Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-05-2009 @ 10:04AM
Jon Do said...
Actually, I'm kind of with people who are underwhelmed. A re-spec (Holy, with a Disc feel again due to Divine Spirit... just like back in TBC) and reload and reset Healbot. I would have welcomed such changes as part of the 3.0 / Wrath expansion, but felt like priest got tossed a few situational tools and turned generic with the changes to racials.
After playing my warrior to 80 and seeing the extensive, and fun, changes to the warrior class, my holy priest at 80 seemed like TBC + 10 levels & a few weak / situational PvP-oriented abilities (not too exciting for someone burned out on WoW PvP). Now it seems that they are getting around to giving priests some design time in 3.1. Finally! But I'm having trouble getting excited about something I think is way overdue.
And every time my interest is perked up, PvP balancing comes up. There are already three sets of rules - PvE, PvP, and Arena, so why not just leave PvE alone and not break it trying (yet again) to "balance" PvP / Arena?
Reply