raid stacking to optimize the raid. Sure it doesn't matter as much now in Naxx, but it's likely to matter in Ulduar.
krizzlybear Feb 3rd 2009 8:28PM
@Obvi: yes the author does point out that it is a simple assumption, but it's a little too simple if you ask me.
Chirri Feb 19th 2009 12:35AM
Unfortunately, the assumption that raids will have Replenishment (on Blizzard's part) was a faulty one until about a week ago. My guild has no Ret Pallies, none of the Hunters wanted to touch the red headed stepchild of Survival (until the patch made that red headed stepchild the heir to the DPS fortune), and one Shadow Priest who's raiding schedule is severely limited.
Shadow Priests spec replenishment because it's expected of them. Ret Pallies and Surv Hunters are new to the job, and it's probably not why they originally chose those trees.
At least for Hunters, Replenishment is something many feel they've been forced to spec into, rather than playing Surv as a choice of personal entertainment. Which seems kind of sad to me. Maybe if they linked it with improved Mark (which is low enough on the Marks tree that it shouldn't interfere with a spec of choice).
apoxic Feb 3rd 2009 8:39PM
Question about replenishment:
If you have 2 characters with replenishment in a 25man, will they trigger 10 players each or will they just refresh the 10 lowest all the time? I'm assuming the latter, since it would be good to have at least 2 otherwise, but I'm just not clear on how the mechanics works (and I'm pretty sure some doesn't even know its only limited to 10 people.)
ryang Feb 3rd 2009 9:21PM
Apoxic: I don't pay 100% attention to the spread of it - but I've noticed that when I'm low on mana, the time on replenishment gets refreshed, so I'd assume it's not smart enough to "spread the love" and just repops it on the top 10 (or low 10..) mana users.
As a side note: SV hunters get shafted on replenishment - 5 points to max it out? I haven't looked into the specifics, but assumedly you could spec only say 1-2 points and still have it up most of the time? With high enough crit..
Tzivya Feb 3rd 2009 10:52PM
Ryan:
That is exactly what I do, and most do. All 5 points is a waste, 2-3 points, depending on crit rate, is plenty. As SV is a very crit-happy spec to begin with, even with 2 points you are getting an 80-90% uptime, and with 3 it's just never not up after the first few seconds of a fight.
hpavc Feb 4th 2009 4:33AM
It just applies itself to the lowest 10 people, if they already have the buff it just refreshes it (range withstanding).
If the leaked patch notes where you can dual-spec at any time when your out of combat are actually going to occur, they make this sort of thing look stupid.
Respecing for each encounter seems really dumb gaming wise.
Ferahue Feb 3rd 2009 8:53PM
If more classes get replenishment, maybe it should just be rolled into mana regen. Honestly, how hard is it to find either a ret paladin, or spriest for raiding intro content? You can guarantee come Ulduar threat will be tighter, and there will be bosses where Tricks of the Trade will be a requirement. Maybe we should homogenize it right now, and give it to everyone.
Ian Feb 3rd 2009 9:32PM
Blizzard has said they assume that you have one of each class available in 25 man, too, so saying that "you must have replenishment is the same as saying you must have a rogue (unless you outgear/skill the content)" is basically right in line with Blizzard's current philosophy.
I like the current direction, personally; raid composition isn't completely inconsequential, but there's a really good chance you can do something with the resources you have. Certainly other people might disagree, preferring a more literal interpretation of "Bring the player, not the class."
Ashinigami Feb 3rd 2009 9:18PM
I took a break from WoW when the news came out but what was the rationale behind the potion nerf buff again?
Iwanttobeasleep Feb 4th 2009 12:15AM
Consumables for raids were getting way too expensive. You'd have people chain chugging pots to maximize their DPS, which gets expensive after a 10 minute fight. They want pots to be there to get you out of a tight spot, not part of your rotation. Same rational for removing mana/wizard oils.
john Feb 3rd 2009 9:30PM
Good article, this does go against their "bring the player not the class" mantra. 25-mans may want 2 replenishments though, so the problem is there as well.
crsh Feb 3rd 2009 9:35PM
The trouble with Ghostcrawler's assumptions is that they're based solely on 25-man raids, where your group is more than likely to have at least 1 Replenishment-capable spec.
