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2-04-2009 @ 7:18PM
The main problem with a Frostmourne drop is that EVERYONE is going to want it - even those for whose class it makes no sense - and whatever classes get to use it will be seen by the rest as "preferred" by Blizz. We already saw this with the class-restricted Warglaives, and it is bound to be an order of magnitude greater for something as iconic as Frostmourne. About the only way Blizz could get away with that is to make it DK-only, since we all already know DKs are on a pedestal. (I kid, I kid.)The least controversial way I've come up with to make Frostmourne a drop (and that's a low bar, mind you) would be to make different versions that fit different classes/specs. Like Atiesh on a grander scale, have it somehow change to match the user. Maybe you have to take it on a quest to be "reforged" into your choice of result weapon? Or maybe it breaks and a couple people get "Frostmourne tokens" they can turn in for class/spec-appropriate weaponry? I hate to draw a cross-game parallel, but my wife just pointed out that it's sort of similar to what the Soul Calibur fighting games do with their evil, world-devouring sword, as well as the counter-sword the series is named after. Both those weapons change to become whatever weapon their wielder prefers. You like nunchaku? OK, I'm a set of nunchaku. You fight with a huge-ass two-handed sword? OK, now I'm a huge-ass two-handed sword. You're a healer who uses staves? OK, I'm a staff now, with lots of +Spell Power and Spirit.But surely there's got to be something slightly less anticlimactic than that. Anyone got any better ideas?(This, of course, brushes aside all the lore issues with this, which are worthy of a post unto themselves. But people have already covered that well in this thread, I think.)
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