WoW Rookie: Choose the right class part 2
Priest
Class type Healer, DPS (magical)
Gear A Priest can wear cloth armor and wield one-Handed maces, daggers, staves and wands.
What's special about Priests? Holy and Discipline Priests have the largest healing toolboxes of any healing class. Shadowpriests, who assume an inky Shadowform that increases their damage, are known for excellent DPS as well as highly desirable healing, mana Replenishment and +hit buffs for groups and raids.
What are the drawbacks of Priests? Although Priests remain the most versatile healers in the game, you'll find yourself outperformed by so-called hybrid classes in each specific area (Paladins in tank healing, Druids in healing over time, and Shamans in group/raid healing). Despite a respectable presence in PvP based on quick heals and utility spells such as dispels and mana draining, you may be frustrated by your fragility and the frequency of being the first targeted to kill. The limited utility of Priests dampens their desirability in raids, where other healers who bring stackable utility to the table may be more popular choices.
Is a Priest a good choice for a newbie? Shadowpriests don't gain their spec-defining Shadowform until level 40, and low DPS makes Priests among the clunkiest classes to level. You'll be highly desired for grouping and instances, though – a real bonus if you don't care for solo play or questing.
RogueClass type DPS (melee), CC
Gear Rogues can wear cloth or leather armor and can wield daggers, swords, maces, fist weapons, thrown, guns, bows, and crossbows.
What's special about Rogues? Damage, pure and simple. Their ability to stealth in and get close to their targets present them with plenty of opportunity to get their hands dirty. However, similar to Mages, Rogues tend to be light in the defensive department, and they rely on a bag full of tricks to escape when they manage to get into a situation when their "kill it before it kills me" combat strategy isn't working. Poisons lend a sinister added dimension to your considerable damage abilities, Lockpicking allows you to get into chests and boxes that other players can't open. Rogues are known for their crowd-controlling Saps and stuns.
What are the drawbacks of Rogues? Key Rogue abilities, Backstab and Ambush, require you to keep a dagger equipped. Some specs alternately eschew these abilities in favor of other (often higher-damage) weapon types. The relative fragility of Rogues in a damage-intensive raid environment has been greatly ameliorated in recent updates to the class.
Is a Rogue a good choice for a newbie? Rogues do excellent damage, and if you can master using your cooldowns, you'll have solid survivability as well. The ability to stealth lets you conveniently bypass time-consuming pulls and get places you wouldn't ordinarily be able to access -- both useful and fun!
Shaman
Class type Hybrid, DPS (melee), DPS (magical), healer, CC
Gear Shamans can wear cloth, leather and mail (at level 40) armor. They can wield shields and use one-handed maces, two-handed maces, staves, fist weapons, one-handed axes, two-handed axes and daggers. They cannot use ranged weapons.
What's special about Shamans? Like Druids and Paladins, Shamans can fill many different roles; likewise, Shamans must also specialize with both talents and gear to be effective in their chosen niche. Totems, which are unique to the Shaman class, add an immense range of buffing and debuffing capabilities. Knowing what totems to use in what situations is part of the strategy of playing a Shaman. No matter what spec or role you choose, you'll bring unparallelled group and raid utility with your totems and other abilities. At high levels, you even gain crowd control abilities.
What are the drawbacks of Shamans? Despite changes to some totems in Wrath of the Lich King, totem management remains somewhat cumbersome and repetitive.
Is a Shaman a good choice for a newbie? Shamans boast solid power and good survivability based on their heavy armor and healing abilities. Despite the complexities of totem management, it's a great combination for a starter class.
WarlockClass type DPS (magical), CC
Gear A Warlock can wear cloth armor and wield daggers, wands, staves and swords.
What's special about Warlocks? Warlocks specialize in powerful curses and Damage Over Time (DOT) spells, along with a selection of pets that supplement their damage, improve their survivability and even cc--all with an evil twist, regardless of your faction. If you like the idea of playing a Mage but find that you die too often, a Warlock (with its Healthstones, Drain Life, Death Coil and multiple fears) may offer the survivability you're looking for. You can cast a Soulstone that allows you or another player to come back from death, and you can summon players (with assistance) to you from a remote location. You have access to quests that provide you with a class-specific mount.
What are the drawbacks of Warlocks? Formerly the undisputed champions of, well, just about everything, Warlocks have been toned down considerably in Wrath of the Lich King. While they're still enjoyable to level, they no longer notoriously rule the roost like they once did.
