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Reader Comments (Page 1 of 1)
2-05-2009 @ 3:49PM
Ed (Sindarin, Hydraxis US) said...
I always thought that the vanish bug was due to latency problems, I would imagine that it would happen in these sort of circumstances:
User activates vanish on the client, the client sends this information to the server and in the meanwhile removes the user from combat and enters them into stealth. But due to latency, this command does not reach the server in time, and some kind of stealth-dropping ability hits the user between the client putting the user into stealth and the server receiving this information. So the mobs go on attacking the user and so Vanish seems to have bugged.
That was complete speculation as I don't know how the client and server process this information fully, but it's certainly a very annoying bug, and one that wouldn't show up if they were testing in near-zero latency conditions. Seems unlikely they wouldn't simulate latency, but who knows, and besides, it's interesting to speculate. xD
Reply
2-05-2009 @ 4:02PM
Rilandune said...
That would certainly make sense, though I'm fairly certain that a latency issue would be a bit easier to find than it seems this is.
Add to that the fact that just last night I activated vanish and sprint with 3 mobs aggro'd. As I ran and popped vanish 2 of the mobs dropped aggro - the 3rd continued to chase. I had no DoT's on, nor was the 3rd mob in melee range (warrior mob) and able to hit me, he was simply chasing. (Also I had no daze affect, in essence no debuffs)
I activated Shadowmeld, dropped aggro instantly from the last remaining (3rd) mob, he ran back to the camp. So Vanish dropped my aggro from first 2 mobs, put me into stealth, I remained in stealth, but had to activate Shadowmeld to drop the aggro from the last mob, this is all while in stealth.
To me, that doesn't speak of latency. I will not claim to be an expert, nor do I know the client/server relationship.
~Rilandune
2-05-2009 @ 4:05PM
Narlic said...
The fix for this would be to make it so that the improved stealth state that a vanish puts you into *isn't removed by taking damage*. This was even hits landing due to latency will only be able to strike you once, and then you won't be there for the next six seconds and you can be properly dropped out of combat.
2-05-2009 @ 9:51PM
Lemons said...
@Narlic
That is actually a really cool fix, it's contrary to the popular "go immune to damage for 1-2 seconds" that I hear a lot.
That way you could stay vanished until the server did its thing and worked out the aggro drop, but you still have the possibility of dieing making it so rogues won't use vanish as a damage block in pvp.
Heck I'd take anything at this point.