WoW Rookie: Choose the right class part 2
Priest
Class type Healer, DPS (magical)
Gear A Priest can wear cloth armor and wield one-Handed maces, daggers, staves and wands.
What's special about Priests? Holy and Discipline Priests have the largest healing toolboxes of any healing class. Shadowpriests, who assume an inky Shadowform that increases their damage, are known for excellent DPS as well as highly desirable healing, mana Replenishment and +hit buffs for groups and raids.
What are the drawbacks of Priests? Although Priests remain the most versatile healers in the game, you'll find yourself outperformed by so-called hybrid classes in each specific area (Paladins in tank healing, Druids in healing over time, and Shamans in group/raid healing). Despite a respectable presence in PvP based on quick heals and utility spells such as dispels and mana draining, you may be frustrated by your fragility and the frequency of being the first targeted to kill. The limited utility of Priests dampens their desirability in raids, where other healers who bring stackable utility to the table may be more popular choices.
Is a Priest a good choice for a newbie? Shadowpriests don't gain their spec-defining Shadowform until level 40, and low DPS makes Priests among the clunkiest classes to level. You'll be highly desired for grouping and instances, though – a real bonus if you don't care for solo play or questing.
RogueClass type DPS (melee), CC
Gear Rogues can wear cloth or leather armor and can wield daggers, swords, maces, fist weapons, thrown, guns, bows, and crossbows.
What's special about Rogues? Damage, pure and simple. Their ability to stealth in and get close to their targets present them with plenty of opportunity to get their hands dirty. However, similar to Mages, Rogues tend to be light in the defensive department, and they rely on a bag full of tricks to escape when they manage to get into a situation when their "kill it before it kills me" combat strategy isn't working. Poisons lend a sinister added dimension to your considerable damage abilities, Lockpicking allows you to get into chests and boxes that other players can't open. Rogues are known for their crowd-controlling Saps and stuns.
What are the drawbacks of Rogues? Key Rogue abilities, Backstab and Ambush, require you to keep a dagger equipped. Some specs alternately eschew these abilities in favor of other (often higher-damage) weapon types. The relative fragility of Rogues in a damage-intensive raid environment has been greatly ameliorated in recent updates to the class.
Is a Rogue a good choice for a newbie? Rogues do excellent damage, and if you can master using your cooldowns, you'll have solid survivability as well. The ability to stealth lets you conveniently bypass time-consuming pulls and get places you wouldn't ordinarily be able to access -- both useful and fun!
Shaman
Class type Hybrid, DPS (melee), DPS (magical), healer, CC
Gear Shamans can wear cloth, leather and mail (at level 40) armor. They can wield shields and use one-handed maces, two-handed maces, staves, fist weapons, one-handed axes, two-handed axes and daggers. They cannot use ranged weapons.
What's special about Shamans? Like Druids and Paladins, Shamans can fill many different roles; likewise, Shamans must also specialize with both talents and gear to be effective in their chosen niche. Totems, which are unique to the Shaman class, add an immense range of buffing and debuffing capabilities. Knowing what totems to use in what situations is part of the strategy of playing a Shaman. No matter what spec or role you choose, you'll bring unparallelled group and raid utility with your totems and other abilities. At high levels, you even gain crowd control abilities.
What are the drawbacks of Shamans? Despite changes to some totems in Wrath of the Lich King, totem management remains somewhat cumbersome and repetitive.
Is a Shaman a good choice for a newbie? Shamans boast solid power and good survivability based on their heavy armor and healing abilities. Despite the complexities of totem management, it's a great combination for a starter class.
WarlockClass type DPS (magical), CC
Gear A Warlock can wear cloth armor and wield daggers, wands, staves and swords.
What's special about Warlocks? Warlocks specialize in powerful curses and Damage Over Time (DOT) spells, along with a selection of pets that supplement their damage, improve their survivability and even cc--all with an evil twist, regardless of your faction. If you like the idea of playing a Mage but find that you die too often, a Warlock (with its Healthstones, Drain Life, Death Coil and multiple fears) may offer the survivability you're looking for. You can cast a Soulstone that allows you or another player to come back from death, and you can summon players (with assistance) to you from a remote location. You have access to quests that provide you with a class-specific mount.