10-man guilds don't always have that luxury, and there are plenty of them; they're likely to suffer from a nerf to mana regen because Blizzard assumes we're all aiming to raid in 25-man mode where Replenishment is aplenty.
Karilyn Feb 3rd 2009 10:01PM
I think you are looking at this wrong...
Yes, asking a priest to respec to Shadow, or a paladin to respec to retribution is fairly unreasonable... That's a total role change, a UI change, a gear change, and a whole mindset change.
But it is not by any stretch unreasonable to say to your hunter "Look, we need you to respec to survival so we can get replenishment"
Bring the player, not the class, does not apply to changing from one DPS spec to another IMO. Bring the player not the class should not mean that you are able to clear raid content if all your DPSers are in PvP DPS specs.
Re-do your math to the following...
What are the odds of not having a Hunter, a Shadow Priest, or a Retribution Paladin in your raid? NOW you are seeing it like Blizzard is seeing it.
If a person has a bad spec, or would be more beneficial to the raid in another spec that still fulfills the same role, it's hard to say that is an unreasonable request of a guild to make.
crsh Feb 3rd 2009 10:10PM
That's an ideal situation where people don't mind switching specs; but again, if your hunters don't want to spec Survival because they think it's not good or simply because they don't like it, you're screwed. Same with priests who don't care for DPSing (someone rolling a class without a desire to DPS, imagine that) or that paladin who wants to stay holy (or prot) because you need them in that role.
There are plenty of holes in Ghostcrawler's assessment that Replenishment is available all over the place, and that's why there's a risk they're just fooling themselves (again).
The Scarlet Mathematician Feb 4th 2009 9:08AM
Ah, a chance to live up to my nick.
I actually ran some more accurate numbers on this. I pulled data from Armory Musings (http://armory-musings.appspot.com/reports), put it into a spreadsheet, then calculated the percent of the DPS population that has access to replenishment. It comes out to about 11%. Then, (using a Monte Carlo simulation because I am lazy) I approximated the percent chance that 5, 10, and 25 man parties would randomly have a replenishment class. The results were as follows:
5-man - 3 DPS slots - 28% chance
10-man - 6 DPS slots - 50% chance
25-man - 15 DPS slots - 82% chance
Just for grins, I did what you suggested, and recalculated, assuming that a guild could easily force a hunter to switch specs. Those probabilities came out like this:
10-man - 6 DPS slots - 78% chance
25-man - 15 DPS slots - 98% chance
I'm working on a more thorough analysis with a more accurate data pool, but that will take a bit more time to assemble.
Erik Koehler Feb 3rd 2009 10:21PM
the new best hunter specs (surv) dont include the replenishment talents :S
Zanathos Feb 3rd 2009 11:18PM
yeah, it's great if you can squeeze out a little more DPS from talent points. However, if the mana users in the raid run dry too quick and there's not enough replenishment sources, the best spec is one that provides replenishment for the raid. Overall raid success > personal dps
Ludeitz Feb 3rd 2009 10:49PM
wow talk about smashing Eliah down.
it was a good read
i play a shadow preist and i dont get brought to raids for my replenishment, im brought for my dps
ret pallies could judge wisdom and give far higher mana regen to the mana using tanks and dps'ers. so if u had a choice to bring a class for mana regen u would choose a ret pally over the priest or the hunter. just a thought
Vargor Feb 4th 2009 9:42AM
Judgement of Wisdom is great, but any pally could cast that. Plus, as you mentioned, it only helps tanks and DPS. This would not help healers.
*Disclaimer- I play a Survival Hunter with replenishment.