Is a Warlock a good choice for a newbie? The Warlock can be a complicated class to learn, layering Damage Over Time spells, curses and pet management on top of direct damage spellcasting.
Warrior
Class type Tank, DPS (melee)
Gear Warriors can wear all types of armor (at level 40), wield shields, and use every type of weapon in the game except wands.
What's special about Warriors? The Wrath of the Lich King expansion has once again solidified Protection Warriors' position as the default tanks in the World of Warcraft. With proper spec and gear, other specs can dish out some serious DPS, too.
What are the drawbacks of Warriors? DPS-specced Warriors are not especially desirable in groups and raids because of a lack of utility other than DPS. Frequent class balance tweaks keeps the relative value of Arms and Fury Warriors in raids, groups and PvP somewhat of a moving target.
Is a Warrior a good choice for a newbie? Warriors boast respectable damage and solid survivability, making them a sturdy choice for beginners. They remain one of the most sought-after classes for groups; if you learn how to tank well, you'll never be lacking for company.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Tips, How-tos, Features, Guides, WoW Rookie, Death Knight
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Reader Comments (Page 2 of 3)
Dightkuz Feb 4th 2009 10:22PM
Very good guide, much better than I expected.
But I don't really agree that Warriors are a "straight-forward choice for beginners". It's not easy to level up and I remember reading that Blizzard agrees. But maybe I am wrong because it was a while ago since I level'd a warrior, so maybe they have been buffed by now.
santiag0 Feb 12th 2009 7:27AM
prot has become a much more viable leveling spec, i leveled my prot war from mid 20's to 80 and i loved it, least downtime out of any of my toons and damage output is respectable considering its not a dps spec.
Not sure about leveling in the other specs though? Never even considered speccing out of prot :)
halowars312 Feb 4th 2009 10:28PM
A great guide man! I'm rooting for Death Knight!
Daniel Feb 4th 2009 10:30PM
I disagree with the advice that players should test out a few classes before picking one. My own experience is that the way a classes plays in the first 20 or so levels is nothing like the way it plays at 60 and then again at 80. This is especially true of hybrid classes but it is true for all of them (or at least all I have played).
If you have never played WoW before, or any other similar type of RPG, my advice is to just pick the one that seems most interesting to you and plunge right in. After you have leveled up a class and spent time with the game mechanics and see what other people are doing on your way to level 60 (at least) you will learn so much. Then you will be in a much better position to pick the right class for you if you didn't do it the first time around. But leveling a bunch of different characters to level 10 or 20 is just a waste of time, IMHO, unless they are bank alts or something.
DanH Feb 5th 2009 4:42AM
I disagree with your disagreement.
First of all, if you get a character to level 20 and decide you don't like it, you probably won't enjoy leveling it to 60, and there's no point putting up with something you don't like just on the offchance that you might like it later.
On the flip side, if you do level a Hunter (say) to 20, then get bored and level a Druid to 80, and then find you don't like playing a Druid in endgame, that Hunter is still there for you to go back to. You haven't lost anything by trying out more than one class.
To put it another way, you're probably right that how a class plays at 20 isn't a good indication of how it will play at 70, but it's a pretty good indication of how it will play *on the way* to 70, and the first 60 levels are as much part of the game as the last 20.
Daniel Feb 5th 2009 11:10AM
DanH. I might have found you logic dispositve two years ago, but I don't today. The problem is that leveling to 60 doesn't mean what it once did. A man wiser than me said recently on his blog that Blizzard seems to have forgotten that the content from level 1-60 is what attracted most of its current user base. Now that content is mostly neglected. Many of the changes in 3.0 were precisely designed to help players level up faster, and Blizzard has made clear that this tend will continue.
Given the ease with which people can level though 1-60 today, I just don't find you comment "and the first 60 levels are as much part of the game as the last 20." to be persuasive. It's true in theory, but it doesn't reflect the way Blizzard is approaching the game today.
DanH Feb 5th 2009 11:23AM
I think a distinction needs to be made between new levelers and people leveling alts.
For people leveling alts, blowing through the early content with the help of gold from your main, an intimate knowledge of the quests, and years of experience with the game is fairly easy. For a new player leveling is much harder for the simple reason that a lot of the time you don't know where anything is. Sure it's still quicker than it was four years ago, but I see that as the early game being brought into line with the later content, not as it being neglected.
domhammer Feb 4th 2009 10:38PM
For Shamans the talent requirement for 2 handed axes and maces was removed a long, long time ago.