What are the drawbacks of Warlocks? Formerly the undisputed champions of, well, just about everything, Warlocks have been toned down considerably in Wrath of the Lich King. While they're still enjoyable to level, they no longer notoriously rule the roost like they once did.
Is a Warlock a good choice for a newbie? The Warlock can be a complicated class to learn, layering Damage Over Time spells, curses and pet management on top of direct damage spellcasting.
Warrior
Class type Tank, DPS (melee)
Gear Warriors can wear all types of armor (at level 40), wield shields, and use every type of weapon in the game except wands.
What's special about Warriors? The Wrath of the Lich King expansion has once again solidified Protection Warriors' position as the default tanks in the World of Warcraft. With proper spec and gear, other specs can dish out some serious DPS, too.
What are the drawbacks of Warriors? DPS-specced Warriors are not especially desirable in groups and raids because of a lack of utility other than DPS. Frequent class balance tweaks keeps the relative value of Arms and Fury Warriors in raids, groups and PvP somewhat of a moving target.
Is a Warrior a good choice for a newbie? Warriors boast respectable damage and solid survivability, making them a sturdy choice for beginners. They remain one of the most sought-after classes for groups; if you learn how to tank well, you'll never be lacking for company.
Filed under: Druid, WoW Rookie, Death Knight, Hunter, Paladin, Guides, Features, How-tos, Tips, Warrior, Mage, Shaman, Rogue, Priest, Warlock






Reader Comments (Page 1 of 3)
Kendrathe Feb 4th 2009 9:26PM
"Key Rogue abilities, Backstab and Ambush, require you to keep a dagger equipped. "
I'm pretty sure Backstab is dead, so i'd hardly count that as a drawback in my opinion.
Janoi Feb 5th 2009 11:09AM
you can use ambush only in stealth mode... it has good dmg, but i prefer going solo cheap shot for the 2 combo points...
and back stab is a lot of help in combat too, if you are in a group..
vexis58 Feb 5th 2009 6:46PM
Agreed. I'd rather have a nice sword and just take those two abilities off my bars entirely. Combat spec and Cheap Shot are win.
daveyp Feb 4th 2009 9:25PM
Nice guide, I could have done with somethingl ike this when i started playing. It's a lot more useful than the class inf0rmation on the wow site.
Sean Mar 28th 2009 8:18AM
Amazing Guilde i love it i've been debating on coming back to wow but if i do the only question i have on my mind is what faction to play.
A Dwarf or an Orc Hunter?
niko Feb 4th 2009 9:27PM
Fantastic WoW Rookie article.
If only I knew this stuff ahead of time! Ah, I suppose that's the stuff of a good story, though.
10 thumbs up. ;)
Tar Feb 4th 2009 9:40PM
Dks cant use daggers or shields either =P or staves in addition to the wands you mentioned
orpheus Feb 4th 2009 10:56PM
Dk's can't use fist weapons either
Eberron Feb 4th 2009 9:40PM
I love how you had to invent downsides to the Druid and Paladin classes.
They have no downsides! :P
Oh, wait, pallies can't be ranged.
I suppose that's why you roll a drood....
Marc Sadowski Feb 4th 2009 11:04PM
Ret pallies can CC now. A lot of people don't remember that... Probably because no one CCs anymore
Ensane Feb 4th 2009 9:41PM
Good guide, just a few comments though. First of all you have a deathknight picture for the rogue. Also you say warriors are the default tank, that is no longer true. By saying default some by take it as they are the best tank (even if you are just implying they are the first/most generic/or can be substituded by a tank of a different playstyle) Also you said paladin tanks have the aoe niche which is kind of true; they may be the best aoe tanks but not by much and they are just as qualified main tanks.
Maybe im reading too much into this as beginning players may not understand it. But you dont want to give them the wrong impression, plus there may be experienced raiders who have never played a tanking class and are considering rolling one.
blkmasta55555 Feb 5th 2009 3:32AM
If that's a Death Knight, how come his eyes aren't glowing blue?
