Analysis of Warriors changes in 3.1
Hello, my fellow warriors. Change is at hand. How does it affect us, you may ask? Well, let us break down the changes.WARRIOR
- Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
- You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
- Blood Frenzy now causes 2/4% physical damage done.
- Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
- We are also adding increased damage to Arms, possibly through Overpower or Slam.
- We are also looking at granting rage when the warrior blocks, dodges or parries.
We talked about stance penalties this week, and frankly, this one change is the biggest and best news for warriors in quite some time. The rest of the changes are either positive or sort of neutral.
The change to Sunder Armor (specifically the way it is worded here) is a small PvP nerf. Since mob armor is reduced to compensate, the only real concern for a warrior is how it will affect Devastate threat, if at all. If the threat from Devastate is drastically lowered by this change (it shouldn't be, but with the kind of math that calculating threat behind the scenes, I can't say with certainty) then this is a bad nerf, but that's a huge if. If threat stays the same (and I again point out, it should) then this merely reduces Sunder in PvP, where it is already rarely used save by prot warriors using Devastate.
The Blood Frenzy change is a buff and one that means they're probably going to have to buff Savage Combat, or perhaps that the Arms ability is going to be considered the superior debuff. Not sure how this is going to work, but I'm still happy to see a buff to arms, and I'm looking forward to seeing what else they have in store for the spec in PvE. I don't imagine they'll actually go with increased damage to Arms via Slam unless it's through Improved Slam or some other talent that Fury can't get, as right now Fury uses Slam a lot thanks to Bloodsurge. Overpower seems a much more likely candidate to me.
Gaining rage through shields and other absorbed attacks? Yay! Now just give me rage when my attacks are absorbed and I'll love you forever.
Finally, the idea of getting rage when I block, dodge or parry? That sound you hear is protection spec warriors going insane with joy. If that happens, I promise you, warriors will be dancing in the streets and kissing random Death Knights as they pass on the street.
Overall, arms sees a buff with the promise of more buffs on the way, protection gets a slight PvP nerf (if it works out to be worse I'll say so, but at present we have no reason to believe it will) and all warriors see stance penalties relaxed significantly, plus rage even when shielded. Not too bad so far.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.Filed under: Warrior, Patches, Analysis / Opinion, News items, Classes, Talents, Buffs






Reader Comments (Page 1 of 3)
xb Feb 5th 2009 12:34PM
sounds good. now make a way for a warrior to kill a dk and you have done a good job
Bovice Feb 5th 2009 2:50PM
spec prot
Dragoest Feb 5th 2009 3:30PM
Indeed nothing says "IeatDKcrunchysandlawlwhentheyghoul" like being a well geared prot and crit slam them after a few sunders and disarmed.
jaybrous Feb 5th 2009 12:35PM
I'm guessing everyone having orgasms at the idea of rage returned on block/dodge/parry don't run with a paladin offtank.
Matthew Rossi Feb 5th 2009 1:03PM
Why would a prot spec warrior be less excited about getting rage on blocks, dodges and parries because he runs with a paladin offtank? That's like saying I wouldn't enjoy an ice cream cake because someone else has already had one. I don't know about you, but I don't turn down ice cream cakes.
Duin Feb 5th 2009 12:57PM
This is a stupid, slippery slope. I can only imagine they're looking at implementing this because they don't want to make a protection paladins "necessary" in a raid. But why should warriors get it for free, when paladins have to use a self buff to give themselves a comparable ability? If paladins got this for free (and by which, of course, I mean a deep talent, not a baseline ability) you'd bet every protection pally would be sinking points in to Kings as the new self buff to have. Which means you might as well just give every paladin an additional 5% to all stats, since they're going to have it anyway.
xb Feb 5th 2009 12:56PM
So when you farm there is always a pally off tank with you i assume?
Gormaggus Feb 5th 2009 12:57PM
Ever heard about a little thing called Blessing of Sanctuary Matt? xD
Giving warriors rage for blocking, dodging and parrying would severely nerf its utility in regard to warriors.
Manatank Feb 5th 2009 1:02PM
We haven't seen the paladin changes yet, but I expect to see blessing of sanctuary either change or more likely become a passive effect on the paladin itself. Having 4 paladin blessings that are useful makes stacking paladins more useful than it should be. When they remove it as a blessing, then warriors might need compensation. That is what that last note is about.
jaybrous Feb 5th 2009 1:09PM
Matt,
It is something to be excited out, but some people act as though it's a revelation.
Those rolling with a prot pally have already seen the top of the mountain. And it is good.
Cataca Feb 5th 2009 1:28PM
Matthew Rossi said...
"Why would a prot spec warrior be less excited about getting rage on blocks, dodges and parries because he runs with a paladin offtank? That's like saying I wouldn't enjoy an ice cream cake because someone else has already had one. I don't know about you, but I don't turn down ice cream cakes."
It's more of a "I've had ice cream cake all along because the pally gave me his." Now they just want to give me ice cream cake too. "Oh well, um ok. I'll set it beside the ice cream cake the pally gave me for when he's not here, eh!"
Tank Feb 5th 2009 4:43PM
@ Duin
You mean like how I'm talented and glyphed for a 5 minute Battle Shout that's overwritten by a pally buff that provides less AP?
pwkalt1 Feb 5th 2009 7:24PM
No, it's more of a:
"My friend the prot pally has ice cream cake he's always willing to share with me, but now i always have ice cream cake regardless of whether or not he's here"
Mustardo Feb 5th 2009 12:37PM
Does anyone else notice that the "phony" patch notes that were posted a while ago seem to be rather accurate to the real deal? Considering all of the class changes that have been posted recently, I'd go so far as to say maybe this anonymous donator of leaked patch notes may not be a liar.
Mike Feb 5th 2009 1:32PM
Only about as accurate as the guesses/suggestions from several bloggers and forum posters in the past few months.
Will Feb 5th 2009 12:43PM
Hello Priest/Warrior 2v2 arena combo now being viable.
I also heard a lot of worry about Power Shield: Barrier which puts a shield on all party members would be detrimental to warriors, but not anymore.
http://www.wowconfidential.com
Nintai Feb 5th 2009 12:46PM
The sunder change has a HUGE effect on rogues that don't typically raid with warriors as EA was a pita to keep up. With this change it's not a mandatory debuff if you don't have a warrior.
Jack Spicer Feb 5th 2009 12:46PM
The change to converting damage absorbed to rage is also a buff to Discipline priests.
Antistes Feb 5th 2009 12:49PM
Am I the only one that thinks gaining rage/mana/rp while doing... well pretty much anything has largely made those mechanics so abundant that they are largely ignored.
For me those mechanics are beginning to feel a bit superfluous, much like crowd control. This saddens me a bit, not because it opens the game up, but because that means that the advantage a good player has over a well geared player is decreasing. I don't really think it makes the game that much easier as opposed to making it more shallow.
But thee is always a balance I suppose and the mana gain of my paladin is feeling pretty balanced.
Albinobeard Feb 5th 2009 11:27PM
I'd have to disagree with the comment about sunder armor only being a nerf for Prot PvP. I think most arenas team warriors stack sunders on their targets even if they're not prot. At least I know, I do, and it makes a difference.