Besides that great guide!
Lisa Poisso Feb 4th 2009 10:53PM
Thanks for all the catches, and I'll make sure to update everything. Appreciate the comments!
lokikins Feb 4th 2009 11:17PM
just fyi, cause it bugs me "without a mount, like other players" is totally the opposite of what you wanted to say. without the comma means "unlike others players" whereas with the comma you make it sound like other players also do not need a mount.
AyaJulia Feb 4th 2009 11:20PM
"Holy Paladins are considered the best tank healers in the game. Protection Paladins have carved out a niche as AoE (multiple-enemy) tanking specialists."
Come on guys. Both of these are the BC opinions of the class. :\
unpoloart Feb 4th 2009 11:20PM
You got Warlocks Wrong, you missed that Warlocks are too CC, with fear and Seduction.
No all people like CC with Fear, but if you practice it helps a lot, for instance, when you are the last guy on a pull, you got 2 mobs, you can fear one and finish the other.
I managed to survive some elites on dungeons with Fear-Shadow bolt or Fear-Incinerate.
Also, you missed the most important part of all,:::
DEMONS!!!!!!
We warlocks control demons to help us with our diabolical tasks, Tank (Voidwalker), DPS(Imp, Fel guard), Buff/Silence/Dispells (Felhunter), CC(Sucubus) ... damn we also can summon demons that we can hardly control (Infernal, Doomguard)....
Last, " if you like a Mage but ... " WTF IS THAT!!!! NO SELFRESPECTING WARLOCK WOULD EVER CONSIDER OR IMAGE BEEING A MAGE!!!!!
Warlocks also dont rule as they used to because now they need skill to be played, not everyone can dish out massive damage with a lock now.
So, please, before posting this kind of stuff, even if it's for rookies, infor correctly
unpoloart - US-Firetree-PVP
Cyanea Feb 5th 2009 2:42AM
Amen my DoT flinging brother or sister!
*salutes*
blkmasta55555 Feb 5th 2009 3:34AM
While I agree with the other stuff to a degree, no selfrespecting mage would consider rerolling Warlock as anything but a fun alt anyway, seeing as you aren't really needed for raids anymore.
Lochlorien Feb 5th 2009 5:37AM
You hit the nail right on the head! The only thing I would like to add would be warlocks also use Banish as CC. Other than that, I agree 100% with you!
unpoloart Feb 5th 2009 10:12AM
Yes, I forgot to put Banish as a CC method, tnx for the reminder...
Zarfay Feb 5th 2009 2:55AM
They removed the need for talents with shaman using 2H weps ages ago, you just learn it from a weapon trainer now.
also... /teethgrind @ shaman's'
DanH Feb 5th 2009 4:35AM
A couple of things I'd add to this:
For a rookie, chances are you *won't* be running instances for a while (at least until level 16, and some people don't run any until endgame) so the focus on the "tank, healer DPS" roles is actually a bit misleading. Nobody "tanks" or "DPSes" when they're soloing, everybody just kills stuff.
I'd also second all those above who said that Warrior very much *isn't* a good class for a beginner. Rage is tricky to manage, and the different ways Warrior abilities work (some instant-casts, some timed to trigger off your next melee swing, some which only proc off being dodged, or blocking an attack) and the need to balance 2-3 different stances after 10th level make warriors extremely newbie-unfriendly. The idea that they're easy to play comes, I think, from old school D&D where spellcasters had to deal with spell lists and fighters didn't. At low levels warriors aren't much more survivable than clothies (most of whom get an armour buff that negates the advantage of mail at low levels) and because they have to get into melee, they wind up being in more danger.
Final thing I'd say, there's very little point worrying about endgame with your first character. If you love the way a class plays while leveling, but hate it in endgame, you can *then* go back and level something else, and it'll be faster because you'll know the quests. If you hate the way a class plays while leveling, you may never find out if you'll like it at 80 because you may never get there.
Melkandris Feb 5th 2009 5:05AM
Some of the comments are so horribly outdated it is not even funny.
About priests: "The limited utility of Priests dampens their desirability in raids, where other healers who bring stackable utility to the table may be more popular choices."
This hasn't been true since like fall 2007, WoW 2.1 or something, and definitely not since 3.0.
Advent Feb 5th 2009 7:46AM
Retribution paladins now can do damn decent damage at 80 - surely that applies during levelling as well?