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2-04-2009 @ 9:08AM
Ah, a chance to live up to my nick.I actually ran some more accurate numbers on this. I pulled data from Armory Musings (http://armory-musings.appspot.com/reports), put it into a spreadsheet, then calculated the percent of the DPS population that has access to replenishment. It comes out to about 11%. Then, (using a Monte Carlo simulation because I am lazy) I approximated the percent chance that 5, 10, and 25 man parties would randomly have a replenishment class. The results were as follows:5-man - 3 DPS slots - 28% chance10-man - 6 DPS slots - 50% chance25-man - 15 DPS slots - 82% chanceJust for grins, I did what you suggested, and recalculated, assuming that a guild could easily force a hunter to switch specs. Those probabilities came out like this:10-man - 6 DPS slots - 78% chance25-man - 15 DPS slots - 98% chanceI'm working on a more thorough analysis with a more accurate data pool, but that will take a bit more time to assemble.
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