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2-04-2009 @ 10:18PM
Not a bad general overview. It gives a mostly clear picture with each class and the pros and cons of them. One thing i'd like to comment on: A factor in recommending classes to first timers should be how well it prepares you for your role. For instance we're all familiar with the term "huntard" we've all seen them, the melee hunter, the hunter who only uses aimed shot, the hunter who never learned to trap or kite.... etc. It was because it is easier to level as a hunter w/o really having to learn your class. Some classes are less forgiving on the unskilled than others and the leveling proccess is supposed to teach people what doesn't work. Some classes have curves that are too forgiving (such as hunters) and should be more recommended for a second character instead of the first one. Some classes are too steep, esp at the start, like shadowpriests (before shadowform your damage is semi-low, you have inefficient heals and take alot of damage, resulting in low survivability) and should be recommened to not start with. Personally, I think pally, shaman, mage, and rogue have the most optimal learning curves. They are forgiving enough for you to be able to handle some of hte more larger pulls or more populated areas, but at the same time, if you don't do things as streamlined or skilled as possible you soon realize you are doing something wrong. (the mage who can't seem to drop enemy health much before the mob gets to him, the rogue who keeps accidentaly losing stealth or getting jumped by a pat mid fight, the shaman who seems to be ooming every fight, and the pally who takes on more than he can handle will all learn not to do so anymore, but the melee hunter in contrast or the aimed shot hunter can get all the way to 80 w/o changing.)
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