Featured stories Feed
- Know Your Lore: Gul'dan, Doomhammer, and the nature of the Horde
- Totem Talk: Restoration and the Throne of Thunder, Part 4
- The Queue: No sleep till Orgrimmar
- Around Azeroth: Close encounters of the blurry kind
- Breakfast Topic: Should Blizzard brake base XP while preserving boosts for experienced players?
Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-03-2009 @ 8:23PM
ObiChad said...
This issue has been bugging me as well, more so the 10 man version. In 25s, it seems like you are fairly well likely to wind up with replenishment in your raid even if you don't plan for it. In 10s though, especially if you run with three healers, it seems like you have to plan for it, and that's frustrating.
Overall I like the changes to the buff system but I think they optimized around 25 mans and not 10s, such that for competitive 10s you need to think about raid stacking to optimize the raid. Sure it doesn't matter as much now in Naxx, but it's likely to matter in Ulduar.
Reply