Alex Feb 4th 2009 9:43PM
I need to show this to my buddy, I gave him my WC3 free trial. >.
cowy Feb 4th 2009 9:44PM
If you want to play WOW for a long time roll a Druid. I'll tell you why:
My oldest character is a Hunter, it is the character I have the most of everything on. 50+ Mounts, old-school mounts, rare hunter pets, 60+ companion pets, novelty goodies and of course 3600 pointsworth of Achievements. 25+ reps at exalted. 11 Different titles... (including some old school ones like Blood Guard and hard ones like Loremaster) I have a massive amount of money and time invested in her.
What a mistake that was!
In many ways I am now locked into my Hunter roll, just due to all the work I put into her. DPS is all I'll ever get to be unless I start all over on my efforts.
IF I had thought it over, and used my poor tiny brain... I would have rolled a Druid from the start. Man I am such a moron...
Being a Hybrid that is very good a a LOT of roles, I could easily adapt to anything I was in the mood to play. Kitty Rogue, Bear tank, Tree healer, Boomkin... All roles are within easy reach and anytime I want to mix it up, I can respec.
My hunter has no such luxuries. All that work I put into this game is now locked on one character which can only be DPS.
IF you're wise (unlike me)... you'll play a Druid.
Firestride Feb 4th 2009 10:03PM
Plus, stealth, even when you're not filling the Rogue role! And instant-cast flying mount! And the Tree dance!
h8rain Feb 5th 2009 9:05AM
HOWEVER, when you first started playing your hunter, druids were almost a joke. Jack of all trades, but not great at any of them. My first toon (and my main) is a druid, but pre BC they were not that great. BC fixed a good portion of the problems, and Wrath really has made the class shine (finally a OOC rez...).
Bear tanks are still a little iffy, but Cat, Moonkin, and Tree are very good at what they do. At least now they are.
pietrex Feb 5th 2009 1:22PM
I do SO agree with all you've said! The only difference my main is a Mage. Sure, I love the burst damage, portals, free food etc., but I would be so grateful if I could change him into a hybrid! I'm tired of looking for tanks and healers over and over again...
Silencikillu Feb 11th 2009 2:26PM
Thanks for this message.
I have been playing for a couple of weeks now trying different races and classes, but reading your message makes me deside where to put the real time in.
I am going for the druid !
If you can give me one more good advise about the professions,
I am thinking of alchemy and herbalism. Would you agree on that?
I am looking forward to your answer !
Argyle Feb 4th 2009 9:54PM
Nice work, but I've got to nitpick one thing.
From the shaman section: "two-handed maces (with talents), ... two-handed axes (with talents)"
Shamans can just buy the ability to use these weapons from the trainers now, no talents needed.
Yaikage Feb 4th 2009 10:18PM
Not a bad general overview. It gives a mostly clear picture with each class and the pros and cons of them.
One thing i'd like to comment on: A factor in recommending classes to first timers should be how well it prepares you for your role. For instance we're all familiar with the term "huntard" we've all seen them, the melee hunter, the hunter who only uses aimed shot, the hunter who never learned to trap or kite.... etc. It was because it is easier to level as a hunter w/o really having to learn your class.
Some classes are less forgiving on the unskilled than others and the leveling proccess is supposed to teach people what doesn't work. Some classes have curves that are too forgiving (such as hunters) and should be more recommended for a second character instead of the first one. Some classes are too steep, esp at the start, like shadowpriests (before shadowform your damage is semi-low, you have inefficient heals and take alot of damage, resulting in low survivability) and should be recommened to not start with.
Personally, I think pally, shaman, mage, and rogue have the most optimal learning curves. They are forgiving enough for you to be able to handle some of hte more larger pulls or more populated areas, but at the same time, if you don't do things as streamlined or skilled as possible you soon realize you are doing something wrong. (the mage who can't seem to drop enemy health much before the mob gets to him, the rogue who keeps accidentaly losing stealth or getting jumped by a pat mid fight, the shaman who seems to be ooming every fight, and the pally who takes on more than he can handle will all learn not to do so anymore, but the melee hunter in contrast or the aimed shot hunter can get all the way to 80 w/o changing.)