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2-03-2009 @ 10:01PM
I think you are looking at this wrong...Yes, asking a priest to respec to Shadow, or a paladin to respec to retribution is fairly unreasonable... That's a total role change, a UI change, a gear change, and a whole mindset change.But it is not by any stretch unreasonable to say to your hunter "Look, we need you to respec to survival so we can get replenishment"Bring the player, not the class, does not apply to changing from one DPS spec to another IMO. Bring the player not the class should not mean that you are able to clear raid content if all your DPSers are in PvP DPS specs.Re-do your math to the following...What are the odds of not having a Hunter, a Shadow Priest, or a Retribution Paladin in your raid? NOW you are seeing it like Blizzard is seeing it.If a person has a bad spec, or would be more beneficial to the raid in another spec that still fulfills the same role, it's hard to say that is an unreasonable request of a guild to make.
2-03-2009 @ 10:10PM
That's an ideal situation where people don't mind switching specs; but again, if your hunters don't want to spec Survival because they think it's not good or simply because they don't like it, you're screwed. Same with priests who don't care for DPSing (someone rolling a class without a desire to DPS, imagine that) or that paladin who wants to stay holy (or prot) because you need them in that role.There are plenty of holes in Ghostcrawler's assessment that Replenishment is available all over the place, and that's why there's a risk they're just fooling themselves (again).
2-04-2009 @ 9:08AM
Ah, a chance to live up to my nick.I actually ran some more accurate numbers on this. I pulled data from Armory Musings (http://armory-musings.appspot.com/reports), put it into a spreadsheet, then calculated the percent of the DPS population that has access to replenishment. It comes out to about 11%. Then, (using a Monte Carlo simulation because I am lazy) I approximated the percent chance that 5, 10, and 25 man parties would randomly have a replenishment class. The results were as follows:5-man - 3 DPS slots - 28% chance10-man - 6 DPS slots - 50% chance25-man - 15 DPS slots - 82% chanceJust for grins, I did what you suggested, and recalculated, assuming that a guild could easily force a hunter to switch specs. Those probabilities came out like this:10-man - 6 DPS slots - 78% chance25-man - 15 DPS slots - 98% chanceI'm working on a more thorough analysis with a more accurate data pool, but that will take a bit more time to assemble.
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