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2-05-2009 @ 11:20AM
I am sitting here smiling so big!For the past few weeks several long time gamer friends and I have been going over the past games we've played, with special focus on how healing builds work in other games.I've always been made to mention a certain "bubble" defender I had in CoX. And how it was always a PITA to explain to groups, "If your party is not taking damage, you do not need huge heals."While clearly these changes are not entirely bringing that type of "spec" to WoW, I think it is an amazing twist to bring to the healing game. I'll never say it is the best way to heal, but being able to mitigate damage as opposed to Single Target heal (Pali) or "Set it and Forget it) heals (Druid) sure seems to add a twist. I am all for making each "healing" type of class diverse, in the long run anything to make the tedium less, is a plus.Even though I am not "Forlorn Legacy" geared, (I play on Windrunner) healing almost entire heroics with nothing more then single stacks of LB, the occasional LB, and bosses with a Regrowth, does get tiresome. Oh wait, I forgot telling people to just group up so my druid can heal group with Wild Growth. Yeah, healing is just so....very exciting.
2-05-2009 @ 11:26AM
What I meant to say was....Healing entire Heroics with single Lb's, maybe a Rejuv (If certain Mages I know don't control their pew-pew), Regrowth, on occasion. Come on now, you get the idea...My priest I was "Old School" with, holy for 62 lvls, even leveled Holy. Ahh, the olden days when some healers would only rotate in to MT heal on occasion, and even a lot of the time depend on the kindness of Rogues and Hunters to bandage them to save mana.Oh the lovely things Blizz has visited upon us!
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