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2-03-2009 @ 8:10PM
If you make replenishment so common that 99.7% of random 25-man raids have it, what's the point of the buff in the first place? You may as well remove it from the game and bake it into the mana regeneration mechanics.I like the idea that raid leaders have to be kind of selective about the class makeup. They can bring a shadowpriest for replenishment, or a rogue for higher DPS. I'm assuming, of course, that Blizzard makes good on its promise to make pure-DPS classes do a bit more than hybrids in challenging endgame content.
2-04-2009 @ 12:19AM
The point, essentially, is that any changes to the base mana/health regeneration system would have drastic effects on PVP. This, combined with the increasing desire to eliminate the necessity of consumables in raids with the 1-pot per fight (so no chain chugging mana pots every fight) means that something has to exist to fill the gap between start to OOM. They can't make the bosses have less HP or take less time to defeat since it still needs to be tuned to have undergeared groups or uncoordinated groups hit an enrage timer. So, replenishment exists as a decent way to keep casters from running out of mana while in a fight but not in a totally unbalancing way. Also, as a Hunter I haven't seen a single rogue out DPS me in this expansion so far. Ever. If you want the best of everything a Survival Hunter is going to get you a lot of great utility with misdirects and replenishment as well as top tier DPS. Same goes for a Ret Paladin which I've seen top the DPS charts often enough too. It's not that you're sacrificing anything at all bringing these guys, you're really sacrificing more by NOT bringing them if you want to bring a Rogue instead. Unfortunately, Rogues pretty much are crap right now for anything except just standing around and stabbing things now that Sap is all but useless in most instances.
2-04-2009 @ 10:40AM
As a rogue, it pains me, but I have to agree with you. Combat specced in heroic/10 man gear, I am thrilled when I top 3000 DPS in a single target fight, and that pretty much only happens in the more buff friendly world of 25 mans, which I pug when I can. Several other class/specs, some of whom offer replenishment, can blow those numbers away with relative ease and under a wider array of conditions. With the limited amount of group buffs available from rogues, our DPS needs to be much more compelling to justify our raid spots. Luckily, there has already been much discussion on the development side of upcoming buffs for rogues, so I can sit back and keep hoping.
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